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#3483494 - 12/29/11 05:04 PM BF3 Data Bank of ballistic damage  
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Gunnyhighway Offline
Move, Strike, Protect
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Look at the data bank of ballistics damage for BF3, it is so unrealistic.

https://docs.google.com/spreadsheet/lv?k...=true&gid=0

Yet, decreasing the health level to a healthy 35% to 45% make a lot of sense to reach a level where two 223 slugs center mass reach 100 points at 40 meters at least.

I.e: - G17 and PP2000 are both 9 m/m yet g17= 30 PP200= 25 when the barrel of the later one is longer! The damage point could be at least equal at 1 meter or 3 feet!
- 1911 and UPM45 are 0.45 yet 1911= 34 and UPM45= 25...Those damages point are at 1 meter or 3 feet!....

Moreover take a close look at the rest of the spreadsheet, there are some interesting comments.


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#3483519 - 12/29/11 05:42 PM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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JoeyJoJo Offline
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That's kinda pathetic, I know they need to keep the game balanced and make it fun but still it shouldn't take 5-6+ shots from a 7.62 round to at least incapacitate someone. Last night I was in the .50 cal gun on a tank and saw a sniper quite a distance away; so I started popping of some rounds and found my range (he was stupid enough to stay there and not move very far). I must have hit him 10+ times as the 'X' damage indicator kept flashing with every burst I shot and it STILL didn't kill him...

Oh and thanks for the link! I can't believe DICE wasn't smart enough to make some way to compare all the weapons side-by-side for accuracy, damage, rate of fire, etc. etc.

Last edited by NoUseForAName; 12/29/11 05:44 PM.
#3483530 - 12/29/11 05:54 PM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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fatty Offline
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Lots of very interesting stuff here. Two observations pop out for me. First, it seems that the difference between damage values among weapons within a particular class is pretty marginal. For most it seems like you're looking at a mere hundredth of a second difference in the time to kill someone. So, you can play with whatever weapon seems most comfortable for you rather than worrying about the numbers. Second, suppressors reduce damage much less than what I suspected; with an M416, you only lose 1 point of damage at 20 metres.

However, it looks like my beloved MP7 really pales in comparison to the PDW-R. Time to switch! ar15


"...for who are so free as the sons of the waves?"
#3483713 - 12/29/11 09:33 PM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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Wow! The javelin is seriously under powered @ 35 per hit anywhere.

If I was the emperor of DICE, I would seriously buff this. I'd also require tank damage repair be done on the face that was hit, I.e. front damage would require the torch applied to the front of the tank, side hit on rig, repair applied to the right side. And no repair of helicopters in flight. But that is just me.

#3483742 - 12/29/11 10:13 PM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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Oy vey, there's an eye-opener.


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#3484097 - 12/30/11 10:50 AM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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We need Project Reality....

#3484359 - 12/30/11 07:22 PM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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U-96 Offline
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I agree Snake, I needs something like that. Another idea I had was that damage is incrementally fatal... i.e. first hit, can only be repaired to 90%, second hit to 80% and so on, give a tank a decent persistence but ultimately it will go down in the round no matter how good the repairs are...

#3485857 - 01/02/12 10:54 AM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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Lieuwe Offline
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What I found most hilarious is players taking two hits from the LAV-AD and surviving. Doesn't that thing shoot 30 mm IRL? I'd recon one hit would pretty much end it for most people.

#3485877 - 01/02/12 12:26 PM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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valleyboy Offline
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Ive had that in a few games, direct hits on someone with the main weapon of an APC several times, and they just keep on running around... I have seen it once with the main gun of a tank as well, which cheesed me off that said bugger hit directly with main weapon just turns around and kills the tank with his RPG....


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#3486280 - 01/03/12 02:54 AM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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Blade_RJ Offline
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bf3 unrealistic ? NOWAY ! be thankfull the dolphins are extinct.Still would wish a slower mount of scoping.

#3502643 - 01/24/12 07:43 PM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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fatty Offline
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I just found this page, seems to be kept up to date with game changes and provides some nice visualizations as well.

http://symthic.com/?s=bf3&sb=update


"...for who are so free as the sons of the waves?"
#3502882 - 01/25/12 12:54 AM Re: BF3 Data Bank of ballistic damage [Re: Gunnyhighway]  
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Nimits Offline
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Might as well stick with default weapons for all the bonus the others give you, if those are accuarate.

#3507714 - 01/31/12 04:58 AM Re: BF3 Data Bank of ballistic damage [Re: Nimits]  
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harrybolt Offline
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yeh, changing guns to ones that do more damage is fine, but it doesnt tell you that those will guns feel completley different, and give different reaction times etc, if you are not used to them, and can end up making things more tricky.

'BF3 Data Bank of ballistic damage' - awesome find there - good info!




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