No worries there. We are pushing the game engine to the limits of its ability...something that cannot be done except in a story-based environment. But we want it to be something we are proud of...as proud as we are of Yankee Air Pirate.
On the other hand, we drained the YAP treasury creating Rising Sun and we need to reverse the flow soon.
We have to finish Burma terrain and then it's ready to put out to test.
Some things work better in Rising Sun. Some don't work. We will have to guide the stories away from those things that do not work well or distract from the immersion.