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#3495892 - 01/16/12 02:58 PM Military Monday - January 16th  
Joined: Nov 2004
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adlabs6 Offline
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Tonight we head into northern Sahrani in hunt of hidden scud launchers for Sahrani Campaign mission 20, previewed here.

From there we'll dig through the library for some more action.

See you there!


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#3495996 - 01/16/12 06:27 PM Re: Military Monday - January 16th [Re: adlabs6]  
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Taosenai Offline
Arma 3 Stuff Maker
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Seek... and destroy!

If we get a big turnout perhaps we should try that suicide bomber mission again, with full teams. We were so close before! We've never been able to knock out more than one of the armor units at the end.


Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei
#3496015 - 01/16/12 06:51 PM Re: Military Monday - January 16th [Re: adlabs6]  
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TankerWade Offline
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Portsmouth, NH
I would also request the mission that has a BMP-2, Tunguska, and Ka-52 as well as infantry elements. Mission was to assault a base and destroy the tanks located in a vehicle shed there. We haven't completed it yet although I died in sight of the parked tanks.


Everybody gets everything they want. I wanted a mission. And for my sins..they gave me one.
#3496074 - 01/16/12 08:15 PM Re: Military Monday - January 16th [Re: adlabs6]  
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Meatsheild Online content
Arma3 guy!
Meatsheild  Online Content
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Also i wouldnt mind playing a few of those variable mission ones in south sahrani, there good for the "20-30 min action" stuff smile


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#3496092 - 01/16/12 08:46 PM Re: Military Monday - January 16th [Re: adlabs6]  
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adlabs6 Offline
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We'll try to fit those in, glad to run player requests!


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#3496314 - 01/17/12 03:39 AM Re: Military Monday - January 16th [Re: adlabs6]  
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Taosenai Offline
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Did we win a single mission other than than near-massacre helicopter rescue? Tough night!


Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei
#3496318 - 01/17/12 03:44 AM Re: Military Monday - January 16th [Re: Taosenai]  
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Meatsheild Online content
Arma3 guy!
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we won the campaign mission as well :p


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

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#3496348 - 01/17/12 05:05 AM Re: Military Monday - January 16th [Re: adlabs6]  
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adlabs6 Offline
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Yep, tough night but I had a blast. Even got to stay for an extra mission after 9pm. The static MG at the base shot my attack plan all full of holes, but it was still fun.

To "hannibal" who listened in on TeamSpeak, feel free to join us sometime. The server is running 24/7 (except for during some SimHQ racing events) so you can join up any time and test your install and addons to ensure you are ready for the scheduled session.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3496479 - 01/17/12 02:04 PM Re: Military Monday - January 16th [Re: adlabs6]  
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JoeyJoJo Offline
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Colorado high-country
I was just reading that it seems the AI skill/precision settings are "bugged" and seem to be linked together (they used to be separate). There's quite a few people saying how the AI is now too accurate (which I agree with); but their skills are also way better (they flank, use formations, use nades effectively, etc.) So in essence we'd probably have to lower their skill values (so they act more predictable) to lower their accuracy.
More on the problem: http://forums.bistudio.com/showthread.php?t=129395

So it sounds like for the time being that we may have some more tough fights ahead until they get it sorted out. Still had a good time tho!

#3496506 - 01/17/12 02:35 PM Re: Military Monday - January 16th [Re: adlabs6]  
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Entil'zha
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The BMP-3 I was driving managed to survive like 10 shots before it finally went up. Really sucked.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3496512 - 01/17/12 02:40 PM Re: Military Monday - January 16th [Re: adlabs6]  
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PanzerMeyer Online centaurian
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By the way, the problem of enemy AI being able to see through foliage has not been fixed. In the last mission I played which was the downed plane crash site mission, I was in a kneeling position and surrounded by dense grass and foliage and I could not see directly ahead of me. However, the enemy AI who was at the same level as me had no problem seeing me through the grass and killed me. Grrr....


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#3496591 - 01/17/12 04:48 PM Re: Military Monday - January 16th [Re: adlabs6]  
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TankerWade Offline
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Portsmouth, NH
Also the problem of AI armed with an SVD with a big scope killing everyone out in the open hasn't been fixed either.

On the other hand it may just be a feature. ar15


Everybody gets everything they want. I wanted a mission. And for my sins..they gave me one.
#3496598 - 01/17/12 05:03 PM Re: Military Monday - January 16th [Re: TankerWade]  
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Posts: 2,882
Meatsheild Online content
Arma3 guy!
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Originally Posted By: TankerWade
Also the problem of AI armed with an SVD with a big scope killing everyone out in the open hasn't been fixed either.


well theres your problem neaner


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

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#3496619 - 01/17/12 05:42 PM Re: Military Monday - January 16th [Re: adlabs6]  
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Taosenai Offline
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Panzer: The AI has a tricky ability, which I think is fair enough. If *someone else* in his group can see you, but he can't, the other guy will tell him "hey, he's in those bushes!" and then he will unload on you without being able to directly see you. That's probably what happened. I think they really have fixed the foliage view issues.


Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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