OK, we've been going for a few months now with our own dedicated Armed Assault server... we started out as a rag tag virtual squad of no more then around a dirty dozen gamers... and now have grown to around 20 give or take active members/gamers...
We started out with simply 9 to 12 man squad missions with one leader, and moved up to multiple fireteams, support, and command... we've come along way and I personally think we got a good working system here now.
We started out dying constantly, in almost every mission, to now we seem to win the majority with proper tactics and teamwork. (we only seem to lose when I lead, sad
)
With the help and guidance of Wepps, we have created more then a handful of SimHQ exclusive missions, that are now appearing on many other servers, a sign that they work and are good.
We watched our small team of virtual soldiers grow, not only in size but in maturity, teamwork, and our basic military tactics... without going to far overboard which makes it no longer fun, which is what seems to happen with other, larger gaming groups.
So what I'm basically saying...is that SimHQ has taken the virtual combat ball and ran with it...we have a great server, great missions, great staff, and most of all great membership... we are beginning to settle down into a routine, a routine of procedures, checks, strategies, and tactics, along with the all important teamwork...
and for that I want to personally thank every single one of you that have joined and played on our server...We still have a few more things to work out...that is basically our communications and following the orders of your fire team leaders, who are following the orders of your squad leader.
So I want to touch base on a few items to improve on...
1. again, TS is required, and so is reading every thing, including the links in this post:
http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2241705&page=1#Post22417052. All members have to be registered SimHQ members, no guest passes... it takes 2 minutes to register and you don't have to post anything first.
3. Sunday and Monday are serious (and military) nights on our server... you got 5 other days to use the server and goof off... if you can not follow orders or like to BS more then play, don't even show up those 2 nights.
4. During the team selection, pick a open slot but be prepared to be ordered to move as soon as I convince someone besides Wepps and i to lead, lol... you can jump into a medic or sniper team slot, but be prepared to be told to go elsewhere because the medics are the last to fill up usually, and it's up to the squad leader who he wants as sniper, and if you are you complain about it when I'm admin on duty, I'm going to kick you...you can come back in immediately, but whine or argue again and it will be for the rest of the night.
5. During the briefing screen, if you are not the squad leader, then hold your tongue, the squad leader will give a basic briefing/plan on this screen, marking areas on the map in game... but before we move forward the SL will ask if there is any question, one at a time, ask and confirm your question, only the squad leader will answer.
6. When we hit go, get over to your FTL and wait, wait till more briefing info from the SL, and wait to be advised on what vehicle your fireteam will take.
7. Fireteam Leaders, do your job... tell your people if you want different weapons from the crates, then order your fireteam using the in game menu command system to mount up either as a whole or individually, like if you want a certain person driving, and a certain person gunning.
FTL all your orders to your teams should be via the in game command menu... learn it, use it, love it... this includes mounting, formations, engage commands, hold fires, formations, combat modes... etc ect... We should never hear a FLT on TS ordering his men into line formation, or to watch NE...ect ect...
FT Members, use your in game menu response keys to answer your FTL, most common would be "roger" which is backspace, 0, then 8...
The only exception to this rule is
enemy contact reports... and it could be anyone but say it so we know who you are... ie: "BREAK BREAK BREAK, This is bravo team enemy contact NE of our marked waypoint, one 4 man enemy patrol"... or... "BREAK BREAK BREAK this is Charlie team enemy contact, marking now on map, a BDRM"... or... " BREAK BREAK BREAK Alpha team under fire, unknown" (if it's unknown and/or your taking fire...get the hell back...fall back and regroup about 50 yards.
8. So 99% of the time is should only be Squad leaders and Fireteam Leaders talking...
"Alpha this is leader move to waypoint 1 and hold, Bravo team move to waypoint 1 and hold"
"Leader this is Charlie lead, we have contact with an enemy patrol, marking now moving west, taking cover and holding"
"Charlie lead this is leader, roger hold position, Alpha new orders move east towards new waypoint, set up enemy patrol ambush"
"Alpha lead copies, moving out"
"leader this is alpha lead in position, contact front"
"Alpha lead this is leader engage and will and report, all others hold fast".
(some examples)
9. remember your fireteam, usually alpha, bravo, and charlie... the snipers are, "sierra 1" and "sierra 2"... the M1 is "Tank", and Strykers are "Stryker 1" and "stryker 2"... and of course the gunship is "cobra".
10. one last thing... a fireteam sticks together, they are never out of each others sight, they are usually in a formation, 10 to 20 yards apart in open terrain, 5 yards or so in tight terrian... you should never have to go looking for your fire team members they should be right next to you and you should all be seeing the same thing...
OK...more rules and reading for you, but here is your opportunity, to give us 100% feedback, suggestions, and comments about anything related to the TS server, the AA server, the admins, the missions, the tactics, the teamwork... un edited, anything you would like to see changed or re-thought... so we can finally make final decisions about the rules and procedures here at SimHQ...
anything and everything related is welcome here, right now...no holds barred... let me have it.
(we will always take feedback and suggustions, but this will be the last time we solicit information about how things are going on our server... this is meant to finalize the standard.)