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#869387 - 12/01/02 12:39 PM Mission Editor accessable from shell?  
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StealthSnake Offline
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As subject says, i'm wondering if there's ANY possibility to open J-FA18's Mission Editor directly from the windows command ?

Thing is, i have a laptop which can't open FA18 at all, probably because of the poor graphics chip in it (8mb S3).

But sometimes i'd just like to use the laptop just for mission editing, which shouldn't need any directx engine (or i might be wrong ?).

So is there any possibility to lauch FA18's editor directly from window's command shell ?

Any help would be much appreciated !

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#869388 - 12/01/02 04:01 PM Re: Mission Editor accessable from shell?  
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Bush Offline
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the mission builder is part of the F-18.exe itself. it is highly unlikely that we will ever see it being able to be accessed seperate from the game. however, their might be the possibility of making a program to write missions, then converting them to mission builder formats.


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#869389 - 12/01/02 05:55 PM Re: Mission Editor accessable from shell?  
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Hello Bush, thanks for replying!
I thought it might have been possible to have the editor starting with e.g
fa18.exe -edit
or something like that.

But well, i gotta stick with the main machine then and keep reading the posts on this informative forum through the laptop instead.

No need for a special written program, mate! Though it's very kind to have offered this possibility.

Thank you and good flying!


[This message has been edited by Cobra1 (edited 12-01-2002).]

#869390 - 12/01/02 06:10 PM Re: Mission Editor accessable from shell?  
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well, its not on our current project list at TSH, but i will be sure to mention this thread to the guys. i'm not even saying it can be done, its just a suggestion.


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#869391 - 12/05/02 06:12 AM Re: Mission Editor accessable from shell?  
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Eltster Offline
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Hello Bush,

I was wondering whether there has been any follow up on this. Is it possible to create such a program? Would it be possible to create a random mission generator?

Go TSH!

Thanks

Eltster.

#869392 - 12/05/02 12:20 PM Re: Mission Editor accessable from shell?  
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Bush Offline
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as far as random missions go.....you can create a dynamic campaign using the current campaign builder. all you need to do is use diffferent algorithms. i'll forward this thread to the guys and see what they say.


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#869393 - 12/05/02 12:27 PM Re: Mission Editor accessable from shell?  

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What would be needed in order to create a custom mission builder is to know the file format for the mission files.


Hmmmmmmmmmm... something just occured to me. We probably cannot get the source code from EA... but what about the file formats?! That's much less effort. We could make our own dynamic campaign gnerator if only the mission file formats were known!

/J

#869394 - 12/05/02 03:50 PM Re: Mission Editor accessable from shell?  
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JStar, the mission file format is nearly cracked. TSH has been working on this in the background for over a year (not full time, but as a low priority task).

Knowing that file format affords us the opportunity to do a lot of things, such as dynamic campaigns. It would probably involve a separate program outside of JF18 that you would run each time after you complete a mission, so that the dynamic campaign engine would be able to run and build the next mission(s). Maybe even allow you to choose from several missions. Not much thought has gone into this yet.

Cobra, the MB does in fact use the direct3d library. And I am not aware of any way to jump straight into that part of the code from the command line. I think you're out of luck on that one.

But, it would be possible to write a separate mission editor outside of the game. This would take some work, but the idea would be to get a more detail level of information to the user (like SAM linkages, etc) and fix some of the order dependency issues that the MB has. Again, work on this hasn't been in the foreground. But it is completely workable. After all, it's only code

Lot's to do..... so little time.

gipp

[This message has been edited by TheGipp (edited 12-05-2002).]

[This message has been edited by TheGipp (edited 12-05-2002).]

#869395 - 12/05/02 07:22 PM Re: Mission Editor accessable from shell?  
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'Doc' Offline
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Jane's F/A-18 currently has no capability for the creation of dynamic campaigns. However, JayP has shown how non-linear campaigns, which simulate dynamic campaigns, can be created in Jane's F/A-18.
In fact, JayP has created a non-linear campaign, which simulates a dynamic campaign, and it is called Karelskaya II, which is currently in the testing phase.

------------------
'Doc' (aka '195th_Doc')

Doc's hypocritic Oath: First do no HARM?


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#869396 - 12/05/02 07:39 PM Re: Mission Editor accessable from shell?  
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Eltster Offline
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JStar,

Those were my thoughts too. When I saw this thread a couple a days ago I immediately thought of IL2Gen which is a random campaign generator for Sturmovik. I'm not totally familiar with it but I believe it works using user created templates.

Bush or TheGipp, are you guys familiar with this program and how it works?

Cheers
Eltster

#869397 - 12/05/02 08:56 PM Re: Mission Editor accessable from shell?  
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Bush Offline
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well, i'm not a coder, but i am familiar with the game in the sense that i've played it a lot and know a lot of things about how it works. we at TSH have gotten to intimately know the game if you know what i'm teasing at.


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