JStar, the mission file format is nearly cracked. TSH has been working on this in the background for over a year (not full time, but as a low priority task).
Knowing that file format affords us the opportunity to do a lot of things, such as dynamic campaigns. It would probably involve a separate program outside of JF18 that you would run each time after you complete a mission, so that the dynamic campaign engine would be able to run and build the next mission(s). Maybe even allow you to choose from several missions. Not much thought has gone into this yet.
Cobra, the MB does in fact use the direct3d library. And I am not aware of any way to jump straight into that part of the code from the command line. I think you're out of luck on that one.
But, it would be possible to write a separate mission editor outside of the game. This would take some work, but the idea would be to get a more detail level of information to the user (like SAM linkages, etc) and fix some of the order dependency issues that the MB has. Again, work on this hasn't been in the foreground. But it is completely workable. After all, it's only code
Lot's to do..... so little time.
gipp
[This message has been edited by TheGipp (edited 12-05-2002).]
[This message has been edited by TheGipp (edited 12-05-2002).]