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#78803 - 09/08/06 10:13 AM Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
http://www.gcblue.com/

itīs an open source large-scale military strategy game modeling naval and air combat along with a taste of the logistical and diplomatic aspects of war. The goal is a scaleable multiplayer game that can handle scenarios ranging from simple engagements playable in 30 minutes to massive campaigns contested over weeks.

Features:

* Global map - The entire surface of the earth is available for play.
* Real-time modeling - Flight dynamics, guidance, and sensor models are incorporated real-time to provide a high level of realism and fluid game play.
* 3D graphics - Watch the battle unfold with a real time 3D view
* Flexible time-scaling - Player-controlled time acceleration is supported to keep the game pace at an exciting level.
* Customization - AI behavior, menus, platform database, and symbology can all be customized by the user through text files. The sqlite database is editable with freely available database tools.
* Large-scale design - Capability to handle 1000+ units to support complex engagements.
* Cross-platform support - Support for both Windows and Linux platforms (ongoing)
* Persistent world multiplayer mode - Choose your side. Build your military, forge alliances, sign treaties, and prepare for battle. The world is yours to win or lose.


download of development build:
http://www.gcblue.com/files/install_gcb_083dev_20060905.exe

if you have any questions and comments:
http://www.gcblue.com/phpBB/index.php

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#78804 - 09/08/06 09:00 PM Re: Global Conflict Blue (GCB)
dar Offline
Junior Member

Registered: 08/11/06
Posts: 77
Loc: Toronto
Looks very interesting! \:\)
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#78805 - 09/16/06 07:38 AM Re: Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
http://prdownloads.sourceforge.net/gcblue/install_gcb_083_r1.exe?download

Quote:
Summary: GCB 0.8.3 Released *** Bug fixes ***

- Fixed flicker that occurred sometimes when opening popup menu

- Updated OpenAL to 1.1. Fixed sound crash problems some systems were experiencing

- Fixed bug that would cause some aircraft to circle endlessly while trying to land.

- Fixed bug that would always unload first launcher with matching item when using
drag-drop unload in panel GUI

- Fixed crash that occurred when unit is selected that uses more than 8 launchers

- SetUnitLauncherItem should now work with aircraft within airfield and carrier objects


*** Database ***

- Increased the launcher count to 16 in generics, air, and sub tables

- Added AngleError_rad field to ballistic table. This allows gun accuracy to be adjusted.

- Added PayloadClass to missile to support asroc's

- Eliminated the character limit for database names.

- Added IsCarrierCompatible field to generics, air, sub tables to indicate which
aircraft are capable of landing on carriers. (Sub table is affected because of
class structure.) Easiest way to add field is to export table to CSV, delete table,
add column in CSV, then import back into sqlite.

- Added "mod" database feature. This allows addional databases to be loaded at the
beginning of a scenario. Additional database files will augment or overwrite entries
in the stock database in local memory. See Scenarios/Test/DatabaseModTest.py which
loads database/test_addon.db as an example. (Need to add feature to restore database
to stock as well.)

- New database viewer to browse database (in-game popup with 'i' key when unit selected)


*** Gameplay ***

- Expanded scenarios (thanks to raven58) and database content (amraam and raven58)

- Enhanced landing menus. Added a "Return to base" option and changed "Land at" to
list compatible airfields and carriers within 500 km, sorted by range.

- Updated and enhanced auto attack script to automatically attack targets

- Radar target and sensor height is now based on 3D model dimensions for surface ships

- Added capability for missiles to carry torpedoes (ASROCS, guided anti-sub rockets).

- Added simple ground vehicle model. Need to add setup/takedown behavior so that SAMs
can't be launched while on the move (unless desired).

- Added ECM sim model. Simple barrage jamming for now. Quirk in system that
allows ESM to identify ECM sources.

- Added unit cost to database. This will act as a default scoring value for kill/loss
adjustments. Also can be used for purchase cost in multiplayer.

- Added score features to establish value for objectives and track kill/loss balance


*** GUI ***

- Expanded map scrolling to all directions

- Hooking an object in the unit summary window (upper left) will now center the map
on it if it is not in the current view

- Added feature to gray loadout automation buttons for loadouts that are
not available

- Adjusted map contrast to better represent maps with high terrain

- Added map mode submenu to main popup menu to switch map color scheme from
within game

- New icons for carriers and airstips

- Added scrollbars to database viewer

- Updated mission editor to use multiple menu pages for the db classes with large
numbers of entries

- Added a page feature to the mount status panel. This lets you flip between banks of
8 launchers for units with lots of mounts.

- Added lat/lon lines back

- Changed zoom behavior to use hooked unit as center of zoom

- Added a feature to hit 'r' to bring up a range circle centered on the hooked unit/track.


*** General ***

- Upgraded to OSG 1.0

- Upgraded code for vc8 compiler
for feedback and questions:
http://www.gcblue.com/phpBB/index.php

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#78806 - 09/19/06 07:15 AM Re: Global Conflict Blue (GCB)
Dimitris Offline
Member

Registered: 01/13/01
Posts: 622
Loc: Greece
Watch out for this one. We've been keeping an eye on it from the early days and it's coming together very nicely
_________________________
There is always choice. We say there is no choice only to comfort ourselves with the decisions we have already made. - Lady Morella, Babylon 5

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Warfare Sims

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#78807 - 10/15/06 01:42 AM Re: Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28

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#78808 - 10/24/06 02:53 PM Re: Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
Multiplayer updates, scroll bars for chat and info windows, Ryan's Tico, fuel consumption penalty at higher speeds for ships, some lighting adjustments:

http://www.gcblue.com/files/install_gcb_084dev_20061023.exe

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#78809 - 11/17/06 09:20 AM Re: Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
Quote:
Latest 0.8.4 development build

This build has improved ntds symbology (thanks ryan) and more airbase automation

- Aircraft can now be double clicked to queue for launch

- Color coding of aircraft icons indicates ready/refueled, reserved for mission, damaged, and launch and movement status

- AIM-9's should now work

- Multiplayer updates

- Scroll bars for chat and info windows

- Ryan's Tico

- Fuel consumption penalty at higher speeds for ships

- Some lighting adjustments

- Database restructured to break out generics table into separate tables. Also added new fields for some new features. Ported old database but needs testing!

- Added takeoff weight limit. AI fixes to pick better loadouts need work.

- New sonar detection and IR signature params

- Added thermocline to sonar detection

- Fixed bombing bug that caused game to not recognize bombs correctly (Raven)

- G-limit for turns now works for aircraft

- Replaced induced drag model for jets with model using IAS cruise speed

- Fixed visual detection to correctly perform ID at close ranges (SSN21)

- Added Ryan's AIM-9 and GulfKnight A-7 models

- Modified time display to show zulu and local times

- Tweaked sky again. Need to upgrade with csp's latest or osgEphemeris

- Fixed carrier landing bug (Raven)

http://www.gcblue.com/files/install_gcb_084dev_20061116.exe

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#78810 - 11/19/06 04:52 PM Re: Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
http://www.gcblue.com/files/install_gcb_084dev_20061119.exe

- New database option to support loading only records needed for scenario (disabled by default, edit xml/options.xml to enable)
- Added ? and * wildcard character support for launcher item names. E.g. AIM-9* would allow any AIM-9 variant. Not sure how useful this will be, but it is helpful for test.
- Flight ops gui updated to handle larger numbers of aircraft (21-80) on CV or airbase. Previously the window used to overflow with lots of useless boxes.
- Added paging feature to stores gui to allow more than 16 items to be used.
- Added night penalty to visual detection

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#78811 - 11/20/06 09:47 AM Re: Global Conflict Blue (GCB)
NightCrawler Offline
Member

Registered: 07/13/06
Posts: 2038
Loc: San Antonio, Texas
Thanks for the information there "dust"! Very Informative I must say! \:\)
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#78812 - 12/01/06 07:40 PM Re: Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
http://www.gcblue.com/files/install_gcb_084dev_20061201.exe

http://www.gcblue.com/files/install_gcb_084dev_20061201b.exe ("optimized version")

- Fixes for helo dipping sonar (thanks to imagecontrol for pointing out)
- Many multiplayer stability improvements
- Added carrier group multiplayer scenario

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#78813 - 12/01/06 09:38 PM Re: Global Conflict Blue (GCB)
Nimits Offline
Senior Member

Registered: 04/23/02
Posts: 3948
Loc: Texas, United States of Americ...
Is this multiplayer only?

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#78814 - 12/02/06 05:58 PM Re: Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
it has single and multiplayer missions. most you can also play on both sides.

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#78815 - 12/18/06 07:55 PM Re: Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
http://www.gcblue.com/files/install_gcb_084dev_20061218.exe

- Added Guido's Nimitz CVN model
- New submodel support for 3d xml file. You can now load multiple mesh files using a line like
Code:
which would place a rotated 688 model on top of the main model
- New ray tracing sonar propagation model for realistic layer, shadowing, convergence zones, and all that good stuff. It doesn't have an interface to set SVP and reflection losses in scenario file yet. Can be switched on/off dynamically in options screen.
- Better ambient noise calculation for sonar. Scenario command to set sea state still needs to be added.
- CAP station displayed on map and can be dragged to reposition or deleted to cancel mission
- Start of strike/attack mission added to auto missions.
- Attempted to fix bug that caused crash when invalid script command issued to missile
- Added Mnfe's group menu scripts
- Double click in unit summary window (upper left) now acts same as double clicking in map
- Added new database fields for country, initial year, final year, designation

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#78816 - 12/26/06 10:45 PM Re: Global Conflict Blue (GCB)
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28

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#2170719 - 03/27/07 04:31 PM Re: Global Conflict Blue (GCB) [Re: dust]
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
http://www.gcblue.com/files/install_gcb_084dev_20070326.exe

- Buffer overrun bug fix. Units with long descriptions used to crash or corrupt the game when viewed in the database viewer.

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#2226898 - 06/03/07 03:10 PM Re: Global Conflict Blue (GCB) [Re: dust]
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
http://www.gcblue.com/files/install_gcb_084dev_20070603.exe

- Added a check for 32 bit color. Game reverts to software rendering with 16 bit color

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#2256188 - 07/11/07 08:50 AM Re: Global Conflict Blue (GCB) [Re: dust]
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
http://www.gcblue.com/files/install_gcb_084dev_20070708.exe

Fixed bug in fire control sensor detection (caused flickering launcher light)

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#2293579 - 08/24/07 10:13 AM Re: Global Conflict Blue (GCB) [Re: dust]
Gunnyhighway Online   grunt
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 430
Loc: San Diego, CA
I actually like it better than Dangerous water.
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#2324452 - 08/26/07 09:47 AM Re: Global Conflict Blue (GCB) [Re: Gunnyhighway]
OneShot Offline
Member

Registered: 01/20/05
Posts: 126
Loc: Germany
It actually is a totally different game then Dangerous Waters. GCB is more strategically oriented like Harpoon and Fleet Command. Dangerous Waters is a Tactical Simulator primarily for ASW Warfare where you control only one Platform at a time ... and not whole Fleets or multiple units like with GCB or FC. Different Scope of Playing ... different type of fun.

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#2449720 - 02/16/08 01:25 AM Re: Global Conflict Blue (GCB) [Re: OneShot]
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28

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#2463753 - 03/06/08 03:28 PM Re: Global Conflict Blue (GCB) [Re: dust]
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
http://www.gcblue.com/files/install_gcb2_104.exe

- Additional test options on option page to manually adjust some 3D graphics parameters
- Added second (lower resolution) map tier to allow viewing four times as much area at once for bigger scenarios
- More map area included with installer (eventually will have separate download for full maps)
- Some fixes for longitude wrap bugs near Bering Sea
- Adjusted map projection for less distance distortion at high latitudes
- Added bearing errors to bearing only sensors
- Bearing-only detections now triangulated with uncertainty instead of cheating with exact location

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#2590862 - 09/20/08 11:51 PM Re: Global Conflict Blue (GCB) [Re: dust]
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
Version 1.0.6

http://www.gcblue2.com/files/install_gcb2_106.exe

This version has a lot of updates, new features and likely new bugs. Coming soon, I'm also working on a couple of new scenarios and updating the manual.

Simulation improvements
- Improved damage model -- Added more general damage model with physical effects like blast, fragmentation, kinetic energy, etc.
- Larger damage footprints -- Support for area effects of single warhead nuclear missiles, bombs, torpedoes
- Air-to-air guns -- Improved the sim to handle air-to-air guns and also better model for ship point defense guns
- Smart bombs -- Sim models for GPS and laser guided bombs and wing kits, previously the sim would only handle unguided gravity bombs
- Aerial refueling -- In-flight refueling with tankers
- Air formations -- Basic air formations now possible (mainly to support refueling)
- Chaff/flare countermeasures
- Approximate ranging for passive detections
- Radar Warning Receiver (RWR) ESM model for rapid alerts vs threat radars
- Line of sight/terrain masking calculation for sensors

Interface updates
- More group commands in popup menu, some new group hotkeys
- When group is selected, can cycle through group in PlatformControl window
- Tactical view area shown in world map. Can click world map to recenter tactical view
- Added a third map layer for zooming out even more
- "Minimal 3D" option to shut off 3D model rendering
- Velocity leader option for heading vectors (vector length proportional to speed)

Multiplayer
- Upgraded server with more automation
- Players can start another game after one finishes while remaining logged in to server
- Players can surrender and mutually agree to end game (/surrender and /endgame commands)
- Players can change scenario on server (via selecting scenario in normal scenario window)
- Added compression for some multiplayer data. Less bandwidth needed for unit state updates in multiplayer
- Fixed bug that caused some platforms to jump backwards after each update at client
- New server at gcblue.servegame.com (still working some availability and DNS issues). Can get basic server status at
http://gcblue.servegame.com/index.html If time is incrementing then server is up.

Other
- Added "sleep" to game loop to reduce CPU load when the game doesn't need it
- Added some neutrals (oil tanker) to some scenarios
- Added Ohio SSGN model from Gabriel, FFG-7 model from Guido, other misc 3D model cleanup

Miscellaneous bug fixes
- Bug fix with sound. Game could crash if too many sounds occured simultaneously (e.g. synchronous bomb release)
- Bug fix where air bases at 1000 m elevation or higher would not accept landing aircraft

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#2599703 - 10/05/08 06:04 PM Re: Global Conflict Blue (GCB) [Re: dust]
dust Offline
Junior Member

Registered: 09/08/06
Posts: 28
Version 1.0.7

http://www.gcblue2.com/files/install_gcb2_107.exe (full version with standard maps)
http://www.gcblue2.com/files/install_gcb2_107patch.exe (patch from 1.0.6 to 1.0.7)

Additional map files:
http://www.gcblue2.com/files/install_gc ... outham.exe
http://www.gcblue2.com/files/install_gc ... leeast.exe

Manual by itself:
http://www.gcblue2.com/files/GCB2_Manual_107.pdf

Server updated to 1.0.7, gcblue.servegame.com
Status page at http://gcblue.servegame.com:3080/index.html (if time is incrementing then server is up)

This version has minor updates and bug fixes:
- Updated pdf manual that is installed with game. Commands and tutorial walk-throughs updated.
- Added display of uncertainty region for passive sonar contacts
- Improved air intercept. Intercept (unless canceled) will have aircraft enter close formation behind target for gun solution
- Aircraft in takeoff position shown in 3D
- Fixed sonar database values. Old values made many ships and subs far too quiet
- Adjusted SM1 database params
- SM1 and SM2 updated to allow ship targets. Warhead still detonates before impact (as with air targets) so mainly does sensor damage.

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