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#78639 - 07/28/06 07:35 PM Re: Distant Guns GOLD repeat GOLD
Trajan Offline
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Registered: 03/03/04
Posts: 903
F7-F8 for time compression.
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#78640 - 07/28/06 09:10 PM Re: Distant Guns GOLD repeat GOLD
Trajan Offline
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Registered: 03/03/04
Posts: 903
Jumped into the campaign playing as Russia. You can either start with the Port Arthur attack or after. I chose to start with the attack. I have 16 ships, all but two at anchor. There are 11 incoming Japanese destroyers, but I can't see them yet. 14 of the Russian ships are frozen, and will remain so until they reach General Quarters. I also found out that alt tab will freeze you out of the game.......

The incoming 11 Japanese destroyers are sighted, and the countdown to GQ starts. It will be anywhere from 5 to 13 minutes for each ship to be able to do anything.

The AI does a fairly good job. In a night battle lasting nearly 25 minutes, 4 Russian ships were damaged, 2 heavily damaged, and three were sunk. Ships that are sinking will try and ground themselves.

With little input from me, the Japanese suffered 1 damaged and 9 sunk destroyers. I had alot of fun watching the torpedo tracks, the shell cam, ships sinking, searchlights tracking.
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#78641 - 07/30/06 05:51 PM Re: Distant Guns GOLD repeat GOLD
vertical Offline
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Registered: 07/10/03
Posts: 347
Loc: Oregon
Any more opinions on the campaign? That's what'll make or break it for me. Kinda pricey, but I bought Dangerous Waters when it came out...

vertical
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#78642 - 07/30/06 07:35 PM Re: Distant Guns GOLD repeat GOLD
vertical Offline
Member

Registered: 07/10/03
Posts: 347
Loc: Oregon
Read this on another forum, is it true?

Quote:
Seems the ships at the start have some orders already (go to port x, patrol area x). After those missions are finished, the russian AI isn't coming out anymore. The japanese and neutral merchants can bring in their supplies uninterrupted to Manchuria and Japan. Result: Victory as the japanese without doing anything.
vertical
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#78643 - 07/30/06 07:44 PM Re: Distant Guns GOLD repeat GOLD
Wklink Offline
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Registered: 10/03/00
Posts: 8688
Loc: Olympia, Washington
I have a review copy. Trying to figure out the campaign now.

We will see about bugs but I suspect a few will have to be worked out. I had one crash in the campaign which I will try to duplicate. I don't know about the Russian no moving bug, that could be painful.
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#78644 - 07/30/06 07:50 PM Re: Distant Guns GOLD repeat GOLD
vertical Offline
Member

Registered: 07/10/03
Posts: 347
Loc: Oregon
Thanks Tom. I posted my question on the SZO forums, the developers seem to frequently post over there.

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#78645 - 07/30/06 09:49 PM Re: Distant Guns GOLD repeat GOLD
Operator Offline
Senior Member

Registered: 07/13/02
Posts: 2579
Programmers must've designed the user interface as it is akward and very bad.

Seems like they never bothered to test this with real users. Controlling your ships is almost worse than trying to give orders to them.

What a waste as it seems like an accurate simulation. The graphics do kind of blow however, even on max detail. No damage modelled on the hull and frequent game crashes in multiplayer.

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#78646 - 07/31/06 12:46 PM Re: Distant Guns GOLD repeat GOLD
'Wee' Mac Offline
Member

Registered: 01/23/01
Posts: 708
Loc: UK
Visible damage is modelled, very nice too from the little I've seen so far. Just about to dive into the campaign. As the russians. Probaly heading for Davy Jones Locker.

shift+f9 switches off the yellow "move" borders at the edges of the screen. This leaves the x+y screen edges controlling panning & tilt. Leaves you to use the keyboard for moving the camera instead of tilting when you meant to move forward...

An updated big gun naval warfare sim in 3D complete with campaign cannot be bad. Last decent one was Taskforce 1942.

Roll on Jutland.

Price in the UK is equivalent to a shop bought game so no moaning from me there.
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#78647 - 07/31/06 01:03 PM Re: Distant Guns GOLD repeat GOLD
Gatticus Offline
Senior Member

Registered: 08/06/05
Posts: 2894
Loc: Canada
Last 3D naval game was Fighting Steel. It was ok but not great.

http://www.subsim.com/ssr/fightst2.html
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#78648 - 07/31/06 02:05 PM Re: Distant Guns GOLD repeat GOLD
EAF331 MadDog Offline
XBL: LanceHawkins
Senior Member

Registered: 12/07/99
Posts: 4707
Loc: Oslo, Norway
The only thing I'm missing (after trying the demo), is that you can't ram anyone....

I tried and my heavily damaged ship went "manouvering to avoid collision"...

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