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#77470 - 12/16/05 03:37 AM
Silent Hunter IV is Official
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Member
Registered: 05/24/01
Posts: 1092
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To reinforce the Silent Hunter IV team, Ubisoft are looking for enthusiastic and good C/C++ programmers to join the development process.
Location: Ubisoft Romania, Bucharest
You need:
Very good knowledge of C and C++ Very good knowledge of Windows OS University degree Previous experience in game development is desired Enthusiasm and desire to work in the game development field Good command of English is a must, good French skills is advantageous Dedication to the job We offer:
Professional working environment Career opportunities Motivating salary You can send your application to HR@ubisoft.ro; please include in the subject the following: SHIVPrCCPP.
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#77471 - 12/16/05 05:57 AM
Re: Silent Hunter IV is Official
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Member
Registered: 07/28/03
Posts: 720
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Yeah, I just saw the announcement at SubSim
Silent Hunter IV - Pacific Campaign is slated to begin early 2006. Ubi is assembling a dev team from the SH3 group and new programmers. More details to come.
Guess SH3 sold better than I thought, though I'm not going to pre-order like last time :rolleyes:
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#77472 - 12/16/05 06:41 AM
Re: Silent Hunter IV is Official
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Duke of URL
Veteran
Registered: 08/06/03
Posts: 10931
Loc: Atlanta, GA
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Yup, got this in my email this morning. Originally posted by Subsim: Ahoy Jeevz!
Silent Hunter IV - Pacific Campaign Silent Hunter IV - Pacific Campaign is slated to begin early 2006. Ubi is assembling a dev team from the SH3 group and new programmers.
For more subsim news, point your helm to: SUBSIM NEWS & UPDATES
That's all for now, remember to hold on when you hear the splashes.
Good hunting! Subsim Review http://www.subsim.com
Subsim.com - The Web's #1 Naval and Subsim Resource since 1997. Tanksim.com - "Ground Zero for all Tank Sims and Games" Helosim.com - Helicopter games and news
NOTE: This e-mail is computer generated, replies to this message are not read. Please post any comments in the Subsim Forum: http://www.subsim.com/phpBB/viewforum.php?f=5
_________________________
Commence to Jigglin'
XBL/PSN/GFWL: Jeevz74
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#77474 - 12/16/05 07:46 AM
Re: Silent Hunter IV is Official
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Senior Editor Permanent Latrine Orderly
Hotshot
Registered: 10/03/00
Posts: 8422
Loc: Olympia, Washington
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Got the same e-mail.
Pretty spotty stuff right now, suprised ubi didn't let us know.
_________________________
Representative, Representative? Look jack, I AM the *%#%+*%@ LOLLYPOP GUILD
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#77475 - 12/16/05 08:59 AM
Re: Silent Hunter IV is Official
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Member
Registered: 12/28/03
Posts: 279
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Apologies if this has already been asked and answered, but do we know whether SH4 will cater to the allied submarine service? I have no interest whatsoever in axis-centric games so it'd be nice to know whether SH4 is worth getting excited about.
Thanks
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#77476 - 12/16/05 11:00 AM
Re: Silent Hunter IV is Official
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Hotshot
Registered: 01/08/02
Posts: 6373
Loc: England
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Silent Hunter IV - Pacific Campaign
I presume by Pacific they mean US subs. From what I've read the Japanese didn't really make effective offensive use of their sub fleet.
_________________________
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#77477 - 12/16/05 11:35 AM
Re: Silent Hunter IV is Official
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Member
Registered: 05/10/01
Posts: 1798
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Originally posted by Teddy Bär: To reinforce the Silent Hunter IV team, Ubisoft are looking for enthusiastic and good C/C++ programmers to join the development process.
Location: Ubisoft Romania, Bucharest Not really interested in re-locating but I don't rule anything out. You need:
Very good knowledge of C and C++
--Check Very good knowledge of Windows OS --Almost shamefully...check. --check Previous experience in game development is desired --check Enthusiasm and desire to work in the game development field well almost. More like I desire to game in the development world. Good command of English is a must, good French skills is advantageous --My English would be considered questionable by most grammar guardians but it will do. My French is poor and is more like Bislama French, but that's what you get when you are raised with a French father, Spanish mother in an English country and have all three intermixed into it's own dialect. --yeah, I can do that We offer:
Professional working environment Career opportunities Motivating salary You can send your application to HR@ubisoft.ro; please include in the subject the following: SHIVPrCCPP. for salary I'd have to be very motivated. I've gotten spoiled and shallow in my old age.
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#77478 - 12/16/05 02:06 PM
Re: Silent Hunter IV is Official
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Member
Registered: 12/14/02
Posts: 479
Loc: Romania
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Don't forget there are MANY beautiful women in Bucharest - that compensates for the salary 
_________________________
a conclusion is the place where you got tired of thinking..
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#77479 - 12/16/05 03:04 PM
Re: Silent Hunter IV is Official
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Member
Registered: 03/25/03
Posts: 2287
Loc: Colorado Springs, Colorado
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I'm looking forward to this one -- hope it happens. I would be disappointed if it doesn't cover both sides of the Pacific War -- some of those huge Japanese Subs coupled with the long-range Japanese torpedoes look like fun.
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#77480 - 12/16/05 04:49 PM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 04/23/02
Posts: 3948
Loc: Texas, United States of Americ...
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Well, the IJN would be gravy for a Pac War subsim (just like the RN or USN for the Atlantic and Med). Personally, the original Silent Hunter was my absolute favorite sub sim (and third overall behind EAW and Aces of the Pacific). Overjoyed to see US Pacific subs getting their due.
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#77481 - 12/17/05 09:08 AM
Re: Silent Hunter IV is Official
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Member
Registered: 06/11/04
Posts: 242
Loc: Sweden
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Originally posted by D13-th_Mytzu: Don't forget there are MANY beautiful women in Bucharest - that compensates for the salary Someone commented this, adding "...and since there are so many of them, they're not aware of their own beauty!". Makes me consider riding the "Enduromania"...
_________________________
Double dual AMD Triathlon 64 core 128-bit 19.6 GHz CPU 512 GB 9600MHZ Negative Latency RAM ATi GSXR with gazillions of RAM. Eight of them. And then some. If anyone tops this in his sig, I'll just change mine to "My computer is bigger than yours".
/Jörn a.k.a. StrayCat
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#77482 - 12/17/05 10:59 AM
Re: Silent Hunter IV is Official
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Member
Registered: 01/11/05
Posts: 350
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Originally posted by Dengue: Apologies if this has already been asked and answered, but do we know whether SH4 will cater to the allied submarine service? I have no interest whatsoever in axis-centric games so it'd be nice to know whether SH4 is worth getting excited about.
Thanks I prefer Axis-oriented. It better AT LEAST be both or I'm not interested at all. Banzai!
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#77483 - 12/17/05 04:15 PM
Re: Silent Hunter IV is Official
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Member
Registered: 09/06/04
Posts: 221
Loc: Japan
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Originally posted by xrvjorn: Originally posted by D13-th_Mytzu: Don't forget there are MANY beautiful women in Bucharest - that compensates for the salary Someone commented this, adding "...and since there are so many of them, they're not aware of their own beauty!". Makes me consider riding the "Enduromania"... You get that only when there are very few un-beautiful women in there, not when the word is many...
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#77484 - 12/17/05 09:43 PM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 04/23/02
Posts: 3948
Loc: Texas, United States of Americ...
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Originally posted by Trink_Afri-Cola: Originally posted by Dengue: Apologies if this has already been asked and answered, but do we know whether SH4 will cater to the allied submarine service? I have no interest whatsoever in axis-centric games so it'd be nice to know whether SH4 is worth getting excited about.
Thanks I prefer Axis-oriented. It better AT LEAST be both or I'm not interested at all. Banzai! So I take it you weren't interested in Silent Hunter III, because it didn't cover Allied sub operations in the North Atlantic and Mediterranean?
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#77485 - 12/18/05 01:57 AM
Re: Silent Hunter IV is Official
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Member
Registered: 11/23/02
Posts: 1952
Loc: Slough, Berkshire UK
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Originally posted by Nimits: Originally posted by Trink_Afri-Cola: Originally posted by Dengue: Apologies if this has already been asked and answered, but do we know whether SH4 will cater to the allied submarine service? I have no interest whatsoever in axis-centric games so it'd be nice to know whether SH4 is worth getting excited about.
Thanks I prefer Axis-oriented. It better AT LEAST be both or I'm not interested at all. Banzai! So I take it you weren't interested in Silent Hunter III, because it didn't cover Allied sub operations in the North Atlantic and Mediterranean? That must be the case  , sad really - I play my copy as a game though, definately a tactic worth a try 
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#77486 - 12/18/05 03:47 AM
Re: Silent Hunter IV is Official
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Member
Registered: 12/28/03
Posts: 279
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So I take it you weren't interested in Silent Hunter III, because it didn't cover Allied sub operations in the North Atlantic and Mediterranean?
Sure, because my preference is always going to be to play Allied. I don't mind playing Axis in MP if the teams are uneven but it's not something I'd do if I didn't have to. Here's why:
When I play a Marine Guadalcanal campaign, for example, half the fun is in roleplaying the Wildcat Ace. To me, they're the heroes of the story, the good guys, the team I'd be rooting for were it 1942 with the World at War. I want them to win. It's immersive.
At the same time, while I have no conscientious objection to playing the campaign in a Zeke, it's not something I'd specificaly choose to do for fun. I find the Japanese/German cause so abhorrent that I can't invest in it on any level. It ends up being cold, all game, half the fun.
Clearly there are people who prefer it the other way and they're just as entitled to let it influence their buying decision.
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#77487 - 12/18/05 10:23 PM
Re: Silent Hunter IV is Official
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Member
Registered: 01/11/05
Posts: 350
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Originally posted by Nimits: Originally posted by Trink_Afri-Cola: Originally posted by Dengue: Apologies if this has already been asked and answered, but do we know whether SH4 will cater to the allied submarine service? I have no interest whatsoever in axis-centric games so it'd be nice to know whether SH4 is worth getting excited about.
Thanks I prefer Axis-oriented. It better AT LEAST be both or I'm not interested at all. Banzai! So I take it you weren't interested in Silent Hunter III, because it didn't cover Allied sub operations in the North Atlantic and Mediterranean? I don't think you read my post properly. I have no interest in playing as an "ally".
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#77488 - 12/18/05 10:25 PM
Re: Silent Hunter IV is Official
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Member
Registered: 01/11/05
Posts: 350
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Originally posted by Dengue: So I take it you weren't interested in Silent Hunter III, because it didn't cover Allied sub operations in the North Atlantic and Mediterranean?
Sure, because my preference is always going to be to play Allied. I don't mind playing Axis in MP if the teams are uneven but it's not something I'd do if I didn't have to. Here's why:
When I play a Marine Guadalcanal campaign, for example, half the fun is in roleplaying the Wildcat Ace. To me, they're the heroes of the story, the good guys, the team I'd be rooting for were it 1942 with the World at War. I want them to win. It's immersive.
At the same time, while I have no conscientious objection to playing the campaign in a Zeke, it's not something I'd specificaly choose to do for fun. I find the Japanese/German cause so abhorrent that I can't invest in it on any level. It ends up being cold, all game, half the fun.
Clearly there are people who prefer it the other way and they're just as entitled to let it influence their buying decision. You too have misread my post. Hmm. Me no like "ally" side. I find it abhorrent.
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#77489 - 12/18/05 10:52 PM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 04/23/02
Posts: 3948
Loc: Texas, United States of Americ...
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Originally posted by Trink_Afri-Cola: Me no like "ally" side. I find it abhorrent. Okay . . . and a hearty Sieg Heil to you too . . .
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#77490 - 12/19/05 04:08 AM
Re: Silent Hunter IV is Official
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Member
Registered: 12/28/03
Posts: 279
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You too have misread my post. Hmm. Me no like "ally" side. I find it abhorrent. No, you misread my post: "Clearly there are people who prefer it the other way and they're just as entitled to let it influence their buying decision."You're living in a free world...
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#77491 - 12/19/05 05:45 AM
Re: Silent Hunter IV is Official
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Member
Registered: 05/24/01
Posts: 1092
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Ok boys, any more of this carry on and I will have to insist on you two settling this fued like men. With 9 rounds of no holds barred Bikini Jelly Wrestling! I hope that mo one misreads this post 
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#77492 - 12/19/05 05:35 PM
Re: Silent Hunter IV is Official
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Member
Registered: 01/11/05
Posts: 350
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Edited by Teddy Bär... I tried to be subtle, but obviously I am a little to adept at it  Something that in itself will be the centre of much debate. I am not pointing you out specifically, so please do not feel that you have been sided against in this matter. It is simply, you were the first to ignore my suggestion to 'stop'. The same will occur for any simular posts.
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#77493 - 12/19/05 05:36 PM
Re: Silent Hunter IV is Official
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Member
Registered: 01/11/05
Posts: 350
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Edited by Teddy Bär...
As per the previous edit.
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#77494 - 12/22/05 03:50 PM
Re: Silent Hunter IV is Official
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Member
Registered: 04/05/01
Posts: 740
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Well, a Gato-class sub has been my preferred boat ever since Silent Service on the C-64, nearly 20 years ago. SHII was fun -- especially participating in the Pacific Thunder online campaign -- but I'm really looking forward to a SHIII-style campaign in the Pacific. Sure, it would be interesting to try some Japanese naval vessels, just for a change. Nothing wrong with that. Maybe attempt to pilot a midget sub into Pearl Harbor, for instance. Skippering a Japanese maru -- probably not so interesting, unless you enjoy lifeboat drills ... 
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#77495 - 12/28/05 03:39 PM
Re: Silent Hunter IV is Official
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Member
Registered: 01/01/01
Posts: 1266
Loc: Maryland, USA
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I'm wondering what's to make this so different from SH3. Slightly different subs, slightly differnt colored water isn't going to do it for me. See the merchant, track the merchant, sink the merchant isn't going to do it for me.
SH3 is great for what it is, and is a nice diversion but it's not the most involving game in the world in my opinion.
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#77496 - 12/28/05 04:48 PM
Re: Silent Hunter IV is Official
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Member
Registered: 02/07/01
Posts: 1940
Loc: Gisborne, New Zealand
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Originally posted by Spin Doctor: I'm wondering what's to make this so different from SH3. Slightly different subs, slightly differnt colored water isn't going to do it for me. See the merchant, track the merchant, sink the merchant isn't going to do it for me.
SH3 is great for what it is, and is a nice diversion but it's not the most involving game in the world in my opinion. What about picking up allied airmen? American subs were quite often detailed to pick up pilots and crew shot down. Maybe dropping off saboteurs to carry on missions inland. Just a couple of suggestions that would add to immersion in the Pacific.
_________________________
Rabbits, break right and climb.
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#77497 - 12/28/05 07:00 PM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 12/17/01
Posts: 3065
Loc: Portugal
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Yes, I'm also very excited about this new SH4 title! I also believe that SH4 will be centered on the US side only which makes sense since it will continue the trend left with the first Silent Hunter (BTW, the sim of those series that I played the most). People have to realise that if someone (some company in this case) wants to model a WWII sub sim there are basically only 2 options, to model the German U-boats (done in SHII and SHIII) in the Atlantic or model the US silent service in the Pacific and the reason for this is simple, the US and Germany where the only countries that allowed their sub commander a rather freedom of action (There were patrol areas given to those Sub Commanders and they had something like a free hand) and by modeling both US and German sub services the player will inevitably have a much higher degree of freedom than if other service was selected (like for example British or Japanese sub services). It was known that the British or Japanese only operated their subs in pre-established missions (such as deployment of Special Forces or attack a certain target usually a harbor) or as simple scouts and this IMO would become very boring if modeled in a sim (Ok, at the begining if the missions are well built it could be cool but in the end it would become boring and with no re-playability -> Remember SHII for example).
And I'll very happy if they model the US silent service because first of all and totally opposed to Trink_Afri-Cola I prefer to play with the Allied side. Secondly I prefer the Pacific scenario. Third I find it more challenging since you'll fight a probably more powerfull navy (the Japanese Navy) than the German U-boat faced and not to mention that the Japanese also had many patrol/attack aircraft which poses a challenge to a US sub. Fouth, the Pacific scenario playing with the US silent service is more prone to find enemy battle groups (warships) than while playing in the Atlantic with the Germans (if things get properly modeled since Germans would mostly find transport ship convoys). Fifth, I'm tired of seeing the German U-boats modeled (look at SHII and SHIII) so modeling the US silent service would be a change.
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#77498 - 12/29/05 10:56 AM
Re: Silent Hunter IV is Official
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Member
Registered: 01/11/05
Posts: 350
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Originally posted by ricnunes:
scouts and this IMO would become very boring if modeled in a sim (Ok, at the begining if the missions are well built it could be cool but in the end it would become boring and with no re-playability -> Remember SHII for example).
And I'll very happy if they model the US silent service because first of all and totally opposed to Trink_Afri-Cola I prefer to play with the Allied side.
you'll fight a probably more powerfull navy (the Japanese Navy) than the German U-boat faced and not to mention that the Japanese also had many patrol/attack aircraft which poses a challenge to a US sub. Fouth, the Pacific scenario playing with the US silent service is more prone to find enemy battle groups (warships) than while playing in the Atlantic with the Germans (if things get properly modeled since Germans would mostly find transport ship convoys). Fifth, I'm tired of seeing the German U-boats modeled (look at SHII and SHIII) so modeling the US silent service would be a change. I don't find the idea of preordained Japanese missions and scouts boring. Why would you be totally opposed to little ole ME? I know, I know, you just mean "the game." peecee. Germans did not face a powerful navy?- can't take you seriouly with that statement. UBI- I will seriously not buy SH4 if its US-oriented!
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#77499 - 12/29/05 01:48 PM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 12/17/01
Posts: 3065
Loc: Portugal
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Why would you be totally opposed to little ole ME? I know, I know, you just mean "the game." peecee.
Obviously that I meant the game, what else could it be? Germans did not face a powerful navy?- can't take you seriouly with that statement.
Yes, they did! The British Navy (combined with the Canadian Navy) was inded a powerfull Navy but the Japanese was more powerfull and besides the British Navy was more scatered than the Japanese Navy -> Don't forget that the British had to fight in 2 theaters simultaneously, Pacific and Atlantic (both North and South) while the Japanese fought only in the Pacific. That also made the Japanese Navy a much more feared enemy than the British and Canadian Navies. UBI- I will seriously not buy SH4 if its US-oriented!
Please don't get me wrong since I'm not trying to insult you but I think that you're being a bit narrowminded here. For example as you don't like to play with the Allied side the same way I don't like to play with the Axis but that didn't stop me from buying SHIII because this is an EXCELENT game and in the end that is what really matters (at least to me)!
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#77500 - 12/29/05 11:52 PM
Re: Silent Hunter IV is Official
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Member
Registered: 01/11/05
Posts: 350
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Well that's your problem with regards to your perspective on axis- especially a sub sim where GERMAN axis boots were the best. The truth of the matter is most games are allied and I'm tired of it and I won't buy them.
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#77501 - 12/30/05 04:48 AM
Re: Silent Hunter IV is Official
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Member
Registered: 05/26/04
Posts: 526
Loc: Geneva
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Maybe the wrong game but I would love to try IJN with an alternate strategy...cut Allies merchant shipping to Australia and Hawaii. I think it would rather be for a strategic game like Matrix's War in the Pacific. But SHIV should have both. Atcually would love to launch a seaplane.
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#77502 - 12/30/05 07:47 AM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 12/17/01
Posts: 3065
Loc: Portugal
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Originally posted by Trink_Afri-Cola: Well that's your problem with regards to your perspective on axis- especially a sub sim where GERMAN axis boots were the best. Like I said I don't mind playing for any side at all! I prefer to play with the Allied side but I don't mind playing for the Axis either just as long as the game is good or excelent. About the German U-Boats being the best I completely disagree. Take a comparison look between the most typical German and US subs of WWII: German Type VII: Surface Speed: 17 Knots Submerged Speed: 8 Knots Number of Torpedo Tubes: 5 (4 bow and 1 stern) Cannon: 1x88mm cannon US Gato/Balao Class: Surface Speed: 20 Knots Submerged Speed: 8,75 Knots Number of Torpedo Tubes: 10 (6 bow and 4 stern) Cannon: 1x5inch (aprox 127mm) cannon The German subs only became better than the US ones when Type XXI was made which only entered in service near the end of the war and only saw very limited action.
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#77503 - 12/30/05 07:47 AM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 04/23/02
Posts: 3948
Loc: Texas, United States of Americ...
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Originally posted by Trink_Afri-Cola: Well that's your problem with regards to your perspective on axis- especially a sub sim where GERMAN axis boots were the best. The truth of the matter is most games are allied and I'm tired of it and I won't buy them. US fleet boats were larger, better-armed, faster, and longer-ranged then their German counterparts. And most sims aren't Allied-only. Flight sim invariably let you fly both sides (I can't think of a decent one that doesn't), and of 3 Silent Hunter sims released so far, 2 only allowed you to drive U-boats. Even the acknowledged all-time king of sub sims, Aces of the Deep, was still a U-boat (Axis-only) sim. Why you have such a strong preference for the side that murdered millions and attempted enslave Europe is your own business, but the Axis have gotten a very fair shake in WWII sims released to date.
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#77504 - 12/30/05 11:16 AM
Re: Silent Hunter IV is Official
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Member
Registered: 01/11/05
Posts: 350
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Originally posted by ricnunes: Originally posted by Trink_Afri-Cola: Well that's your problem with regards to your perspective on axis- especially a sub sim where GERMAN axis boots were the best. Like I said I don't mind playing for any side at all! I prefer to play with the Allied side but I don't mind playing for the Axis either just as long as the game is good or excelent. About the German U-Boats being the best I completely disagree. Take a comparison look between the most typical German and US subs of WWII:
German Type VII: Surface Speed: 17 Knots Submerged Speed: 8 Knots Number of Torpedo Tubes: 5 (4 bow and 1 stern) Cannon: 1x88mm cannon
US Gato/Balao Class: Surface Speed: 20 Knots Submerged Speed: 8,75 Knots Number of Torpedo Tubes: 10 (6 bow and 4 stern) Cannon: 1x5inch (aprox 127mm) cannon
The German subs only became better than the US ones when Type XXI was made which only entered in service near the end of the war and only saw very limited action. I'm not talking about the actual boots, although the German ones have more style. I'm saying the crews were the best.
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#77505 - 12/30/05 11:34 AM
Re: Silent Hunter IV is Official
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Member
Registered: 01/11/05
Posts: 350
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Originally posted by Nimits: Originally posted by Trink_Afri-Cola: Well that's your problem with regards to your perspective on axis- especially a sub sim where GERMAN axis boots were the best. The truth of the matter is most games are allied and I'm tired of it and I won't buy them. US fleet boats were larger, better-armed, faster, and longer-ranged then their German counterparts. And most sims aren't Allied-only. Flight sim invariably let you fly both sides (I can't think of a decent one that doesn't), and of 3 Silent Hunter sims released so far, 2 only allowed you to drive U-boats. Even the acknowledged all-time king of sub sims, Aces of the Deep, was still a U-boat (Axis-only) sim. Why you have such a strong preference for the side that murdered millions and attempted enslave Europe is your own business, but the Axis have gotten a very fair shake in WWII sims released to date. (IMHO Germans Rule) but seriously: This just strengthens my point, the reason everyone considers the German side the right side for their respective simulators is not because of the Boots themselves, and I think the German ones were much nicer (my opinion), but because the spirit and quality of the German crews was greater with a real sub pedigree. You have a faulty usage of the word "murder" and "enslave" thats designed to elicit an emotional response thats really improper with regards to a war scenario, killing in war is not murder. But I will ask: why do you play a sim with what you consider "murderers" or the "the murdering side". But I will respond to the "slave" usage. Its true forced labor was used during the war, but war is an extraordinary circumstance. Unlike normal times in the US where slaves were just a good ole' a right of the owner. Yes it doesn't exist anymore in legal terms but it does in more subtle still tangible forms throughout US society. And the stores collected on the backs of others is great. In truth, many US companies are living of these ill-gotten stores to this day.
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#77507 - 12/30/05 02:30 PM
Re: Silent Hunter IV is Official
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Member
Registered: 02/07/01
Posts: 1940
Loc: Gisborne, New Zealand
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Is it possible to bring this thread back round to it's original intention : the hopes and dreams of what might be in store for SH IV Pacific Theatre.
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Rabbits, break right and climb.
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#77508 - 01/02/06 02:48 PM
Re: Silent Hunter IV is Official
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Member
Registered: 09/01/00
Posts: 446
Loc: Sydney, Australia
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Originally posted by Smoshy: Is it possible to bring this thread back round to it's original intention : the hopes and dreams of what might be in store for SH IV Pacific Theatre. Good call Smoshy. I'm very well versed in the Battle of the Atlantic but I would appreciate if anyone has some good online resources for the sub war in the Pacific.
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#77509 - 01/02/06 05:33 PM
Re: Silent Hunter IV is Official
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Member
Registered: 02/07/01
Posts: 1940
Loc: Gisborne, New Zealand
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_________________________
Rabbits, break right and climb.
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#77510 - 01/02/06 10:19 PM
Re: Silent Hunter IV is Official
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Hotshot
Registered: 01/07/03
Posts: 9046
Loc: Gatineau(Hull), QC, Canada eh
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And you think crossing the Atlantic in SH3 takes a long time.... : )
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#77511 - 01/03/06 12:45 AM
Re: Silent Hunter IV is Official
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Member
Registered: 06/05/04
Posts: 296
Loc: New Zealand
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Out of respect for Smoshy's valiant effort to bring order where there was chaos...
Silent Hunter III was the first sub/naval sim I had played and playing a U-boat commander interested for me for a number of reasons, none of which were sympathy or suppport of National Socialist ideology or actions. Rather, I was a big fan of the movie DAS BOOT and had read a few good books about U-boats (Business in Great Waters, Iron Coffins, and U-Boat Killer). I had read one autobiography written by a british submariner but I never really thought about being able control a british submarine. At the time of SH III's release I also wasn't really interested in a sub sim based in the pacific although I have four or five books on Japanese subs (I was fascinated by the idea of launching planes from subs and Kaiten).
This changed when I read the book "Take Her Deep! A Submarine Against Japan in WWII" by Admiral I.J. Galantin, USN. (RET.) After reading this book I realised that a sub sim based around US subs had a lot of potential. American subs were big, had lots of torpedoes, and if you get close to the coast of Japan then there are lots of targets. Also, if you want to go after bigger (or at least more deadly) targets then there are many movements by IJN warships (of which the American Navy had prior warning) which provide opportunities for interception.
My wish list for this promising project is as follows: 1-A realistic setting for american torpedoes which makes them almost useless and frustrates the hell out of captains (note: this is not sarcasm) 2-More compartments for each submarine modeled - I don't know why but I want to be able to walk the lenght of the sub and kick back in the mess 3-A campaign which includes missions with specific objectives such as go to point X and intercept target Y 4-More ships (variety is the spice of life and I like to look at detailed models of warships) 5-Japanese subs (as both targets and playable subs*) *Playable Japanese Subs I would like to have these in the game even if it was only one type and there were limited campaign options. I like the idea of a struggle against the odds, the IJN had some interesting subs and they had a few noticible sucesses during the war (like torpedoing the USS Yorktown and sinking 184 merchant ships of about 1,000,000 tons). However there are a few factors that make playable Japanese subs unlikely, the most worrying being; -limited information on the interior of Japanese subs (I don't know if any japanese subs apart from a few kaiten were preserved after the war) -translation problems and expense - tranlating plans, operating manuals and other info would be time consuming and expensive (if the material was even available) -consumer interest - I don't know if predicted customer interest would warrant such a massive expenditure of time and money
Still, it would be nice to have them.
If we could have a Japanese sub them these are the ones I would like to see:
KD6A/KD6B Long-range fleet submarine displancement 1,400 tons standard length 104.7m beam 8.2m draught 4.57m Speed 23 knots surfaced/8.25 knots submerged range 14,000 n.miles at 10 knots depth 75 meters complement 70 officers and men torpedoes 6 bow tubes (533mm) 14 torpedoes Guns 100mm or 120mm and 13mm MG Note: all 8 subs of this series were completed between 1934 and 1938
C1 Attack Submarine displancement 2,184 tons standard length 109.3m beam 9.1m draught 5.3m Speed 23.5 knots surfaced/8 knots submerged range 14,000 n.miles at 16 knots depth 100 meters complement 95 officers and men torpedoes 8 bow tubes (533mm) 20 torpedoes Guns 140mm and 2 25mm Note: all 5 subs of this series were completed between 1940 and 1941 and lost in action by 1944.
A fantasy campaign based around Japanese exerimental submarines similiar to that for the Germans in SHIII could also be interesting.
ST type high speed attak submarine displancement 1,070 tons standard length 79m beam 5.8m draught 5.4m Speed 15.75 knots surfaced/19 knots submerged range 5,800 n.miles at 16 knots depth 110m meters complement 31 officers and men torpedoes 4 bow tubes (533mm) 10 torpedoes Guns 2 25mm Note: The 3 subs completed of this class (of seven laid down) completed in around ten months and launched between 2 feb and 29 may 1945. Sea trails were held but no operational patrols were made. If the date of completion was bumped forward a little bit an exciting campaign based around these deadly little subs trying to inflict casualties of US naval units closing in on Japan in the final months of the war could be interesting.
Sorry for this long and rambling post but this is what I would like to see in SH4.
Uberweng
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In the Pacific, the Indian Ocean, and the Atlantic we remember the multitude of resentful sleeping warriors; in our ears we hear the whisper of the "voices from the bottom of the sea." -Commander Mochitsura Hashimoto, IJN, 16 August 1945
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#77512 - 01/03/06 07:17 AM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 10/04/00
Posts: 2611
Loc: Sherman, CT
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Some good posts here, and good ideas, and some absolutely crazy conclusions as well. The Allied subs in the Pacific had a tougher opponent than the Germans in the Atlantic? Anyway, sorry for the long post, but here are some of my ideas, cross posted from Frug's.
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I am a big fan of SH3, and have more than a passing interest in WW2 submarine warfare. There is a good chance SH3 will simply be SH4 in the Pacific. However the potential for more is there. I hope the developers attempt to more closely simulate the challenges associated with submarine warfare. SH3 is a great sim, I really do like it. But it could be so much more. In the past week I read O'Kane's Wahoo and Clear the Bridge. With the events in these books fresh in my mind, I thought I'd bring up some of the things I'd like to see in the next subsim.
The campaign system in SH3 is quite good. We almost didn't get a dynamic campaign, and SH3 was held up while the devs added it. I'm glad they did, single missions or a scripted campaign would have seriously hurt the replayability.
I don't feel there needs to be a drastic change here, more like fine tuning. IMO, the current campaign is too 'generic'. That is, no matter where you go on the map, it's all the same. There's nothing to suggest that the North Sea is any different from the Med, or the Carribean. Same weather, same ships, same color water, etc.
At absolute minmum I'd like to see weather and water color that vary according to location. Surely the water does not appear the same color at Tarawa as it does in the Yellow Sea? And please, please make the weather system more realistic. What we have in SH3 is maddening. Just random weather with no consideration of locale or season. I once sailed a med career and had one run of 21 straight days of heavy rain and heavy fog. Please make the weather appropriate for the region and for the season. Heavy storms are certainly realistic, but not for 3 weeks straight, in the Med no less! I want the weather to move properly too. In my part of the world weather predominately moves west to east, therefore meaning a ship caught in he soup would be able to reduce the time in the soup by sailing west. Sailing east would tend to keep the ship in the soup longer. In case the devs aren't aware, rain and fog are not mutually dependent!! It is possible to have rain without fog. I've seen it with my own eyes.
The Japanese did not use a convoy escort system like found in the west. Due primarily to lack of foresight, and partly to the Bushido code, the Japanese ASW eforts were nonexistent at worst, to barely adequate at best. Because the IJN saw their primary mission as destruction of enemy surface warships, the job of escorting merchant ships was seen as insulting. Therefore, the ASW effort was a hodgepodge of craft of varying capability. In addition, ships were escorted 'locally'. In other words, ships were escorted through a dangerous area, then the escort would leave, and another escort group would pick up the ships in the next dangerous area. They were not escorted through their entire trip as was done by the Allies. This different escort philosophy needs to be represented in SH4.
The routine submarine tasks are not modeled at all in SH3. Navigation, trim dives, torpedo routining and on and on, are not a part of the sim. Why not? I would love to see this stuff made possible. I don't want a map that shows my exact position at all times. Make it possible for me to navigate with a sextant and star fixes. SH3 is essentially sail, search, find, attack. None of the everyday submarine routine is represented.
Crew. The crew system in SH3 is terrible IMO. I like that the devs at least gave the player some responsibility in this area, but how they chose to do it leaves me bewildered. On American subs there were watches and duties assigned as a regular rotation. At a certain hour, the shifts would change. Simple as that. SH4 needs to give the player the ability to set this rotation and be done with it. There is also the state of battle stations, where all hands are at their posts. In situtations where battle stations are not manned, things like fatigue should not enter the picture. However, if the ship were held at battle stations for a prolonged time, it does indeed become a factor. Bottom line... give the player an ability to set the rotation and be done with it. None of this babysitting system curently in SH3, please.
Crew experience and skill should play a larger part in the efficiency and performance of their tasks.
Attacks and information gathering. On US subs there existed several 'parties' who participated in the attacks. On most boats, the Captain handled the optics, be it one of the periscopes or the TBT. His only tasks in this regard were to call AoBs, set the stadimeter and set bearing marks. On some subs, most notably perhaps Wahoo, the XO handled the optics, while the Captain conned the boat.
In addition to the Captain and XO, the typical boat would also have the sound party, the identification party and the tracking party. All of these men had duties which would gather and process the information to arrive at the proper attack postion and set the proper torpedo solution.
What we need in SH4 is a way to have all of the information gathered by these parties available to the Captain. For example on a real sub the reports of the soundman can tell alot. He can judge speed by propellor turns. He can detect changes in course, sometimes even just by the sound of the rudder. In SH3 you get a contact report when first audible, but after that you get zero updates unless you click on the sound guy, and even then you only get reports for the closest ship. So you're basically 'blind' to any other ships in range.
My idea is for something like this, maybe called Captain's Eye, or something. Essentially, I would like to see a screen that is a 3D rendition of the world around the sub "as it is known". Think Combat Mission and the way it displays infomation with a healthy dose of fog of war. If a unit is undetected it does not appear on the map. As units become identified, or their course and speed determined, the Captain's Eye updates to reflect the new knowledge. This would eliminate the clunky time consuming process of obtaining info that would be readily available to the Captain simply by talking to the parties responsible. At a glance, the player would have all of the information available to him.
Ships and subs. I'd really like to see a one-to-one representation of the actual shipping in the theater. And if not for merchant shipping, at least for warships. I really don't want unlimited Yamatos roaming the seas. If I sink the Atago, it should be gone from the database, not spotted again, then again and so on. I think it is also very important that there are other subs, both Allied and Japanese. Please also give the ability for surface ships to fire torpedos. One very real danger we don't have to face in SH3 is enemy submarines. Sub v sub combat was not nearly as rare as some would have you believe.
Dynamics. I'd like to see the world react more to the player and to the events as they unfold. If US subs sink several ships in a certain area, the game should dynamically react by increasing patrols in those waters. Shipping should be rerouted around the area where submarines are know to be operating. Give us an enemy that seems to think and react to what the player does.
Within this dynamic framework I'd like to see the historical events portayed. have the major actions of Pacific portrayed. So if I'm sailing in the Palawan passage in late October 1944 I should have a chance of encountering Kurita's Force A as it steams to the San Bernadino strait. Although this presents a problem with my wish to have the ships stay sunk once sunk. But in my mind maybe Kurita has no Yamato because I sunk it 3 months earlier. Dynamics
Visuals. I fear that the developers will put most effort here. Better water. Nicer graphics. Time wasted. I bet most sub players aren't going to care too much. I mean, how many of us are thrilled with SH3 and the way it's rendered? We have a good thing with this graphics engine. Don't waste time revamping or making a new engine.
Entire sub rendered. This is where I think the time and effort graphically should go. Render all of the compartments, and give the player a first person shooter-like ability to walk through the ship.
Other stuff. Surely there would have to be other difficulty settings, but I'd like to see torpedos properly modelled. Poor depth keeping, faulty pistols, circular runs, etc. The majority of players would fly off the handle, but personally I'd like to have a realistic torpedo performance model. Give us a 'hardcore' mode. The torpedos in SH3 are far too reliable.
Maintenance problems. On a submarine something was always breaking. The SJ overheats and stops working. A fast dive jams a dive plane or an outer torpedo door gets stuck. The list goes on. On patrol we should have to deal with far more than attacking and evading the enemy.
Realistic climate and atmospheric effects. For example it wasn't uncommon for a boat to find itself in cool water. When the periscope was raised, the cool scope hitting the warm air would cause the scope to fog over. Imagine that on patrol!
Charts! The 'map' in SH3 is bad. I would like to see one big main map, with the ability to switch to charts of the waters we're in. Why not have the same charts the skippers had in the 40's? At the very least we need fathom curves. Please give us better charts!!!!
A long post, to be sure. But maybe it highlights the fact that, as good as SH3 is, it barely scratches the surface in terms of simulating life on a submarine, and the world that surrounds it.
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#77513 - 01/03/06 07:53 AM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 12/17/01
Posts: 3065
Loc: Portugal
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I not against having playable Japanese subs the more more the merrier but there should be priorities and being SHIV a Pacific Sub Campaign the modeling of the US silent service must in my oppinion be the priority due to the reasons that I stated in my previous posts (so I won't repeat myself). The problem about modeling many things or in this case many sides at the same time is that important gameplay features will certainly be left behind un-modeled and in my oppinion one of the reasons why SHIII is so great is because between many other reasons it models an excelent campaign and an excelent commander/crew perspective and these are things that wouldn't probably be modeled (or not so well modeled) if the developers of SHIII had concentrated in modeling serveral sides (like the British for example) instead of only one side (German).
Therefore I have the oppinion that SHIV should only model the US side and worry about modeling the Japanese side in a future SHIV addon! This will translate in a better product quality for us consumers and more $$$ for the developers (income from both SHIV and Japanese Addon).
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#77514 - 01/03/06 01:58 PM
Re: Silent Hunter IV is Official
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Member
Registered: 09/01/00
Posts: 446
Loc: Sydney, Australia
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#77515 - 01/15/06 07:30 PM
Re: Silent Hunter IV is Official
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Member
Registered: 07/01/01
Posts: 602
Loc: Ft. Lauderdale, Florida
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Originally posted by DBond: Some good posts here, and good ideas, and some absolutely crazy conclusions as well. The Allied subs in the Pacific had a tougher opponent than the Germans in the Atlantic? Anyway, sorry for the long post, but here are some of my ideas, cross posted from Frug's.
------------------------------
I am a big fan of SH3, and have more than a passing interest in WW2 submarine warfare. There is a good chance SH3 will simply be SH4 in the Pacific. However the potential for more is there. I hope the developers attempt to more closely simulate the challenges associated with submarine warfare. SH3 is a great sim, I really do like it. But it could be so much more. In the past week I read O'Kane's Wahoo and Clear the Bridge. With the events in these books fresh in my mind, I thought I'd bring up some of the things I'd like to see in the next subsim.
The campaign system in SH3 is quite good. We almost didn't get a dynamic campaign, and SH3 was held up while the devs added it. I'm glad they did, single missions or a scripted campaign would have seriously hurt the replayability.
I don't feel there needs to be a drastic change here, more like fine tuning. IMO, the current campaign is too 'generic'. That is, no matter where you go on the map, it's all the same. There's nothing to suggest that the North Sea is any different from the Med, or the Carribean. Same weather, same ships, same color water, etc.
At absolute minmum I'd like to see weather and water color that vary according to location. Surely the water does not appear the same color at Tarawa as it does in the Yellow Sea? And please, please make the weather system more realistic. What we have in SH3 is maddening. Just random weather with no consideration of locale or season. I once sailed a med career and had one run of 21 straight days of heavy rain and heavy fog. Please make the weather appropriate for the region and for the season. Heavy storms are certainly realistic, but not for 3 weeks straight, in the Med no less! I want the weather to move properly too. In my part of the world weather predominately moves west to east, therefore meaning a ship caught in he soup would be able to reduce the time in the soup by sailing west. Sailing east would tend to keep the ship in the soup longer. In case the devs aren't aware, rain and fog are not mutually dependent!! It is possible to have rain without fog. I've seen it with my own eyes.
The Japanese did not use a convoy escort system like found in the west. Due primarily to lack of foresight, and partly to the Bushido code, the Japanese ASW eforts were nonexistent at worst, to barely adequate at best. Because the IJN saw their primary mission as destruction of enemy surface warships, the job of escorting merchant ships was seen as insulting. Therefore, the ASW effort was a hodgepodge of craft of varying capability. In addition, ships were escorted 'locally'. In other words, ships were escorted through a dangerous area, then the escort would leave, and another escort group would pick up the ships in the next dangerous area. They were not escorted through their entire trip as was done by the Allies. This different escort philosophy needs to be represented in SH4.
The routine submarine tasks are not modeled at all in SH3. Navigation, trim dives, torpedo routining and on and on, are not a part of the sim. Why not? I would love to see this stuff made possible. I don't want a map that shows my exact position at all times. Make it possible for me to navigate with a sextant and star fixes. SH3 is essentially sail, search, find, attack. None of the everyday submarine routine is represented.
Crew. The crew system in SH3 is terrible IMO. I like that the devs at least gave the player some responsibility in this area, but how they chose to do it leaves me bewildered. On American subs there were watches and duties assigned as a regular rotation. At a certain hour, the shifts would change. Simple as that. SH4 needs to give the player the ability to set this rotation and be done with it. There is also the state of battle stations, where all hands are at their posts. In situtations where battle stations are not manned, things like fatigue should not enter the picture. However, if the ship were held at battle stations for a prolonged time, it does indeed become a factor. Bottom line... give the player an ability to set the rotation and be done with it. None of this babysitting system curently in SH3, please.
Crew experience and skill should play a larger part in the efficiency and performance of their tasks.
Attacks and information gathering. On US subs there existed several 'parties' who participated in the attacks. On most boats, the Captain handled the optics, be it one of the periscopes or the TBT. His only tasks in this regard were to call AoBs, set the stadimeter and set bearing marks. On some subs, most notably perhaps Wahoo, the XO handled the optics, while the Captain conned the boat.
In addition to the Captain and XO, the typical boat would also have the sound party, the identification party and the tracking party. All of these men had duties which would gather and process the information to arrive at the proper attack postion and set the proper torpedo solution.
What we need in SH4 is a way to have all of the information gathered by these parties available to the Captain. For example on a real sub the reports of the soundman can tell alot. He can judge speed by propellor turns. He can detect changes in course, sometimes even just by the sound of the rudder. In SH3 you get a contact report when first audible, but after that you get zero updates unless you click on the sound guy, and even then you only get reports for the closest ship. So you're basically 'blind' to any other ships in range.
My idea is for something like this, maybe called Captain's Eye, or something. Essentially, I would like to see a screen that is a 3D rendition of the world around the sub "as it is known". Think Combat Mission and the way it displays infomation with a healthy dose of fog of war. If a unit is undetected it does not appear on the map. As units become identified, or their course and speed determined, the Captain's Eye updates to reflect the new knowledge. This would eliminate the clunky time consuming process of obtaining info that would be readily available to the Captain simply by talking to the parties responsible. At a glance, the player would have all of the information available to him.
Ships and subs. I'd really like to see a one-to-one representation of the actual shipping in the theater. And if not for merchant shipping, at least for warships. I really don't want unlimited Yamatos roaming the seas. If I sink the Atago, it should be gone from the database, not spotted again, then again and so on. I think it is also very important that there are other subs, both Allied and Japanese. Please also give the ability for surface ships to fire torpedos. One very real danger we don't have to face in SH3 is enemy submarines. Sub v sub combat was not nearly as rare as some would have you believe.
Dynamics. I'd like to see the world react more to the player and to the events as they unfold. If US subs sink several ships in a certain area, the game should dynamically react by increasing patrols in those waters. Shipping should be rerouted around the area where submarines are know to be operating. Give us an enemy that seems to think and react to what the player does.
Within this dynamic framework I'd like to see the historical events portayed. have the major actions of Pacific portrayed. So if I'm sailing in the Palawan passage in late October 1944 I should have a chance of encountering Kurita's Force A as it steams to the San Bernadino strait. Although this presents a problem with my wish to have the ships stay sunk once sunk. But in my mind maybe Kurita has no Yamato because I sunk it 3 months earlier. Dynamics
Visuals. I fear that the developers will put most effort here. Better water. Nicer graphics. Time wasted. I bet most sub players aren't going to care too much. I mean, how many of us are thrilled with SH3 and the way it's rendered? We have a good thing with this graphics engine. Don't waste time revamping or making a new engine.
Entire sub rendered. This is where I think the time and effort graphically should go. Render all of the compartments, and give the player a first person shooter-like ability to walk through the ship.
Other stuff. Surely there would have to be other difficulty settings, but I'd like to see torpedos properly modelled. Poor depth keeping, faulty pistols, circular runs, etc. The majority of players would fly off the handle, but personally I'd like to have a realistic torpedo performance model. Give us a 'hardcore' mode. The torpedos in SH3 are far too reliable.
Maintenance problems. On a submarine something was always breaking. The SJ overheats and stops working. A fast dive jams a dive plane or an outer torpedo door gets stuck. The list goes on. On patrol we should have to deal with far more than attacking and evading the enemy.
Realistic climate and atmospheric effects. For example it wasn't uncommon for a boat to find itself in cool water. When the periscope was raised, the cool scope hitting the warm air would cause the scope to fog over. Imagine that on patrol!
Charts! The 'map' in SH3 is bad. I would like to see one big main map, with the ability to switch to charts of the waters we're in. Why not have the same charts the skippers had in the 40's? At the very least we need fathom curves. Please give us better charts!!!!
A long post, to be sure. But maybe it highlights the fact that, as good as SH3 is, it barely scratches the surface in terms of simulating life on a submarine, and the world that surrounds it. ^^^^^^^^^^^^^ What he Said! 
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#77516 - 01/16/06 08:27 AM
Re: Silent Hunter IV is Official
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Member
Registered: 01/05/02
Posts: 361
Loc: Wales, UK
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SHIV is set in the Pacific? Not for me then. I guess that lets them off having to develop wolfpack scenarios properly until SHV :rolleyes:
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#77517 - 01/16/06 09:38 AM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 10/04/00
Posts: 2611
Loc: Sherman, CT
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Why is that? US boats operated in packs. " In 1943 Cmdr. Moore assumed command of Grayback and joined two other subs (USS Shad and USS Cero) to form the first rendition of Capt. Charles “Swede” Momsen’s ‘wolf-pack’ of Submarine Squadron Two. Generally, submarine skippers objected to “wolf-packing.” They felt operating independently was more efficient and they all lived in dread that someday this method would sooner or later result in the sinking of one friendly submarine by another. Fear of friendly fire notwithstanding, “wolf-packing” was here to stay and Momsen’s first group was just as deadly as the 1942 subs operating alone.
Cmdr. Johnny Moore lacked experience in fleet boats, but because of his fine record of service in “R” and “S” boats, senior leaders believed he was headed for greatness. Moore was an athlete at the Naval Academy (boxing and soccer) and was considered one of his class leaders. “Professionally, Johnny was tops and we placed him second to no one in the class,” said Cmdr. Hank Munson, a former Academy classmate of Moore’s. Cmdr. John MacGregor, commanding officer of “wolf-pack” partner USS Shad, labeled Moore as a “go-getter” with a “vivacious personality.”
Following her success as a “wolf-pack” member in 1943 Grayback was tasked to operate independently the following year. The ship left Pearl Harbor on January 28, 1944 to begin her tenth and final patrol. The area of what was to be her final mission was located in the East China Sea east of the coast of Chekiang Province, China. After fueling up at Midway on February 3rd the boat received orders to patrol the area running east and west between Luzon in the Philippine Islands and Formosa until sunset February 20th, and then to proceed to her original area of responsibility.
Grayback’s first report came on February 24th, stating that she had sunk or damaged 44,000 tons of shipping thus far on the patrol. The boat had expended the majority of her torpedoes and had only five aft and one forward remaining. The next day, February 25th, Moore reported to Lockwood at Submarine Headquarters in Pearl Harbor that he had fired four of his six remaining torpedoes and had damaged two more ships. Lockwood ordered Moore to return to Pearl Harbor immediately. The ship was never heard from again. http://www.csp.navy.mil/ww2boats/grayback.htm Check this link for links to patrol reports to learn more of how US boats operated in the Pacific. http://forums.frugalsworld.com/vbb/showthread.php?t=88161
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#77518 - 01/16/06 01:26 PM
Re: Silent Hunter IV is Official
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Member
Registered: 05/24/01
Posts: 1092
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Great read and links, thanks!
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#77519 - 01/16/06 01:44 PM
Re: Silent Hunter IV is Official
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Senior Member
Registered: 10/04/00
Posts: 2611
Loc: Sherman, CT
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No problem, I love reading that stuff.
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#77520 - 01/17/06 06:44 PM
Re: Silent Hunter IV is Official
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Member
Registered: 02/07/01
Posts: 1940
Loc: Gisborne, New Zealand
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As said previously I to would love to be able to wander around the sub in first person. Wouldn't it be great if you could stop and chat to your crew A war diary to jot down your thoughts and accomplishments would be nice to. BTW DBond I enjoyed your post and agree with your thoughts and conclusions 
_________________________
Rabbits, break right and climb.
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