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#75015 - 05/11/05 12:56 AM 3 Quick Questions
dashavingo Offline
Member

Registered: 10/17/99
Posts: 998
1) How do you use the "external" reserve torpedos? Can't seem to move these to be loaded once the fore and aft reserves are out.

2) How much of an impact have you noticed from more skilled crew? And when an area like the Diesel Engines has a full green stripe, does adding more crew increase this further? (or say, qicken load time in the bow torp room?)

3) Why do some crew members have a blue aura around them when returning to base?

THANKS ALL!

Bonus question- any talk of a pacific expansion?


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#75016 - 05/11/05 02:26 AM Re: 3 Quick Questions
Trajan Offline
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Registered: 03/03/04
Posts: 903
1: Must be on the surface to move them.

2: I've had things like no reloading of torps, or engine orders are ignored if I don't have enough crew. The more green the better. I think that when it is fully green that is it.

3: That means they can get promotions and medals.

Probably SH 4
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"We have come to bring you Liberty and Equality, but don't lose your head about it. The first one of you moves without my permission will be shot." Marshal of the Empire Francois Lefebyre

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#75017 - 05/11/05 03:50 AM Re: 3 Quick Questions
Smithcorp Offline
Member

Registered: 08/24/00
Posts: 1192
Loc: Oz
1. I don't think you can drag the external torps to the empty tube - you have to drag them to the internal spare slot.

2. I throw an officer into the torpedo room to speed loading - if the green bar above the station is full, loading will be quicker.

3. Yep, the blue glowing dudes are eligible for the medals and promotions.

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#75018 - 05/11/05 07:43 AM Re: 3 Quick Questions
Huey52 Offline
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Registered: 01/04/01
Posts: 8827
Loc: New England
Additionally, you can't have silent running activated when trying to move deck torp's.

Yes, you must drag them to a reserve slot, not a tube.

I too go for 'max green' to speed transfer/loading.

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#75019 - 05/11/05 08:20 AM Re: 3 Quick Questions
Speedbrake Offline
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Registered: 12/31/00
Posts: 688
Loc: Fort Worth, TX, USA
Reserve torpedoes require the following:
(1) Must be on the surface. Weather doesn't seem to matter.
(2) Must have adaquate torpedo room crew.
(3) You must drag the reserve torpedo over to an internal spare slot.
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"Growing Old Is Mandatory - Growing Up Is Optional"

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#75020 - 05/11/05 09:22 AM Re: 3 Quick Questions
Skydoc Offline
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Registered: 12/19/03
Posts: 592
Loc: vic Fort Rucker, Alabama, USA
I thought that it might even take adequate aft AND bow torpedo room crew when loading the external reserve for aft torpedos - something about the bow room having the tripod/heavy lifting equipment - BUT have not ever confirmed that personally.

HTH
_________________________
Fas est ab hoste docere

...Skydoc...out!

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#75021 - 05/11/05 01:39 PM Re: 3 Quick Questions
dashavingo Offline
Member

Registered: 10/17/99
Posts: 998
Thanks all--- useful information!

PS>> Where the external torpedos actually strapped to the side of the boat? Wondered if anyone knew....

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#75022 - 05/11/05 01:58 PM Re: 3 Quick Questions
AlexC Offline
Member

Registered: 03/12/04
Posts: 101
Loc: San Diego, CA
Just out of curiosity, what happens if you have to dive when you're in the middle of transferring the torpedo? Does it just get reset or does the crew pitch it?

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#75023 - 05/11/05 02:21 PM Re: 3 Quick Questions
Huey52 Offline
Hotshot

Registered: 01/04/01
Posts: 8827
Loc: New England
Nothing happens until the 'time to move' clock fully runs down. I believe it resets if the move is not accomplished.

btw: as well as telling you time remaining the torpedo color gradually changes in a progressive barchart type way.

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#75024 - 05/11/05 05:14 PM Re: 3 Quick Questions
LukeFF Offline
Amasser of Mosins
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Registered: 06/11/01
Posts: 9065
Loc: Riverside, California, USA
Quote:
Originally posted by AlexC:
Just out of curiosity, what happens if you have to dive when you're in the middle of transferring the torpedo? Does it just get reset or does the crew pitch it?
The time to move the torpedo down below decks will be reset.

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