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#71569 - 04/07/05 02:40 AM Fatigue "workaround" not working?
Anonymous
Unregistered


Hi. I love SH3, but I'm among those who -at least for now- is very annoyed by the crew fatigue micromanagement. It always seems my engines cut off at the wrong times b/c the crew didn't nap during the entire freaking 3 days we were headed out to patrol ;\)

So I found the posts about editing the basic.cfg. Based on the info I found in this post (among others), I changed FatigueMax to 30 for all crew, and made FatigueStep to 0.05 for all crew. I then started a new profile and campaign, and headed out.

90% of the mission was on time-compression greater than 32x (thus I shouldn't accumulate fatigue at all). I was tasked with patrolling a quadrant off of Norway's coast, and didn't encounter a single enemy while there. I did run into one on the way back though, and while getting into position... sure enough, my engines stopped b/c of tired sailors.

What gives? Is there a max for MaxFatigue? Is 30 too much? Any sure way of eliminating fatigue for a while? I may enable it later as I get more comfortable with overall gameplay, but for now it' s just making me not want to play. I hate spending a half-hour on a mission only to have this keep cropping up.

Any advice is appreciated.
Thanks!


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#71570 - 04/07/05 07:01 AM Re: Fatigue "workaround" not working?
DickDastardly Offline
Member

Registered: 03/12/01
Posts: 1159
Loc: nowhere much
You're changing the wrong thing.

Get your original Basic.cfg (hope you backed up 1st!)

Now go to the section that starts [FATIGUE_COEF]
and change it to the below:


[FATIGUE_COEF]
;comp 0
RegularFactor00=0.0035
SpecificFactor00=0.005
BadWeather0=0.01
;comp1
RegularFactor10=0.0025
RegularFactor11=0.0025
SpecificFactor10=0.005
SpecificFactor11=0.005
BadWeather1=0.01
;comp2
RegularFactor20=0.0025
RegularFactor21=0.0025
SpecificFactor20=0.005
SpecificFactor21=0.005
BadWeather2=0.01
;comp3
RegularFactor30=0.0025
RegularFactor31=0.0025
SpecificFactor30=0.005
SpecificFactor31=0.005
BadWeather3=0.01
;comp4
RegularFactor40=0.0025
RegularFactor41=0.0025
SpecificFactor40=0.005
SpecificFactor41=0.005
BadWeather4=0.01
;comp5
RegularFactor50=0.0025
RegularFactor51=0.0025
SpecificFactor50=0.005
SpecificFactor51=0.005
BadWeather5=0.01
;comp6
SpecificFactor60=-0
SpecificFactor61=-0
;comp7
SpecificFactor70=-0
SpecificFactor71=-0
;comp8
RegularFactor80=0.0025
RegularFactor81=0.0025
SpecificFactor80=0.005
SpecificFactor81=0.005
BadWeather8=0.01
;comp9
RegularFactor90=0.0025
SpecificFactor90=0.005
BadWeather9=0.01
;comp10
RegularFactor100=0.025
SpecificFactor100=0.005
BadWeather10=0.01
;comp 11
RegularFactor110=0.0025
RegularFactor111=0.0025
SpecificFactor110=0.005
SpecificFactor111=0.005
BadWeather11=0.01


Those factors are how fast your crew fatigue in a 10 minute period. Lower figures = lower fatigue rate over time.

Changing FatigueStep to 0.05 for your seamen means it takes them 4 times as long to recover, as every 10 mins they only recover 5% of their endurance, instead of the 20% before.
The FatigueMax is where the Red ! marker appears. 30 means it appears at Endurance=-29, so don't bother with that it's too crude. If you really want zero fatigue in your game change all the Regular/Specific/BadWeather factors above to =zero.
If you don't like changing your crew every 80-120 minutes use churches figures in the [FATIGUE_COEF]
section above. They work very well. If you think that the crew recover fatigue too fast after their 8hr shift then reduce FatigueStep to somewhere you find comfortable.

The original subsim thread:

http://subsim.com/phpBB/viewtopic.php?t=30783

Hope this helps
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#71571 - 04/07/05 04:07 PM Re: Fatigue "workaround" not working?
Anonymous
Unregistered


That worked great. Thanks!

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#71572 - 04/07/05 05:28 PM Re: Fatigue "workaround" not working?
Teddy Bär Offline
Member

Registered: 05/24/01
Posts: 1092
If I remember correctly there is settings for surfaces and submerged etc.

Any of you guys got the time to sus this?

What we could do mode wise would be to make the electric engines a recoup area when surfaced and the same with the deisel when submerged.
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#71573 - 04/07/05 07:17 PM Re: Fatigue "workaround" not working?
Ming_EAF19 Offline
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Registered: 09/22/04
Posts: 10618
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The electric engines are driven by batteries. These batteries are recharged by the diesel engines. On my watch \:\)

Ming
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