Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 2 1 2
#710575 - 02/21/04 12:59 AM Re: Rope a doped again  

**DONOTDELETE**
Unregistered
Anonymous
Unregistered


We have figured that out.
We lose because the GHC have vastly superior numbers at their beck and call.

That's only one part of this games problem.

Inline advert (2nd and 3rd post)

#710576 - 02/29/04 01:18 AM Re: Rope a doped again  
Joined: Nov 2002
Posts: 272
TigerStolly Offline
Member
TigerStolly  Offline
Member

Joined: Nov 2002
Posts: 272
"By the GHC red alert system.

Axis map sweep underway.
Same old, same.......OLD.
"

Looks like you spoke too soon. The map has been stable for some time now.

Perhaps a break will do you good.

#710577 - 02/29/04 01:41 AM Re: Rope a doped again  
Joined: Sep 2003
Posts: 268
Zero2Hero Offline
Member
Zero2Hero  Offline
Member

Joined: Sep 2003
Posts: 268
Part of the reason for the stable map is my squad is in the center ao of the french lines very organised very good players the axis just dont take anything unless they have far superior numbers and even then we put a shelackin on them but good the AHC tried to force us to go back up north and the squad rebelled this maps gonna be on a while.............

#710578 - 02/29/04 06:45 PM Re: Rope a doped again  
Joined: Oct 2000
Posts: 9,522
Wklink Offline
Permanent Latrine Orderly
Wklink  Offline
Permanent Latrine Orderly
Hotshot

Joined: Oct 2000
Posts: 9,522
Olympia, Washington
We spent our squad night on the French side. Took one firebase (with some help of a lot of other guys). Great fun.


The artist formerly known as SimHq Tom Cofield
#710579 - 02/29/04 11:23 PM Re: Rope a doped again  

**DONOTDELETE**
Unregistered
Anonymous
Unregistered


The 20 min table timer seems to have taken the edge off of the axis juggernaut.

I'm enjoying this, but I am nevertheless suspicious as to why the axis advance pretty much stopped cold in it's current position, with the map being a two or three town fron line see saw ever since.

#710580 - 03/02/04 07:26 PM Re: Rope a doped again  
Joined: Oct 1999
Posts: 631
KC23 Offline
Member
KC23  Offline
Member

Joined: Oct 1999
Posts: 631
Canyon Country, CA, USA
This is turning into one of the all time best campaigns in WW2Online history from my perspective.

The new damage models on fighter planes is awesome (not visual yet, but when a fighter loses his wing you can tell).


Ken "KC23" Cook
#710581 - 03/03/04 12:19 AM Re: Rope a doped again  

**DONOTDELETE**
Unregistered
Anonymous
Unregistered


It is great to have some consistently good fights.

But something is still up.

Something may still be wrong.

The last few evenings usa time, the allies take Charleville.
Every early to mid morning, the axis take it back.

This has happened like 5 times in the past week.
I just checked the map. and the allies lost mazaran, attingny, Lanouis, signy, charleville and chilly, all since I logged off 18 or so hours ago.

The spectre of off hours numbers imbalances still looms large over this game apparantly.

Or perhaps the off hoursaxis brought a lot of units down south after having been unable to break the british in the north.

hard to say at this point.

#710582 - 03/03/04 12:59 AM Re: Rope a doped again  
Joined: Sep 2003
Posts: 268
Zero2Hero Offline
Member
Zero2Hero  Offline
Member

Joined: Sep 2003
Posts: 268
yea the map rollers aint gonna quit taking undefended towns dont really no the answer to this but CRS has taken notice..............

#710583 - 03/03/04 01:29 PM Re: Rope a doped again  
Joined: Jan 2001
Posts: 1,899
Tomcat84 Offline
Member
Tomcat84  Offline
Member

Joined: Jan 2001
Posts: 1,899
Quote:
Originally posted by plummerx:
I just checked the map. and the allies lost mazaran, attingny, Lanouis, signy, charleville and chilly, all since I logged off 18 or so hours ago.
They took charleville legit, but there was another server problem where most people get kicked and get spawn in again, and a few people remain in and start capping towns like mad where no defenders can spawn in.

allied capped Huy during that, axis capped Attigny, Mazagran Launois and maybe more during that

i hate it when such server problems happen \:\(


Intel Core i5-4660K @ 4.3 ghz
8 GB (2 x 4GB) DDR 3
EVGA GeForce GTX 770 SC
#710584 - 03/08/04 12:40 AM Re: Rope a doped again  
Joined: Oct 1999
Posts: 631
KC23 Offline
Member
KC23  Offline
Member

Joined: Oct 1999
Posts: 631
Canyon Country, CA, USA
The thing that feels wrong to me is that there doesn't feel like somethings wrong IMHO for the first map in a long long time.

I know it sounds like double talk, but the thing that feels strange is that it doesn't feel like something is going on the back round like so many maps before it.


Ken "KC23" Cook
Page 2 of 2 1 2

Moderated by  Meatsheild, RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
RIP Louis Gosset, Jr
by bones. 03/29/24 02:40 PM
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0