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#69038 - 03/24/05 04:57 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Anonymous
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Dominico

those pages are coming along nicely \:\)

If you crop those images a bit so you don't have to compress them the detail will come out much better \:\)

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#69039 - 03/24/05 04:58 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Anonymous
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btw, I love mission building, but when I save my changes in the editor the mission won't load. Anyone know what the proper procedure is?

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#69040 - 03/24/05 05:30 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Anonymous
Unregistered


Reg - The mission must be saved where all the others are. ....data/english/single missions.

Just make a folder and name it the same as your mission file. After you have the folder and mission file set, just copy a .cfg from another mission and you're set!!!! A little work, but well worth it!

Happy mission building!

Mark

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#69041 - 03/24/05 05:37 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Skydoc Offline
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Registered: 12/19/03
Posts: 592
Loc: vic Fort Rucker, Alabama, USA
on screenshots: I just push the "print screen" key then alt-tab to graphics program and paste it in - no fuss no muss!
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#69042 - 03/24/05 05:51 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Uther Offline
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Registered: 01/10/01
Posts: 6402
Loc: Upstate NY
For a list of DVD drives that are running SH III click here.


Torpedos that won't reload. Damage is not repaired even with a crew on it.

Turn off Silent Running. It remains on after combat.
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#69043 - 03/24/05 06:32 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Hun Hunter Offline
Member

Registered: 09/01/00
Posts: 446
Loc: Sydney, Australia
(In Response to Uthers request)

Schnorchels were retrofitted to Type VII's and IX's whilst the new boats (XXI and XXIII)were being built. It was because of these new designs that the schnorchel idea regained interest. The idea was originally from a Dutch naval officer who experimented in 1933. By 1940 he's refined the idea to make it into the schnorkel that we know. It was already fitted to Dutch submarines and these subs fell into both British and German hands after the Netherlands fell. Whilst these boats were put into service, neither Britain or Germany's navy saw the point of the schnorchel and took it off!.
The Kriegsmarine actually tested a Dutch boat with it on and concluded "technically intetesting but of no immediate utility"
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#69044 - 03/24/05 06:36 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Wolfar Offline
Member

Registered: 09/17/02
Posts: 1115
Loc: Avondale, AZ
Skydoc,

Quote:
on screenshots: I just push the "print screen" key then alt-tab to graphics program and paste it in - no fuss no muss!
I just use a little program that runs in the background called FSScreen. It takes everything from the clipboard and puts it in a seprate folder. This can be used with any game.

So I do not have to use the ackward Control F-11 then have to browse through your SHIII folder. All I have to do is hit PrtScn as fast as I can.

It is FREE and you can find it here for download. Made for flight sim people but it works just fine for SH3 as I have TONS of screen's already. Hardest part I have with it is remembering to turn it on.

http://www.simradar.com/File/2791/FSScreen_Version_1_1.html
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#69045 - 03/24/05 07:20 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Anonymous
Unregistered


Mission Editor ... the problem was that I was not naming the mission the same as the directory.. has to be an exact match \:\)

Going to create a set of training exercises first..

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#69046 - 03/25/05 12:53 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Uther Offline
Aviation News Coordinator
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Registered: 01/10/01
Posts: 6402
Loc: Upstate NY
bump
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#69047 - 03/25/05 01:24 PM Re: SH III Essentials (Tips Tweaks Mods Links etc)
Anonymous
Unregistered


Quote:
Originally posted by Reg McNeal:
Unless of course you are using voice command software.. someone got the link?
That sounds interesting... is there something out there already or is it a mod in the works?

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