#673538 - 06/22/03 03:35 AM
FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Dec 2001
Posts: 133
Gerhard Blake
Member
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Member
Joined: Dec 2001
Posts: 133
Finland
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FDF Mod 1.0 Released! - The first total conversion modification for OFP: Resistance - Reworked OFP config with more realistic recoils and weapon specs. - New sounds for all OFP weapon systems, weather and environment. - Finnish Defence Forces modelled in meticulous detail. - Dozens of new weapons and improvements for OFP weapons. - Man-portable modular weapon systems such as HMGs and mortars. - 9 single-player missions and 12 multiplayer missions (a/d & coop). - New user interface for menus and mission editing - Debug console for mission editing purposes - 16 new radio voice profiles in Finnish, totalling 3000+ radio voices. - Soundtrack feat. Finnish rock band 'Airut' and few classical tracks. - Custom Island "FDF: Karjala", Everon island with OFP: Resistance trees, houses, textures, etc. - Integrated spectating script (No need for insertion of spect. scripts) - Numerous old OFP bugs fixed, eg. correct-sized BMPs added, forced machinegun lights fixed, gl-grenades taking too much space fixed, medics able to carry LAW etc. - None of the original OFP files are replaced or altered Even if you dont care about finnish defence forces, this mod alters everything in you OFP making it like a new, more realistic game! DOWNLOAD MIRRORS: Total Size 193mb OFPEC http://www.ofpec.com/publicfiles/addfileaddon/FDF_414_fdfmod10.zip peliplaneetta.com http://www.peliplaneetta.net/tiedostot/modit-moninpelit/modit-moninpelit/4082/ fileplanet http://www.fileplanet.com/dl.aspx?/planetrainbowsix/atwar/ofp/addons/misc/fdfmod10.zip
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#673540 - 06/22/03 02:58 PM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Aug 2001
Posts: 2,749
streakeagle
Senior Member
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Senior Member
Joined: Aug 2001
Posts: 2,749
Seffner, FL USA
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Very interesting.
I did a few quick tests to see what kind of changes were made.
Firing single shot, recoil is definitely more pronounced. However, I noticed that the G-36 when fired on full auto is still rock solid stable.
I noticed a decrease in framerates and periodic stuttering. I don't know if this new mod added more AI scripts (tying up my processor) or if it is the new sound mod doing that to me. I know my 1.2GHz P3 and Radeon 8500 aren't the fastest, but they play all the other OFP/Resistance stuff I have very well.
I haven't had a chance to play any multiplayer yet, but aside from the slowdown/stuttering, I really like what I see.
forum: a public meeting or assembly for open discussion discussion: an extended communication (often interactive) dealing with some particular topic censorship: practice of suppressing a text or part of a text that is considered objectionable
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#673545 - 06/23/03 06:09 PM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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If they're using Resistance models and textures in Everon, that could give you lower fps than in Everon pre-mod.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#673546 - 06/23/03 07:01 PM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Aug 2001
Posts: 2,749
streakeagle
Senior Member
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Senior Member
Joined: Aug 2001
Posts: 2,749
Seffner, FL USA
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I did some more playing/testing last night. I continued to have lower fps and some stuttering when running FDF. I do not have these problems running straight Resistance. I only have a few addons: the only ones I am using are the ones required to run Somalia 93, Siberian Fox, Base Trinity, and the final version of the Vietnam mod.
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#673547 - 06/23/03 11:20 PM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Dec 2000
Posts: 3,364
Tracer[formerly of CS]
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 3,364
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Smooth as glass for me guys! Cracking mod Gerhard. The new weapons are amazing and i like the trip-wires,tripod mounted removable weapons etc in the editor Although i seem to have found a bug in the Christmas SP mission? We are at the mast killed everyone (it's completed in the orders) but the leader just wont move down to intercept the convoy he calls out the position D4 -something 6 but wont move???
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#673549 - 06/24/03 05:40 AM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Aug 2001
Posts: 2,749
streakeagle
Senior Member
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Senior Member
Joined: Aug 2001
Posts: 2,749
Seffner, FL USA
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I played quite a bit tonight. I used FRAPs. My frame rates weren't really dropping at all. My problem is merely with the stutter, which sometimes goes away and sometimes is very pronounced. Removing all the addons did not seem to affect the problem much. It seems like it stutters more when lots of sounds are happening at the same time. I toyed with hardware acceleration for sound, but didn't see much difference. Most of the time I don't even notice a stutter now...
this mod is GREAT!!!!!!!
forum: a public meeting or assembly for open discussion discussion: an extended communication (often interactive) dealing with some particular topic censorship: practice of suppressing a text or part of a text that is considered objectionable
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#673551 - 06/25/03 07:48 AM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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**DONOTDELETE**
Unregistered
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Anonymous
Unregistered
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this mod is awesome, thx guys!
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#673553 - 06/26/03 02:54 PM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Sep 2001
Posts: 663
Red Eagle
Member
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Member
Joined: Sep 2001
Posts: 663
Kotka,Finland
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This could be a good practice for me...
--for sale--
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#673554 - 06/27/03 02:15 PM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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**DONOTDELETE**
Unregistered
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Anonymous
Unregistered
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is this mod gonna be compatable with 1.91 resi or only withit self. alkso why does this mod llok for a bis or bas addon. cant remember which. or is it my addons that are screwed?
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#673555 - 06/29/03 09:17 PM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Oct 1999
Posts: 2,580
Softball
Senior Member
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Senior Member
Joined: Oct 1999
Posts: 2,580
San Diego, CA, USA
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It sounds like something is messed up with your addons, it doesn't ask me for a BAS addon. I have Resistance 1.91 installed, no problems.
I just wanted to point out that our squad tested this mod with other OFP missions and everything ran perfect. You can play the old missions with the new interface, sounds, and such. We ran the FDF mod in conjunction with the MFCTI mod and everything worked as it should. I really like how the FDF mod looks and feels, and it seems so much smoother and faster. The new interface screens are much more readable(and smaller) than the default screens.
It's like a whole new game to me with these mods. Now I can't wait to try out the BAS Desert mod when it comes out.
Time to start making some custom islands with VISITOR. Where will I find the time....
--SOFTBALL --RLGaming Portal
"The tragedy of war is that it uses man's best to do man's worst." - Harry Emerson Fosdick 1933
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#673556 - 06/30/03 02:11 PM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Oh, you guys finally tried the MCTI with it? I want to try that again. Will there be a game this Friday, it being the 4th and all?
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#673557 - 06/30/03 03:11 PM
Re: FDF Mod 1.0 - The 1st OFP Total Conversion Mod released!
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Joined: Sep 2001
Posts: 663
Red Eagle
Member
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Member
Joined: Sep 2001
Posts: 663
Kotka,Finland
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I have 256k connection, but i have no time to load it.
--for sale--
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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