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#470097 - 09/29/03 10:53 PM Re: is there a better (newer ) terrain?  
Joined: Jan 2001
Posts: 14,031
Bader Offline
Veteran
Bader  Offline
Veteran

Joined: Jan 2001
Posts: 14,031
Bletchingley, Surrey, UK
Quote:
Originally posted by NECyclone:
For Barton and Badar... At what altitude are you taking those pics. When I fly at that height I have a lot of bland polygons type terrain at the horizon. It looks like in your pictures that you don't. I reloaded the original game and tried it and it didn't have those problems at the horizon...but the graphics right below me weren't as good. Yes I do have the horizon setting to "Far"

Thanks
Charlie
Depending upon the height you will see the 'edge' of the textured terrain area. (We need to look at this)

If you run FAR horizon setting, try something around 0.9 view_distance_factor


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#470098 - 09/30/03 01:09 PM Re: is there a better (newer ) terrain?  
Joined: Aug 2002
Posts: 4,010
PV1 Offline
sometime mudslinger
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sometime mudslinger
Senior Member

Joined: Aug 2002
Posts: 4,010
Ladner, Wet Coast, Canada
About this work on the water: I would like to see the water surfaces be a reflection of the sky colour, darkened somewhat by angle and wave height (perhaps = wind velocity at surface), the angle dependence being when looking at a shallow angle towards water at the distant horizon, the reflection is most perfect, on a placid day. Thus, at dusk, one might see an orange sun reflected in the ocean. Perhaps doing an actual reflection computation would be to much of a cpu load, but I think it might be faked by a simple set of rules to get around that, if necessary. Mostly, having a dark blue sea is wrong both on a day with a grey sky (sea should be dark grey to greygreen) or a very sunny windless day (sea should be pale blue like the sky).

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