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#452752 - 06/22/06 12:10 PM SB Update 2.273 avaible  
Joined: May 2005
Posts: 977
Heinzi Offline
Member
Heinzi  Offline
Member

Joined: May 2005
Posts: 977
Cologne
http://www.steelbeasts.com/updates/SBProPE_2_273Update.zip
Quote:

* Set error for infantry firing RPGs to be higher so they miss more often.
* Fixed bug that caused BRDM2ATs to rise above the ground in network sessions when they engage an enemy.
* Fixed some problems with the driver's position in network sessions.
* Fixed bug in which soldiers can see up to 1000m, even if visibility is set to less than this.
* Fixed bug in which bunkers or abatis moved during the planning phase during a network session by one player would not be reflected on other machines.
* Fixed bug in which mounted troops of a spawned units would not be owned by any player once spawned.
* Fixed various problems related to troop control in network sessions when the squad size is larger than 8.
* Fixed - non plow tanks should not turn turrets when breaching mine fields.
* Fixed - higher numbered triggers can be unreliable.
Fixed - key assignment issues after patches are installed.
* Fixed - M-113 peri view
* Fixed - Troop icons occasionally show up on map when a APC icon is clicked.
* Various damage model updates, mostly related to how RPGs penetrate armor.

Inline advert (2nd and 3rd post)

#452753 - 06/22/06 12:35 PM Re: SB Update 2.273 avaible  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
Thx for the news... is this the final or just a beta patch?

Guess I have to go investigate, lol, just would of thought that we (SimHQ, and other specific sites) would of been notified before hand like before.

Will verify and post on tomorrows news.


ADDED:
YEP, it's a 4 mb patch, not a major one like before probably why there was no official press release... thx again for the news.

#452754 - 06/22/06 01:07 PM Re: SB Update 2.273 avaible  
Joined: Dec 2000
Posts: 22,405
letterboy1 Offline
(Heterosexual)Tchaikovsky Ballet Fan
letterboy1  Offline
(Heterosexual)Tchaikovsky Ballet Fan
Lifer

Joined: Dec 2000
Posts: 22,405
Columbus, GA USA
Official, Mag . . . but I'm sure you already saw it at the SB site.

Edit: Oops, yes you did see it. \:\)


The issue is not p*ssy. The issue is monkey.
#452755 - 06/22/06 01:27 PM Re: SB Update 2.273 avaible  
Joined: Dec 1999
Posts: 7,747
Ssnake Offline
Virtual Shiva Beast
Ssnake  Offline
Virtual Shiva Beast
Hotshot

Joined: Dec 1999
Posts: 7,747
Germoney
We don't release "beta patches". All patches are pre-tested by our beta team to make sure that they fix more issues than they open up new ones. In fact, this one underwent five iterations before we decided to release it.


Visit the home of Steel Beasts!
...the ultimate armor sim...
#452756 - 06/22/06 02:36 PM Re: SB Update 2.273 avaible  
Joined: Oct 1999
Posts: 15,786
Haggart Offline
I Fought Diablo
Haggart  Offline
I Fought Diablo
Veteran

Joined: Oct 1999
Posts: 15,786
The Lone Star State
danke!


"everything lives by a law, a central balance sustains all"
#452757 - 06/22/06 04:23 PM Re: SB Update 2.273 avaible  
Joined: Aug 2003
Posts: 10,952
Jeevz Offline
Duke of URL
Jeevz  Offline
Duke of URL
Veteran

Joined: Aug 2003
Posts: 10,952
Clermont, FL
Does this include the Win2k fix Ssnake?


Commence to Jigglin'
#452758 - 06/24/06 12:23 PM Re: SB Update 2.273 avaible  
Joined: Jan 2003
Posts: 497
silent-one Offline
Member
silent-one  Offline
Member

Joined: Jan 2003
Posts: 497
Christchurch.quake central
yes it includes the win2000 fix


"The vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."
Washington DC, 27 October, 2003. President Goerge W Bush
#452759 - 06/24/06 12:52 PM Re: SB Update 2.273 avaible  
Joined: Dec 1999
Posts: 7,747
Ssnake Offline
Virtual Shiva Beast
Ssnake  Offline
Virtual Shiva Beast
Hotshot

Joined: Dec 1999
Posts: 7,747
Germoney
You're right... I forgot to mention a few other elements on the list of addressed items. Here's the complete list:
  • Fixed bug that causes SB to crash on some Windows 2000 machines.
  • Added new window to set parameters for the distance of terrain rendering levles of detail. This window can be accessed at any time with the (default) hot key of Alt+D, and through menu items in certain screens.
  • Hot key files will be updated properly when new hot keys are added.
  • Adjusted network code.
  • End points of bridges that are in water will be placed a about 1.5 meters above the water. This makes it possible to create a bridge with a gap in the span, to simulate a hole in the bridge.
  • Fixed problem with giving squads of size greater than 8 to other players in network sessions.
  • During network sessions, two of the terrain detail levels will be set to the host machine's settings, and then locked.
  • Fixed bug with triggers that have numbers greater than 31.
  • Set error for infantry firing RPGs to be higher so they miss more often.
  • Fixed bug that caused BRDM2ATs to rise above the ground in network sessions when they engage an enemy.
  • Fixed some problems with the driver's position in network sessions.
  • Fixed bug in which soldiers can see up to 1000m, even if visibility is set to less than this.
  • Fixed bug in which bunkers or abatis moved during the planning phase during a network session by one player would not be reflected on other machines.
  • Fixed bug in which mounted troops of a spawned units would not be owned by any player once spawned.
  • Fixed various problems related to troop control in network sessions when the squad size is larger than 8.
  • Fixed - non plow tanks should not turn turrets when breaching mine fields.
  • Fixed - M-113 peri view
  • Fixed - Troop icons occasionally show up on map when a APC icon is clicked.
  • Various damage model updates, mostly related to how RPGs penetrate armor.


Visit the home of Steel Beasts!
...the ultimate armor sim...

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