I don't think people should be restricted by the controller they choose. The code shouldn't dictate things like deadzones, in my opinion. These should be 100% configurable, probably from the eech.ini to suit whichever controller is being used.
Keymappings are a different story. It would be great if they could be 100% reassigned, but I think that would be a lot of work.
With such arguments the discussion is unfounded ,good luck.
What arguments do you need? dead zones can be seen when you adjust the axis of the joystick. I see a 15-20% dead zone in the center! or do you think I'm trying to joke?)) about buttons - I prefer to use a minimum of third-party software, and in order to reassign buttons I prefer to quickly go into the "options" and do it, rather than close the game and set up a remapper! And yes, I have been using remappers for 6 years now.
Hi Bunik, Go download the package under the "MFD Export Upgrades" thread, it contains cohokum_test_15.exe which has your joystick fix in it. Test it for me and let me know if it corrects the DeadZone problem you're having.
Excellent, that's great to hear! I tested it out on my joystick too, and it worked just fine and didn't affect anything. Mine was working before the change.
I'm just glad the fix worked, so now all the people who wandered away from EECH because their joystick didn't work can come back. Maybe I should set up a new thread on that, this thread isn't the one those people would see.
Found another bug in apache. with lighting, only occurs in midnight, all others are fine.I tried to make glare shield lighting, I made uvmap, I made a light texture, I set the luminosity to 100% and the highlight is visible. During the day, in the fog, in the evening, only completely dark in midnight. there is no proper lighting in midnight. on the screen how looks all day long.in midnight is completely black.
the RAH-66 was capable of internally carrying 6× AGM-114 Hellfire air-to-ground missiles, or 12× AIM-92 Stinger air-to-air missiles, or 24× 2.75 in (70 mm) Hydra 70 air-to-ground rockets, which would be evenly divided between a pair of retractable weapons pylons. Beyond storing munitions internally, the Comanche could also mount external stub wings to carry up to eight Hellfire missiles or sixteen Stinger missiles.
I would be great if we can get the regular RAH-66 we have now and this RAH-66 showing in the game as same model, no need to make modification to the way it looks, but with the bigger internal ordnance carry. but call it a RAH-66 B or something.
I'll start this by stating that I'm not any kind of Comanche expert. I just built a simpit cockpit for it.
As far as I'm aware there were only 3 launch rails on each side of the munitions storage doors. All others were carried on the detachable external hardpoints which basically destroyed your stealth capability.
I don't know where the Wiki got there information from though, so I may be wrong.
huh I thought about it. but with rendering engine we have now its pretty unrelistic. only option is rendering to texture but it reduce performance greately. like mirrors I have tried to make for Hind - fps drops twice.