#4481258 - 07/03/19 08:02 PM
EECH 1.16.1 release candidate is out.
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**DONOTDELETE**
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BANITA
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check post below for download 1.16.1 rc ========================== Release Candidate Download
Last edited by messyhead; 04/10/20 04:46 AM.
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#4481260 - 07/03/19 08:13 PM
Re: New release - what add ?discussion
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**DONOTDELETE**
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BANITA
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yes, I mean, there are no new ees files saved with new models. They are only with the old ones. rapota only made files lwo, without any ees. you need to open the ees old file in the editor scene and save it with the new model.
Last edited by BANITA; 07/03/19 08:15 PM.
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#4481270 - 07/03/19 08:39 PM
Re: New release - what add ?discussion
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Viper1970
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The MI-28N is still a long hard way to go. Lot harder than the KA-50 was.
I just take a look at the all textures we already have in EECH and what I can reuse also for the MI-28N instruments.
The photos of the MI-28N cockpit are really good, but to use them for the cockpit textures you have to correct every instruments perspective, as if you would look directly centered top down to the instrument.
I can for sure correct some perspective things, but that's a real hard work. Much harder as you would think of. At the moment this is my biggest problem. Much bigger as the 3D work itself.
The MI-28N will really take a while, before finished. I don't know what plans you have for the release of the new version, but I think I will certainly need three months at least to get the MI-28N done. I can not promise this, cause I have a lot other things also, that must be done.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481286 - 07/03/19 09:27 PM
Re: New release - what add ?discussion
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**DONOTDELETE**
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Imho better make the most complete cockpit and model ka50, it does not make sense to release half done.Mi28 can wait.
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#4481333 - 07/04/19 06:09 AM
Re: New release - what add ?discussion
[Re: Viper1970]
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messyhead
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Ok, just tested the KA-50 in EECH. I have seen a lot of textures still missing in the pit. I have made a completely new k50_cockpit_2.tga/bmp back those days. I have tested it now, copying it to EECH, but it hasn't any effect.
Same goes for my completely modified fuselage (I also tested today). Also no textures here, even if I copy the textures I made back two years ago to EECH.
As far as I remember I was further with this work, but I couldn't find the files yet. I will now switch back to the KA-50 and try to fix the missing textures in the pit and also update the external model to the "KA-50N" (the model I already made) and fix those missing textures also. I think I have to do the whole UV-mapping for this again. Maybe I could find the last version of my work, but as things are at the moment I doubt about it. When I'm back I'll send you the updated cockpit files, as I made slight changes when I was doing the instruments
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#4481335 - 07/04/19 06:57 AM
Re: New release - what add ?discussion
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Viper1970
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Ah ok, that's good, thanks. What I've seen yesterday is that the k50_cockpit_2.tga/bmp is still the old one from Soczkien. I've made a new one two years ago, but there are still some missing UV-maps (e.g. the hoops at the top left and right besides the overhead-panel and the inside cockpit window frames etc.).
I have tested it yesterday and the texture has no effect, also it has the same name as the one from Soczkien. I think I had a newer version of the KA-50 cockpit EEO file, including the UV-maps for those missing textures, but I have no clue where it is. I will redo this mapping, so that the cockpit is complete. I think it won't have any effect to the changes you made, cause it's only stuff from the k50_cockpit_2.tga/bmp which isn't relevant to the main front panel and the whole textures which are used for the instruments. Those textures are completely in the first k50_cockpit_1.tga/bmp which is already integrated in our new version of the cockpit. I will recompile the new eeo-file we now use and do the uv-mapping for it.
After fixing this, I will go to the external model of my KA-50N and do some changes, so that Javelin could make the nose-sensors working and we could use it. As far as I know, I did not used full balls for the sensors at final, cause I didn't see any way to get the animations done and it was simpler to make the sensors a part of the fuselage itself.
I will now fix this and also redo the UV-mapping for the external camo and other details. I used the full 4096x4096 two years ago to get smooth textures with some details, but this distorted the textures in there shape and it was hard to get the details matching in size. I will also try to fix this too, cause I have to do the UV-mapping for it again anyway. I hope I can still get a good resolution for the textures, because if I fix the aspect ratio, I will loose a lot of the pixels in the height for the fuselage. At the other hand it's a lot easier to get e.g. the different rims, I also made for each camo, working with the normal, desert and winter textures, cause I can put them to the main texture. The texture itself will still remain 4096x4096.
Last edited by Viper1970; 07/04/19 07:25 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481342 - 07/04/19 08:16 AM
Re: New release - what add ?discussion
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**DONOTDELETE**
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If you have the same name texture tga and bmp you must delete one. Move the same name textures out of eech folder,leave only what you need .
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#4481417 - 07/04/19 04:38 PM
Re: New release - what add ?discussion
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Viper1970
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If you have the same name texture tga and bmp you must delete one. Move the same name textures out of eech folder,leave only what you need I have deleted the original file and replaced it with the new one. I also made two versions of all the files related to the cockpit, one TGA and one BMP. It still had no effect, regardless what I did. It's simply not the last version of my pit I have available at the moment and the odds are good that I have mixed up something before I did the backup, two years ago. The termination of my tenancy came really unexpected and I had to manage so much things, that it could happened easily, that I did a final backup of the wrong version of the KA-50. It's really a problem with missing UV-mappings in the version we now have. It's sadly not the final version we have, but even the final one was not completely finished. I think the sensor ball needs to be a separate object in the scene. So when you create it in the model at the right size and shape, save it as a separate object. Thank's messyhead, I will do this. I hope I will be able to find out what I had already all done. It's really a problem if you have to remember things you did two years ago and never again, cause there were so much other things you had to manage I do not want to think about my homepit. Oh god, I have no more clue what I had soldered all together at the electronics
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481419 - 07/04/19 04:59 PM
Re: New release - what add ?discussion
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**DONOTDELETE**
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Good advice for the future - every day I make copy of work on a disk in the cloud gdrive or dropbox.
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#4481437 - 07/04/19 06:47 PM
Re: New release - what add ?discussion
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**DONOTDELETE**
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"Missing dirty windscreen in apache - during rain or snow there is no visible crap on the windscreen." I forgot about it, could you please Javelin or messyhead look at it?it appeared with the add lighting to apache cockpit by thealx. his last work.it's a different rendering mode from I remember.Also no dirty window in ka50? if i good remember.
Last edited by BANITA; 07/04/19 06:52 PM.
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