・Reproduce the shadow of each aircraft ・Elimination of crew members in the park of each aircraft ・Improvement of AH-64D model ・Moveable reproduction of AH-64D wind sensor ・Model and texture of OH-58D's airframe and weapons ・Reproduce the MV-22 flap movement ・Finishing of US Air Force fighters MOD and production of weapons and landing gear ・F-18E is almost reworked ・Improvement of AV8B ・Improvement of Yak 41 aircraft model ・Modification of infantry model ・Vehicle loading of US Navy LCU and LCAC ・Reset of LOD of each MOD model
Last edited by rapota; 07/05/1902:57 AM.
#4481430 - 07/04/1906:04 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
Wow Rapota!!! Outstanding work, as always (models in the movie)!
Nice to see you here again! Your models are always first class! Do you feel like joining our small team
Would be nice to welcome you aboard!
I also have a problem with the download, it's only 6Mb. I have nearly all of your models on my harddrive and it's about 250Mb. There must be something gone wrong with the 2019 pack.
Just one thing - any chance to adjust the colour of the shadows? They seems to be always very black but ideally if they could be dark dark grey that would be awsome
Ok im a bit anal lol
#4481544 - 07/05/1903:04 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
>messyhead : the hint at the end of the video of what is next to come?
I am now starting to produce Red Army helicopters.
That's good to know. We're wanting to upgrade the KA50 for the next release. Viper was working on textures for the cockpit, maybe you could coordinate with him on the external model?
Had you started work on a cockpit for the mi18 a while ago? I remember seeing screenshots posted, but it never got completed. I can't remember who it was from.
#4481548 - 07/05/1903:15 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
He could use the external model I started with. I think this would be the best cause the dimensions and the details match the cockpit model we have.
There are some small adjustments to do, especially for the nose-sensors. The real released KA-50N has a slightly different upper sensor than the one from the model-kit, I used as template for my fuselage.
with such great team cooperation, we can really move this simulator forward. Btw look at rapota textures. This looks amazing.Could be used in dcs. All scene files is done by rapota, is ready to release.Even old models are improved.
Last edited by BANITA; 07/05/1904:42 PM.
#4481579 - 07/05/1905:02 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
yup 2 textures missing.you can make such textures with names and drop them to camo until the rapota upload new.instead of reinstal all hmmmm but rapota nothing do with mi24 and ka50,is probably your problem.its textures from 116 installer
Last edited by BANITA; 07/05/1905:25 PM.
#4481595 - 07/05/1905:40 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
Yeah that's a weird one but those two files 115f.eeo and 1f13.eeo were not in the original cohokum folder. I have tested EECH before rapota's mod and everything was working fine so this is a big mystery for now LOL
#4481664 - 07/05/1909:39 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
Thanks BANITA, for solving the problem. (I may not have been able to solve this kind of problem.)
I wonder if the two texture files in question should be included in the package. But if the problem with PatrykW is his only problem, that may not be necessary.
#4481791 - 07/06/1904:32 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
would you like to work at the external model of the KA-50N, I already startet with? I think you have much more skills with it as I have.
If you like I can sent you the link to all the files I already had made. I think Messyhead, Javelin and Banita have them, too. I also would help as much as I'm possible to do of course, but I think I will need a really long time to get all of this done what's needed to have the KA-50N working in EECH.
I also started with a MI-28N version. At the moment only some 3D models of the pilots frontpanel are made. I would like to make a gunner cockpit for this bird too, so that after the gunner pit of the MI-24 is working again, every helo in EECH has a pilot and a gunner pit.
>Just one thing - any chance to adjust the colour of the shadows? They seems to be always very black but ideally if they could be dark dark grey that would be awsome
I'm sorry I just need to cast shadows on me now.
But I am not 100% satisfied with the shadow. If I find a way to improve the shadow, I would like to fix it.
Last edited by rapota; 07/07/1901:33 AM.
#4481905 - 07/07/1902:51 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
On the shadow color, try lowering the alpha (transparency) value. Colors are generally r-g-b-a in nature. If a=1.0 it's solid, a=0.5 it's half transparent, a=0.25 it's just a light tint.
On a related topic, I think this is the problem with the terrain textures. The detail texture on top isn't blending because the alpha value is 1.0. I haven't had time to check yet, but I think that's the problem.
On the NightShark, I like the tan/gray/black camo on the first one. Green is more common, but I like the tan and black. I have the ball sensor animation figured out when you're ready.
Last edited by Javelin; 07/07/1905:55 PM.
#4481918 - 07/07/1905:17 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
Since I figured out again how the whole texture UV-mapping thing is working, I will finish the KA-50 cockpit now as fast as possible.
Sadly I have no time the next two or three days, cause I have to finish some works in the living room too. I will come in real trouble if it's not finished soon, cause I mostly did some things for my hobby
As I make most parts of the furniture by my own and need my 3D printer for making things like connectors etc. and this #%&*$# thing isn't running at the moment, I have to find a way to repair it. If I'm finished I'm back again at EECH
It is the army vehicles and fighters that have winter and desert camouflage in the model which I remade. I do not make camouflage for helicopters. I'm sorry.
If I have time, I would like to make it, but I would like to make other Red Army models first.
#4482512 - 07/12/1901:26 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
No worries mate, not a big problem and to be honest if you got spare time then just crack on with Red Army models. So far I am well pleased with the current models, top work!
#4482530 - 07/12/1904:12 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
Hi Rapota, The models look superb up close! Thanks mate. Eventually I would like to make the fixed wing aircraft flyable in the sim, and nice 3D models are a big step in that direction. It's a lot of work, though. Other things need attention before I can indulge myself with that.
#4482532 - 07/12/1904:45 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
I had a look through some of the models, and found a few issues.
The models are great, I really lke the detail on them, especially the rotor heads.
Some issues I found, but I've not looked at every model so far.
In the Comanche and Viper, the pilots right hand is missing, and the left hand doesn't match up to the collective. The Comanche/Viper gunner has something strange going on with his arms too, like there's another model overlapping. When I've been updating the KA-50, I asked what people thought of removing the pilot model from the cockpit, and we decided to remove them. So maybe you could just remove the pilot model? It depends on what people would like to see. I suppose it could be controlled from the eech.ini whether the pilots are in the cockpit or not. I don't any other sims that have this.
On the exterior of the Comanche, there's something happening with the surface smoothing at various camera angles. Sometimes it's smooth, and sometimes it's not. Have you enabled smoothing on all of the surfaces?
This is also more apparent on the external Blackhawk model.
On all the models, are there LOD versions of them? I zoomed out on the external view, and used Alt L to change the LOD detail, but couldn't see any changes in the external models. I'm using version 1.16
Last edited by messyhead; 07/13/1910:43 AM.
#4482640 - 07/13/1910:55 AMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
I have finished the work in the living room and also my HTPC is running. I will do some work at the KA-50 cockpit internals now at the evenings again.
I have still a lot of work, cause now as my first "modern system" the HTPC is running (Phenom II 955 - Geforce 1030GT) I came across a new problem. Nearly two-thirds of my games aren't able to run anymore. As far as I could find out at the web, it seems to be a driver problem with the latest NVidia and perhaps also with AMD/ATI drivers. They almost nearly droped all support for DirectX 9.
Now many games of my Steam and GOG list do not start anymore. Same goes for my CD/DVD game-collection. They do all crash with a DirectX error.
As I found out reading in many forums, I'm not the only one with this problem. Many NVidia and AMD users have reported of such problems. They are all very annoyed, cause you still can buy many DX9 games at Steam, GOG, Origin etc. So if this could not be fixed, you have to use an extra DX9 retro PC to play your "old" games which use DX9.
I already built a retro machine to play my games of the W9X to XP era and now you have to built another machine for even playing DX9 titles, are they crazy!
If things go on this way further, I really will give up with my hobby. I understand that new technologies not always totally backwards compatible, but this looks more like they don't want you to run older titles anymore. But you can still buy them online and still the most titles you can buy are DX9.
P.S: And there is no more option to get older or legacy driver at the NVidia page anymore. Only a few are still able for download! What's this!? Now you have to download all drivers before they aren't up to date anymore and save them at a harddrive for the future, cause one year later you won't be able to get them anymore
Wow, I don't know what to say about the driver issues. I have an older nvidia card in my computer right now, the driver seems to mostly work. I have a AMDRadian card I could swap it out with though if it bugs me too much. I know that one works.
#4482661 - 07/13/1903:30 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
wow Viper , I just read your post now, you #%&*$# kidding me?now I have also an old card and did not know it, after all it is a crime.for 30 years everything was compatible, and suddenly it is not? wtf?
Last edited by BANITA; 07/13/1903:30 PM.
#4482664 - 07/13/1904:08 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
I found a solution!!! Just copy the files of this fix directly to the game folder for the game which isn't able to run anymore. Look at the description on the page that has the download available.
This way I'm now able to run old DX9 games and even games that are using DX8 on my 1030GT.
P.S:
And also you always need to install the last DirctX9 version which is from May 2010, cause since Win 7 DX9 is no more a part of the OP-system. Those are compatible with 64bit also. I have also additionally installed the DX9 pack from Sereby, the guy which made the AIO runtimes pack. This alone fixed all problems till the Geforce 600 series. For later Geforce you need also the above mentioned fix.
Thank you for the detailed report. It will be very helpful because it will be explained in the image.
First of all, the cockpit pilot has not been fixed. Because I extinguished the pilot when I flew, I did not fix it.
I have not made any LOD models. However, I adjusted the distance with LWS to make it less uncomfortable. (The distance of the LOD2 model has been increased.)
Although it is model smoothing, I did not thoroughly carry out the smoothing (it started from the US military helicopter) at the beginning of production. Because in my game screen the non-smoothed surface also looks smooth.
However, I found that even if the surface looks smooth in my game, the surface does not look smooth on other people's game screens. I will start to fix RAH 66 and UH 60, but I will reconsider other aircraft.
Please let me know if you find a problem again. (It does not matter if there is no picture)
#4482783 - 07/14/1903:32 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
I think we need normal lod less detailed models,because i saw big drop fps when look at airport with many helos. I dont know how make properly working lod.
Last edited by BANITA; 07/14/1903:33 PM.
#4482788 - 07/14/1904:23 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
It was a bother to drop FPS extremely in the scene of the airport and landing ship. If there is a possibility that can be solved by the LOD model, I may work on it.
Red Army helicopter production will be suspended, but priority is given to correction work.
#4482917 - 07/15/1905:06 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
Of course it is possible Put the wind sensor on my worklist to put it on the A64A.
The wind sensor is located beside the engine. Actually, the wind pressure of the rotor makes various movements, In my model, the angle is upward when stopping and hovering The angle is horizontal during cruise There are only two types of movement.
#4483010 - 07/16/1905:20 PMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
I really like the updated models, they add much more detail to the game. I'm going to try and go through each of them to test them out, and I'll create a separate post for each model.
#4515612 - 04/10/2009:23 AMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
Pilot's right hand missing Pilot's left hand not on collective Weapon indicator texture - issue with it appearing darker than the surrounding
Co-pilot, some issue with the hands
Action cam shots - various cameras out of position, and one shows pilot model inside the seat
External:
Nose and tail needs smoothing of the texture or model Shadow is translucent in places - I'm not sure if this is a desired effect, but other models have a solid shadow. If it's desired, then probably not an issue.
#4515613 - 04/10/2009:25 AMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
Not for each model maybe (there are a lot), but for type - like US ground units pack, CIS ground units pack etc. how it was originally, before combined into modpack. I understand such way is easier for the author, but other people may wish to release their own mods, that will be not overwritten by each modpack update. I see now - you are not about releasing, but issues listing
if you, or Rapota himself, will work with scenes, please check LODs - flying in Poland with this pack installed and FPS is really drop from time to time (even outside of airfields), I suspect LODs distances increased too much or disabled completely (just a guess, have no time to investigate)
Last edited by thealx; 04/10/2009:32 AM.
#4515614 - 04/10/2009:25 AMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
I couldn't see any change for the LOD when using ALT L to change the LOD level. The models looked to stay the same level of detail at any setting and distance.
#4515616 - 04/10/2009:32 AMRe: rapota EECH All MOD PACK 2019v1
[Re: thealx]
Not for each model maybe (there are a lot), but for type - like US ground units pack, CIS ground units pack etc. how it was originally, before combined into modpack. I understand such way is easier for the author, but other people may wish to release their own mods, that will be not overwritten by each modpack update.
if you, or Rapota himself, will work with scenes, please check LODs - flying in Poland with this pack installed and FPS is really drop from time to time (even outside of airfields), I suspect LODs distances increased too much or disabled completely (just a guess, have no time to investigate)
I agree, it would be better to be separated out. I want to concentrate on my Blackhawk cockpit, and helping fix any bugs in 1.16.1 that I can. So I might not be able to help fix this pack. If Rapota isn't available though, I could probably quickly separate them into the different packs as before.
#4515618 - 04/10/2009:42 AMRe: rapota EECH All MOD PACK 2019v1
[Re: rapota]
Waiting for Rapota's comeback, all the war paints i've made for his apache and some others features such camo for pilots and infantry, tads textures, agm114f interim hellfire gwut and textures.
Waiting for Rapota's comeback, all the war paints i've made for his apache and some others features such camo for pilots and infantry, tads textures, agm114f interim hellfire gwut and textures.
great! can you please fix some issues, then I'll test it and mark as released: 1. select category 2. add at least several images (under categories list), feature image will appear in header but it's not required 3. repack files - all folders should be exactly in same hierarchy as game folder content ([archive root]/cohokum/[files]). remember, that installer extract archive content as-is automatically