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#4466023 - 03/17/19 08:02 PM Steel Division 2  
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Airborn
Some gameplay of the upcoming SD2 which has been delayed...



Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, EVGA GTX 1070ti 8GB, M.2 PCIe NVMe (x2) 480GB + 960GB SSD´s, LG 29" Ultrawide 21:9 monitor Logitech G13, G502, TM Warthog HOTAS, CH Pro pedals, TrackIR 5.0, Corsair Void Pro 7.1 USB.
Inline advert (2nd and 3rd post)

#4471378 - 04/21/19 12:37 PM Re: Steel Division 2 [Re: Red2112]  
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I've been playing on the Beta weekends. Me like.


Think Strategically, Move Tactically
#4475337 - 05/24/19 02:37 PM Re: Steel Division 2 [Re: Red2112]  
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Airborn
Great stuff incoming!



Pre-order Beta:
SD-2 Shop

Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, EVGA GTX 1070ti 8GB, M.2 PCIe NVMe (x2) 480GB + 960GB SSD´s, LG 29" Ultrawide 21:9 monitor Logitech G13, G502, TM Warthog HOTAS, CH Pro pedals, TrackIR 5.0, Corsair Void Pro 7.1 USB.
#4476774 - 06/05/19 12:57 PM Re: Steel Division 2 [Re: Red2112]  
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NooJoyzee
I'm following this one too. It's on the Wishlist!


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4480416 - 06/28/19 04:23 PM Re: Steel Division 2 [Re: Red2112]  
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It's out. Any thoughts from those who may have played it?

I've been playing wargames for decades, starting with Steel Panthers, and dozens more since. Most recently were War in the East and Decisive Campaigns: Barbarossa.

Through it all I maintain a high desire for wargames that are both tactical and strategic. This list is surprisingly short. Total War games are like this, and Close Combat as well. As much as Iike those series, both have their shortcomings, and mostly on the strategic side. The games I play that have excellent strategic sides, like say War in the East or Europa Universalis IV, have no tactical side at all.

Combat Mission is a game that screams for a strategic (or perhaps more accurately, operational) layer. I've been calling for it for years, since at least 2004 when CMBB was a thing. The value this would add to such a fine tactical simulator is hard to measure. But it won't happen, any time soon at least.

So this is why I had been looking forward to the release of Steel Division 2. The descriptions seemed to be right in this wheelhouse, an engaging tactical wargame with an interesting and fleshed out operational layer.

But sadly it appears they missed the target. From a review I read:

"Army General suffers from a frustrating, terrible interface and poorly-explained, poorly-suited mechanics. It does have a manual, but one so vague as to be unhelpful. Units are moved around the map and attack via an action points system, but that system can be baffling to understand because it's married to real-world measurements in kilometers and an invisible grid overlay, with no indication as to why a battalion can't attack enemies or why it's moving so slowly even though you’re sure it's on a road and not in the adjacent swamp. It's the worst kind of wargame design: rote and derivative, detailed where it doesn't need to be, abstracted where it hurts most.

The Army General mechanics even manage to throw off the tactical battles. Deployment phases are thrown out the window in favor of phases based on the position of the battalions on the map. (Which is finicky and frustrating, remember.) So sometimes you're stuck with no tanks, or no infantry, for half a fight. It's a bizarre choice for a game that otherwise prides itself on realism. Why would the recon group charge the German bunker line rather than wait 20 minutes for the tanks to show up? Worse, the AI is disastrously terrible at taking charge of allied battalions in these matches, turning from the otherwise-competent Skirmish partner into one that bull-headedly chooses a lane on the map and marches up it repeatedly. Also, you can't save during Army General battles, which can take an hour to resolve.


That's rather disappointing. Hopefully the devs listen and improve it. It has potential to be right up my alley, filling the gap I feel exists in wargaming. Or maybe just what appeals to me. I'll keep an eye on it, but I wanted to be knee deep in to it by now. But what I have read about it I'm no longer excited about it, and I feel I would be let down by the features of the game that most appeal to me. It seems that the skirmish and MP modes are good, but the single player campaign is poorly executed, and that's all I was interested in.

I also realize that most mainstream review sites have experience, expectations and paradigms that often don't mesh with mine, so hoping to hear thoughts from anyone here who may have given this game a go, in particular the campaign.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4480456 - 06/28/19 06:47 PM Re: Steel Division 2 [Re: Red2112]  
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Airborn
No I havent bought it yet, sort of waiting for it to get cheaper and if any bugs to be ironed.

Playing Deity Empires of which Iam enjoying quite alot, although it´s deep and still learning. As for wargames, aside from my boardgames, Iam playing Combat Command The Matrix edition, no fancy distraction and good gameplay. The Matrix edition is actually Combat Command 2 with both expansions.


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, EVGA GTX 1070ti 8GB, M.2 PCIe NVMe (x2) 480GB + 960GB SSD´s, LG 29" Ultrawide 21:9 monitor Logitech G13, G502, TM Warthog HOTAS, CH Pro pedals, TrackIR 5.0, Corsair Void Pro 7.1 USB.
#4481416 - 07/04/19 04:35 PM Re: Steel Division 2 [Re: Red2112]  
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NooJoyzee
Too bad, but thanks Red. No one eh?


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure

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