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#4468451 - 04/01/19 04:01 PM Re: Harpoon 3 scenarios for the PlayersDB [Re: Herman]  
Joined: Jun 2012
Posts: 24
aotino Offline
Junior Member
aotino  Offline
Junior Member

Joined: Jun 2012
Posts: 24
Los Angeles, CA
The 25th NEW Indochine Campaign Scenario

The Battle of Beagle Gulf

The Timor Sea
Northwest Australia / Indonesia / S E Asia
Darwin and the Beagle Gulf:

After holding out and maintaining basic operational functions, Darwin hopes to get the relief they need. Allied task groups approach to engage the Indochine naval blockade that has kept this northwest Australian outpost under siege.

The gamble, however, is whether the Indochine carrier that so vexed the defenders of Darwin is still lurking in the Timor Sea. For the Allies, maintaining a secure base at Darwin provides a staging area for future operations up into the Indochine underbelly.

This humble base, on the far edges of the Allied domain, is a very important key to striking at the Indochine beast. The enemy knows it, which explains why they've tried to break it; and we know it, which is why we must defend it and hold it at all costs.

Author: Alan Caso

This is the twenty fifth scenario written for ANW and HUE using the customized CasoDB. The scenario and database are bundled within the PlayersDB installation file due to its phenomenal popularity and ease of use.

Harpoon3.6.3 users can get the [color=DarkRed][b][u]Complete PlayersDB Harpoon 3.6.3 Library[/u][/b][/color]
Harpoon ANW users can get the [color=DarkRed][b][u]Complete PlayersDB Harpoon ANW Library[/u][/b][/color]
Harpoon HUE users can get the [color=DarkRed][b][u]Complete PlayersDB Harpoon HUE Library[/u][/b][/color]

[color=#000099][b]"Harpoon for Dummies" channel[/b][/color]

Inline advert (2nd and 3rd post)

#4480752 - 06/30/19 04:47 PM Re: Harpoon 3 scenarios for the PlayersDB [Re: Herman]  
Joined: Jul 2004
Posts: 1,927
Herman Offline
Herman  Offline

Joined: Jul 2004
Posts: 1,927
The 2nd NEW Harpoon scenario of the year!

[Linked Image]

15.0 Mining Mission

"The Russian economy, stressed by the demands of war, confirms its leaders' worst fears. Economists tell the Defense Council that unless the war is a short, victorious one, the economy will collapse."

Act III: Battle Chess

"Exhausted by the furious pace of combat and the horrific losses, both sides are forced to re-evaluate their basic strategies. Fuel and ammunition are being consumed at fantastic rates, confirming the most pessimistic peacetime estimates.

At sea, reinforcement convoys have become vital prizes, to be protected or destroyed. Soviet strategy did not anticipate a long war and made no plans for a sustained campaign in the North Atlantic. Now forced to do so, Soviet attack subs must operate at extreme range in an ocean ringed with hostile bases."

"Mines have always been an important method of slowing a naval force and restricting its movements. They have sunk their share of ships, but a mine's greater effect is the effort the enemy has to exert to continue his operations. A suspected minefield has to be investigated by specialist mine-hunting and -sweeping forces. Once the mined area is located, it has to either be swept or avoided. If the area cannot be avoided, the area is closed until it can be swept. Both sides expect the other to mine their ports and other restricted waters. How well they are prepared for that event is another story."

Duration: 24 hours

This scenario was inspired by the situation described in the "High Tide" compilation from Clash of Arms.This scenario was written for the PlayersDB

***** Flash ***** Flash *****

SSSSSS 010000Z24Jul88 SSSSSS

1.0 SitRep:

Even though the major portion of the Soviet Red Banner Northern Fleet has sortied from its bases, once a vessel has expended its ammunition, it has to return to port to re-arm. This is especially true for the vessels armed with the large, ship-killing surface-to-surface missiles such as the Oscar PLARKs, Kirov, Slava, and Kresta I RKRs and Sovremennyy EMs. The initial series of battles have caused much of the Soviet Navy to now need re-supply.

2.0 Intelligence:

Several Soviet ships have been photographed enroute to Murmansk.

3.0 Orders:

NATO high command orders the Northern Fleet port entrances to be mined. One such field is the inlet leading to Murmansk.

Penetrate Soviet waters and lay a minefield of twenty Submarine-Launched Mobile Mines (SLMM). Withdraw from the area without being detected. Do not engage Soviet vessels within 10nm of the mined area to avoid drawing attention to your presence on a mining operation. It will take 1 hour within the mine area to lay the weapons.

The French submarine, Rubis, will be in support and is available to draw attention away from Providence.

4.0 Rules of Engagement:

Warning level Red, Weapons Free

Avoid engagement with Soviet vessels within 10nm of the mined area.

Special weapons NOT <<repeat>> NOT authorized. Report all first use of CBR weapons to NCA via Flash protocol.

SSSSSS 010000Z24Jul88 SSSSSS

***** Flash ***** Flash *****

Author: Herman Hum

15.0 Mining Mission
High Tide\Mining.SCN

Over 555 scenarios in a single package!

Harpoon HUE users can get the Complete PlayersDB HUE Library at:

Harpoon ANW users can get the Complete PlayersDB ANW Library at:

Harpoon3.6.3 users can get the Complete PlayersDB H3.6 Library at:

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The Harpoon 3 and ANW FAQ:


ScenShare Guidelines :

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it

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