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#4479772 - 06/24/19 07:35 PM WOFF ULTIMATE EDITION UPDATE to 4.24 Now Available  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
Polovski  Offline

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Joined: Mar 2003
Posts: 8,148
Hi guys,

V4.24 is available, useful if you have a VKB joystick that won't map.

In their infinite wisdom they add random spaces at the front or at the end of the stick name as reported to Windows.

That's the only change since 4.23

See here


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4479794 - 06/24/19 09:59 PM Re: WOFF ULTIMATE EDITION UPDATE to 4.24 Now Available [Re: Polovski]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
Senior Member
Fullofit  Offline
Senior Member

Joined: Nov 2014
Posts: 3,696
Ajax, ON
Thanks Pol for supporting even those infinitely wise devices. I’m glad I don’t have one of those.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4479909 - 06/25/19 02:22 PM Re: WOFF ULTIMATE EDITION UPDATE to 4.24 Now Available [Re: Polovski]  
Joined: May 2012
Posts: 737
epower Offline
Artless Aide-de-camp
epower  Offline
Artless Aide-de-camp
Member

Joined: May 2012
Posts: 737
Thanks, Pol for sorting this out.
No idea what VKB are thinking. Tested in game and it works now. Woohoo!

Attached Files Screwed up the bounce.jpgGonna leave a mark.jpgDFW did this.jpghangar smoking.jpgengine failure final.jpgFess of 20 Sqn.jpgSingle Alb dealt with.jpgDoomed DFW.jpgAlb 1.jpgAlb 2 attack above.jpgAlb 3 rolling.jpgAlb a.jpgAlb b.jpgAlb c Glider.jpgAlb d auger.jpg
Last edited by epower; 09/26/20 05:28 AM.
#4479934 - 06/25/19 06:03 PM Re: WOFF ULTIMATE EDITION UPDATE to 4.24 Now Available [Re: Polovski]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
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DukeIronHand  Offline
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Joined: Mar 2009
Posts: 7,532
High over the Front
This is a historical moment. The first OFF/WOFF patch ever where I am not frantically downloading it.
But thanks for saying exactly what it does Pol. Let’s me save my bandwidth for juicy WOFF goodness later.

#4479937 - 06/25/19 06:18 PM Re: WOFF ULTIMATE EDITION UPDATE to 4.24 Now Available [Re: Polovski]  
Joined: Jun 2005
Posts: 8,228
Trooper117 Offline
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Trooper117  Offline
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Joined: Jun 2005
Posts: 8,228
UK
Ditto...

#4479995 - 06/26/19 12:40 AM Re: WOFF ULTIMATE EDITION UPDATE to 4.24 Now Available [Re: Polovski]  
Joined: Mar 2011
Posts: 938
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 938
Can now confirm that ver. 4.24 runs beautifully on the Mac too (in Bootcamp) - set up should be fairly smooth in WineSkin too for those running it that way. One tip for those upgrading from a previous version to 4.24 on the Mac - if you are running the populated airfields mod (not the big one but the lighter, standalone variant of that mod), and before upgrading, go into OBDSoftware/WOFF/WOFFScenery/Facilities/Infrastructure in your current WOFF install and make a backup of the "Airfields" folder there, and place it somewhere safe. Make sure to do this while your populated airfields mod is enabled in JSGME.

Then, once you've disabled all mods and upgraded to ver. 4.24, enable your favorite mods again and open your upgraded version of WOFF, and load one or two quick combat missions.

If you see a dialogue box popping up which reads that "such and such an airfield xml file could not be populated," don't worry - simply quit your upgraded WOFF and copy over the "Airfields" folder that you backed up prior to upgrading - replacing the Infrastructure/Airfields folder in your current, ver. 4.24 (now modded) WOFF install. This should get rid of those could-not-populate airfield errors.

Other good news: with the upgraded shaders in ver. 4.24, terrain shadows may be run at the max. value of 3 - with no shadow flickering on AMD cards on a Mac. Also good is to double the cloud density/shadow values from about 3 to 6, with no noticeable impact on frame rates.

Further info.: Neither SweetFX nor ReShade work on the Mac in Bootcamp on ver. 4.24 of WOFFue, but the stock shaders are quite impressive on their own. A newer version of SweetFX (if it's still being updated...?) might work in the future. Also, the good old "EnhancedCockpitView.20170127" JSGME-enabled mod recommended by Panama Red and that I've been using as late as the ver. 4.18 update of WOFFue to squeeze out a few more frames per second is not compatible with ver. 4.24 and the new shaders. Fortunately it's no longer needed - frame rates seem on par in ver. 4.24 with rates using the cockpit view mod loaded into ver. 4.18.

Couple of pics. below of ver. 4.24 working smoothly on the Mac.

Happy flying,
Von S smile2


Attached Files Shot06-24-19-19-38-51.jpgShot06-24-19-20-40-48.jpg
Last edited by VonS; 06/26/19 05:30 AM. Reason: Added some info.

~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~

Moderated by  Polovski 

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