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#4479430 - 06/22/19 09:30 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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Yeah, if there's a co-pilot, then they can stay for decoration. Might just remove the animations from them. I planned to do that with my blackhawk, and use a new figure model if I could find one.

#4479433 - 06/22/19 09:42 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Bavaria, near Munich
Yes the animations were really a bit scarry biggrin

You never did know what kind of drugs your copilot consumed before the flight screwy biggrin


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4479435 - 06/22/19 10:44 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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BANITA Offline
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You can change him face texture to face your ex,and will be more scared biggrin

#4479439 - 06/22/19 10:59 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Yes, maybe I can also add the shopping list to some place in the cockpit, that always remembers me what I still have to handle after the flight biggrin

Last edited by Viper1970; 06/22/19 11:00 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4479495 - 06/22/19 04:57 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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I've got the main needles and the ADI in the cockpit scene now, just need to sort out the code for them.

I'm puzzled by how unfinished this cockpit was and was added to the game. We should make sure we do some quality control on mods from now on.

#4479500 - 06/22/19 05:09 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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BANITA Offline
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This was Soczkiens first cockpit, and first steps everybody used to learn wink

#4479503 - 06/22/19 05:23 PM Re: KA-50 AIO Reloaded [Re: BANITA]  
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messyhead Offline
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Originally Posted by BANITA
This was Soczkiens first cockpit, and first steps everybody used to learn wink


I know it was, and I'm not taking away from what he did.

Just that we should, as a group, try to make sure things are finished off. My blackhawk is flyable, but not finished, which is why I've not included it yet.

#4479566 - 06/23/19 08:21 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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Got the main needles in the cockpit working now, I just need to adjust their rotation scale to match the dials. I need to scrub up on my maths to work out the radians biggrin

The main ADI is in place, but it's not working yet for some reason. And the fuel needle isn't working so far.

I should hopefully get these working today, if I have time.

Attached Files IMAGE008.jpg
#4479567 - 06/23/19 08:28 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Wow Messyhead!! Great work!

Just seen yesterday, that I never finished the collective for the KA-50 pit. I also wanted to make some switches and a texture to it, but in the whole chaos at the end of my time in my old flat, I totally missed that.

Last edited by Viper1970; 06/23/19 08:28 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4479570 - 06/23/19 09:02 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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BANITA Offline
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Wow you are fast messy smile
Viper what your cockpit is final lwo? Combined?
On screen messyhead front nose and pitot pipe looks too much in right side?

#4479571 - 06/23/19 09:16 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Bavaria, near Munich
I also made a new external model of the KA-50. The one with the two sensor balls in the nose. The whole pit and the pits cabin was built to match that model.

I think it all must be in the zip-file I loaded to dropbox.

The photo isn't a real exact match of my model. I must look for the photo I used as a template two years ago.


Attached Files Kamov_Ka-50_in_Moscow.jpgKA-50-Viper-01.jpg
Last edited by Viper1970; 06/23/19 09:20 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4479572 - 06/23/19 09:31 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Bavaria, near Munich
Ok its the night hunter version. I only found that picture of a russian model-kit now. Must look for the photo of it again.

Attached Files KA-50-Night Hunter.jpg

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4479573 - 06/23/19 09:40 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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I'm using the model that Viper updated. I had to add the door in, as there was a door shaped hole biggrin

Most of the hard work for the needles was done when i worked out how to get them in the Havoc. So it's quite easy for me now.

The hard part is working out the rotation maths.

For example, the airspeed scale from 0 - 50 is different from 50 onwards. So the needle has to move at one scale up to 50, then a different scale after that. The calculations use radians, and I'm not sure how it works.

This is an example of the calc for the Engine RPM

Code
		float
			leng_rpm;

		leng_rpm = bound((current_flight_dynamics->left_engine_rpm.value), 0.0, 110.0);

		leng_rpm *= rad (305.0) / 100.0;

		search.result_sub_object->relative_roll = -leng_rpm;


It's the rad (x) / y part that I need to work out what effect it has.

#4479575 - 06/23/19 09:57 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Viper1970  Offline
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Bavaria, near Munich
Quote
I'm using the model that Viper updated. I had to add the door in, as there was a door shaped hole biggrin


Ah, now that you mention it, mhmm right there was something with the door also, that wasn't really ready frown biggrin

(we need some more emoticons here, especially the innocent whistling smiley wink )

Last edited by Viper1970; 06/23/19 10:03 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4479576 - 06/23/19 10:08 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Viper1970  Offline
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Bavaria, near Munich
P.S. I think I also made a door. There was something with a door animation and that was the reason I made a seperate door, but I really couldn't remember this clearly. There is an object called KA_50_DOOR.lwo and also a KA_50_DOOR.eeo in the model I made, but I must take a look at this all to remember it.

Last edited by Viper1970; 06/23/19 10:16 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4479596 - 06/23/19 02:40 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Javelin Offline
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Looking really great guys! Resurrecting your past work is really speeding things along.

#4479618 - 06/23/19 04:47 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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BANITA Offline
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I noticed that you made a texture 4096x4096, once the limit was 2048,any coder can confirm that now we can make such a large texture?i know that limit is for dx7, but no one has ever confirmed that you can do bigger now.Not will be cause slowdown?

#4479621 - 06/23/19 05:45 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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I'm not sure really. The texturing part is my weakness.

#4479623 - 06/23/19 05:48 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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BANITA Offline
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but should be info the maximum texture size in the source code?

#4479655 - 06/23/19 09:35 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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I'm not sure, I've not looked into the code that does the graphics at all. I tried once, and found it too complicated to get my head round.

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