#4476162 - 05/31/19 12:45 PM
WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
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Polovski
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Hi Guys, A new update to V4.23 is available. Only a couple of extra fixes but quite important to install this. Please see the Sticky Post
Last edited by Polovski; 05/31/19 12:47 PM.
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#4476192 - 05/31/19 05:01 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: Polovski]
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Trooper117
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#4476195 - 05/31/19 05:19 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: Polovski]
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Joined: Dec 2014
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HarryH
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Hi Guys, A new update to V4.23 is available. Only a couple of extra fixes but quite important to install this. Please see the Sticky Post Was rather hoping the fix to get the Mission Editor working again was on your side, but looks like it's not. Did you change the way mission files get parsed or something?
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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#4476245 - 05/31/19 11:34 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: Polovski]
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Joined: Dec 2014
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HarryH
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There are new elements in the mission, I am sure JJJ can see those when he looks. We don't fix or make the mods sorry too much to do!
Thanks Pol. Much appreciated.
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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#4476246 - 05/31/19 11:36 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: OldHat]
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HarryH
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Thank you for the free plane and big update.
Manual editing of mission files still work as I am able to insert my moded plane, change waypoints, formations, weather, time, etc... in the campaign without any problems.
... directly editing the .xml file, yes. I've just grown dependent on the ME's ability to enable BB's custom clouds / weather as well as set the BT mod. Not to mention the pilot backup feature has save me more than once
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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#4476272 - 06/01/19 12:41 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: gaw1]
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JJJ65
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Pol.........there are a bunch of mods and shuffling them in and out via JGSME is easy enough.....but with these new patches are there mods we DON'T need to fuss with any more? ...Things you may have incorporated already that would make activating some mods redundant if not deleterious?.... Thx That question should be addressed to mods authors, not to OBD. As Pol stated, they are not responsible for any mods update/incompatibility issues or obsolescence.
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#4476281 - 06/01/19 02:12 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: Polovski]
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Robert_Wiggins
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BWOC Survivor!...So Far!!
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Gaw1
In response to your question and on behalf of many modders let me try to explain our position.
1) It is often not evident to the modders all of the changes OBD makes to their updates. Often times they use generic comments such as "improved shaders". What exactly changed in the shaders is not always known to us. A modder would then have to test his mod against the base software and try to identify whether or not his mod is redundant or not.
2) sometimes a modder stops contributing and is no longer available to alter his mods when necessary.
In summary, it is generally adviised that the user test the OBD updates with all mods deactivated and then begin to add them back one at a time to compare the results. If it looks good to you then keep it active.
I suspect most modders who are still active, will be testing their mods on all the new releases and making changes where they feel it is necessary, but keep in mind that it is a tedious search and compare process because we are not privy to all of the details that go into OBD releases.
I hope that helps explain the situation some.
Best Regards
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4476283 - 06/01/19 02:24 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: gaw1]
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Joined: Dec 2014
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HarryH
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Pol.........there are a bunch of mods and shuffling them in and out via JGSME is easy enough.....but with these new patches are there mods we DON'T need to fuss with any more? ...Things you may have incorporated already that would make activating some mods redundant if not deleterious?.... Thx BTW... "deleterious" - great word, Gaw!
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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#4476288 - 06/01/19 03:05 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: Polovski]
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JJJ65
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@Robert thx for your explanation. Very well explained. @HarryH I suppose texture/scenery changes will be contained in prepared addon. At least I did not find any scenery/texture changes in 4.22 update.
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#4476296 - 06/01/19 04:32 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: Polovski]
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Joined: May 2001
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Panama Red
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HarryH: Unfortunately the newest ground textures from the latest patch is dated from February 2018, so I do not know what new ground textures he is talking about ???
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4476323 - 06/01/19 08:02 PM
Re: WOFF ULTIMATE EDITION UPDATE to 4.23 Now Available
[Re: Polovski]
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Joined: Dec 2014
Posts: 1,340
HarryH
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Hmm, here's Pol's response from the other thread...
"Well put it this way, if you use the mod it will replace the new scenery.
Rivers mod no idea, maybe when the patch comes out, try it using JSGME and see if it's what you want. But we do not test mods or keep track, that's unreasonable to ask."
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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