#4475763 - 05/28/19 10:25 AM
Re: A new convoy
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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I'm taking a somewhat different approach now that I've had time to figure out some things. The results is that I now have a perfectly rendering multi-part carrier.
Note that I combined the three hull sections into one and deleted the lower deck TMOD completely. There were simply too many little R/S issues to overcome with the original model set. I've lost a little bit of detail but hardly noticeable.
The sequence in the tardata file is:
1 - Low tower 2 - Mid tower 3 - High tower 4 - Flight deck 5 - Hull
I've also removed the gun turrets from the low tower, to be replaced with the targetable ones that I already have on the existing carriers.
I finished mapping a number of elements which were still set to 0,0.
Finally, I added bow waves and a wake graphic to the hull section.
Of course, this will be only for my static ship fleets, not for the MGO's since I've removed the guns and we decided that adding the gun TMODs to the MGO's would be too difficult.
I will probably have to move the add-on gun turrets a bit since it looks like they are situated in a different location on the Island structure.
Then I still have to look at the Hornet and the Yorktown models before editing the target set to use the new models.
In any case, this is a very nice upgrade from the old one piece models. Credit goes to Moggy for taking the time to put these models together.
PS - I might take a shot at re-sequencing the deck cargo/ freighter R/S issues too since it's obvious that this is important when setting up stacked TMODs.
Last edited by Rotton50; 05/28/19 01:42 PM.
Heck, even paranoids have enemies.
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