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#4477348 - 06/09/19 10:17 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Javelin Offline
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Hi Banita, Thanks for the compliment! I was thinking of reworking the Blackshark so all the instruments work and the navigation map and targeting screen are exportable to my second monitor like they're supposed to be. Neither screen is exported as an MFD. I have a very simple cockpit at home, with two instrument displays and a ring of programmable buttons around each display. If you guys redo the 3D models, I can redo the gauges and instruments so they work. DCS shouldn't have the only functional Blackshark around, ours should be working too.

I don't really like doing the 3D modeling though. I don't really want to come home and do the same thing I have to do all day at work.

The Mi-28 also only exports the targeting screen, and I'd like to add a gauges screen to the MFD export function. If somebody wants to redo the Mi-28 cockpit, I'd like to see the Mi-28N Night Hunter cockpit. The data screens are basically already done for the KA-52, all I'd have to do is figure out where the code is and copy it over into the Mi-28N. That's a lot easier than programming it from scratch. The same goes for updating the Mi-24 to an Mi-35. The Mi-24 doesn't export the MFD map screen either even though it's half-way implemented in the code. It needs a gauges screen exported as well. Adding in the gunner's monocular view shouldn't be too hard either, since we already have code to do that on the Apache to work from.

Adding another helo like the Blackhawk is more challenging. I'm not sure what that would take, adding a new helo onto the selection screens.

Last edited by Javelin; 06/09/19 11:09 PM.
#4477432 - 06/10/19 01:39 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Javelin,

that's great to hear that you want to make the gauges, MFD's etc. useable to an external monitor. I'm also building a homecockpit since many years now. Sadly I had to stop working on it the last two years, cause of some changes in my life, but now about September to October this year I'm back on it again.

Here is an old link to the project at SimHQ. Not much changed the last two years, except a new computer system and some minor upgrades. There is still plenty of work to be done.

http://SimHQ.com/forum/ubbthreads.php/topics/4356848/universal-cockpit-project-1#Post4356848

http://SimHQ.com/forum/ubbthreads.php/topics/4319086/universal-cockpit-project-2#Post4319086

Since those days I changed my decision to also use some of my good old simulators like Longbow Anthology, Janes Series etc. cause an additional retro system in the pit makes things much more complicated.

I'm going to make it useable for DCS, BMS, Strike Fighters Project 2, EECH Allmods, FSX, Steel Beasts Pro PE, Dangerous Waters and ARMA 2 & 3 (SB Pro PE and Dangerous Waters only useable from the WSO-Backseat which is more flexible with the input controls). For DCS, BMS, EECH Allmods and FSX I want to have working instruments and MFD's. For the rest simple input with keyboard emulation for switches, dials etc. is enough.

Last edited by Viper1970; 06/10/19 02:08 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477437 - 06/10/19 02:01 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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P.S:

I think Messyhead knows how to add a new helicopter to the selection menu, cause he had done it with his Blackhawk.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477459 - 06/10/19 04:50 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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BANITA Offline
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it's not so simple Javelin.All cockpits are "modern" dx9 lighting etc.Only mi28 is old bugged dx7 cockpit, has non editable position and size mfd.
Firstly you need "copy" ka52 to mi 28 that he would have all the things from dx9. and you could edit mfd position.I think its no simple, and need work in lightwave and code, what you dont like this;)
Dont know whatyou saying about monocular view mi24, now mi24 has monocular view in 1.16 and much better in 1.15.4.

#4477524 - 06/11/19 02:12 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Javelin Offline
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Wow, nice cockpit hardware Viper1970. I'm more on the other end of the scale, just an extra monitor with the MFD's and the Cougar F-16 button frames and a nice joystick. I have lots of medieval weapons and armor in my home office, so a full blown fighter/helo cockpit just doesn't quite fit in with the decor. I'm an armorer as well, hence the helm avatar.

I'll dig into the MFD code on different helos and compare the code, then I'll know what I can and can't do with the screens that aren't exporting. It may take some work, but I think I can probably get them all working the way I envision them.

On the monocular view, I was really commenting on having a gunner's cockpit with the sight right there in front of you and being able to swap to the sight view from there. You say the 1.15.4 view is better? Can you show me? I don't have 1.15.4 on my computer. I do have 1.16.1 for comparison. Maybe we can fix 1.16.1.

Where is messyhead anyway? I would have thought he would be chiming in about now.

Last edited by Javelin; 06/11/19 02:13 AM.
#4477555 - 06/11/19 06:50 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Viper1970 Offline
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Javelin,

you can install both versions (1.15.4 & 1.16.0 Fix 1) at the same time. Here is an instruction how you could do it ( http://SimHQ.com/forum/ubbthreads.p...1-16-0-dual-install-tutorial#Post4383160 ). I think it could make things easier for research in code an how things already worked in 1.15.4.

1.15.4 also had a seperate gunner pit for the Mi-24 and a useable version of the Blackhawk. The cockpits of the Apache and the Mi-24 were clickable, don't know if other helos had that option too, cause for me personally it was not important to have clickable cockpits. I wanted to use my switches in the homepit itself.

AndyB is the only one I know of, who has made a fully functional cockpit for EECH-Allmods. He has modelled the RAH-66 Comanche with his homepit. He used a program called "MaxiVista" for the MFD extraction, but there is no way to get this software anymore. It was running with Windows XP.

He is also here at the forum from time to time, maybe we could ask him how he is managing the extraction now with the modern windows versions. I believe I have read something about, that he has upgraded his homepit system to Win 7 or 10, don't remember exactly. Sadly I had no time to deal with this problem the last two years and the time before I tried to get DCS, BMS and the FSX running at first, cause there is many information about homecockpit building for those simulators. After that I wanted to do the hard work and get EECH-Allmods running, but sadly this never happened.

It's really quiet here at the EECH thread. So sad I tried to get some guys working on it two years ago and for a short time it looks like Allmods will revive, but then it had become quiet again nope I also had no time to work on it the last two years, but I will come back again as soon as I'm finished the work at my new flat. I also will work alot at my homepit, but the rest of my time is reserved for EECH then. This great helo-sim is not allowed to die! There is nothing comparable out there! I hope sometime it could be the same for attack helos as Falcon BMS is for fighter jets.

P.S: The source code of 1.15.4 must also be available too, at least it was two years ago. Don't know if parts of the code are still useable with 1.16 but I think so. This could make things easier with adding helos, cockpits or some information about the instruments. But many things in the cockpits changed with 1.16 cause of the use of DX9 as far as I know.

Last edited by Viper1970; 06/11/19 07:21 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477558 - 06/11/19 07:43 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Viper1970 Offline
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I really can't do as much as other guys did for EECH Allmods, cause I couldn't do any coding only some 3D modelling I learned two years ago especially for EECH. My coding experience is mostly not enough to get things in my homepit correctly running, but I'm also trying to learn this a bit more biggrin

Regardless I hope I can help a bit with improving Allmods with the work I'm able to do.

Last edited by Viper1970; 06/11/19 07:45 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477564 - 06/11/19 09:00 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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BANITA Offline
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#4477582 - 06/11/19 12:52 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Gillingham
Wish I could help you guys. The only thing I can do is to test things biggrin Last time I spent some time making sure that the aH64 hi res cockpit textures were correct and it worked ok but this was based on someonelse's work (I just had to change things a bit) so again, not a skilled person but got some spare time now and then so if I can somehow help just let me know

#4477691 - 06/12/19 02:19 AM Re: Anyone still working on EECH-Allmods? [Re: BANITA]  
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Javelin Offline
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Fascinating Banita, I had no idea the guys had taken the Mi-24 that far. I can see where the code base is located, but with 102 commits, that's a LOT of code to go through to figure out what they did to the Hind avionics. It wasn't that long ago, 2014. The video at least shows me what they accomplished visually. I don't know if I have the time to take all of that on, though. I'm going to start with something simpler and see where it takes me.

#4477697 - 06/12/19 03:16 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Javelin Offline
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Looking at the attack director in the Mi-24, it looks like it slews left and right about thirty degrees and may pivot up and down a bit in addition to the collimator controls. The collimator dots are a manual range adjustment, then there is a wind speed and direction input panel. All of these feed into the gun aiming solution along with the aircraft's speed and direction. The Apache has an automated system to accomplish the same thing, but since it's a newer helicopter it's all computerized, as is the one in the Mi-28N Night Hunter. It would be a challenge to add all of these axes into the Mi-24 animations to allow full movement to the gunner, which is probably why they didn't attempt it. It might be easier to create a more periscope-like view without the moving attack director in the view, just the aiming sights.

Attack Director Demonstration Not sure what sim this is.

Just commenting on what I see in the videos. All of that aiming requires either autopilot, or altitude-hold to keep the gunship from plowing into things. Good thing that part is already done.

Last edited by Javelin; 06/12/19 03:24 AM.
#4477762 - 06/12/19 05:36 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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BANITA Offline
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Your movie is Take On Helicopters looks great but no dynamic campaign.

Clickable cockpits is 2- apache arneh avionics, new radar new pnvs new tads symbology, and thealx hind.
Maybe can you try to copy the cockpit 24 to 1.16? Without clickable buttons, only gunner and pilot.that would be a great new thing.

also the image of ka50 on the monitor is very unclear and you can not see anything. Maybe somehow it would improve visibility?
My free 2 cents, I'm happy that you're doing something here smile

Last edited by BANITA; 06/12/19 06:14 PM.
#4477852 - 06/13/19 03:07 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Javelin Offline
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Yes, no dynamic campaigns, no realistic physics either. I think it's also only multi-player, no AI.

I'll look at importing the Mi-24 gunner cockpit later, once I get more familiar with the avionics programming.

I also have visions of fixing the terrain engine, I hate the way EECH looks now, sharp straight lines in the terrain and at the water's edges. I programmed a terrain engine from scratch a number of years ago that was light years ahead of what we've currently got. It even had a Cobra attack helicopter in it with a simplified version of the physics. EECH has better physics. It had varied LOD terrain (more triangles where you need them, fewer where you don't) procedural map generation and terrain texturing, procedural scenery placement, a smoother-horizon 8-pointed sky box, and a continuously variable LOD (level of detail) renderer for the machinery. The last piece was the most innovative and complicated code I've ever done, it was based on research papers written at Columbia University for military flight simulators. No more 'popping' helos, tanks and buildings (not that EECH has this problem since their solution was low-triangle count scenery). Instead of just two or three LOD's like most modern sims, mine had thousands of LOD's all seamlessly transitioning as you moved closer or further away from the object. The mesh was reorganized so it would collapse one triangle at a time, all the way from 10,000 triangles down to 1 based on the importance of each triangle to the overall shape of the object. It looked really nice. No modern commercial sims have anything like this. Anyway...

All that will take time, though. One step at a time.

Last edited by Javelin; 06/13/19 03:26 AM.
#4477930 - 06/13/19 03:19 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Hey guys,

Is there anyway to fix the hesco barrier collisions?

Lots of the ai choppers are going around with damaged tail roters.

I backed up and deleted the farp directory and now everything is sweet but the dam farps look cat.

#4477936 - 06/13/19 03:59 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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BANITA Offline
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What version? 1.16 or 1.15?

#4477942 - 06/13/19 04:56 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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For 1.15.4 I made simply bigger Farps (the 3D model), so that the tailrotor collision couldn't happen.

Don't know on which of my HDD's the whole EECH modding is. Since the move I have no more plan where all my software is.

But it's not very complex. I needed an hour for it and had no experience in 3D before this. It was the first thing I made, cause I wanted to use 1.15.4 but there was this #%&*$# tailrotor collision bug.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477943 - 06/13/19 05:01 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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BANITA Offline
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Wow Javelin I thought you are good only in model flight, and here it looks like you can even do such things.Impressive.

#4478056 - 06/14/19 11:25 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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@ Banita

This is in 1.16

When you accept the mission the helo goes into a crazy 90 degree turn and blows its own tail roters off.

Lots of my mates stopped playing the sim over this one bug so it wud be nice to get it sorted out.

This is screwing up the ai choppers on most or all of the farps before the missions even begin.

Also noticed that the sim is running much smoother and better since removal of the farp directory...

#4478057 - 06/14/19 11:35 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Viper1970 Offline
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Does the tail rotor collision problem also exist in 1.16?

Didn't know that, cause I rarely used 1.16. I know of this problem in 1.15.X. If you enter a mission the helicopter is placed 90° wrong at the FARP which results in a collison of the tail rotor with the hesco barrier.

This happens mostly to larger helos like the Apache or the Mi-24. I simply made a bigger FARP with a larger hesco barrier arround, so that it doesn't matter how the helo is placed at the FARP at the begin of a mission. That totally fixed the problem in 1.15.

Last edited by Viper1970; 06/14/19 11:37 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478059 - 06/14/19 12:07 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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BANITA Offline
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BANITA  Offline
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Phoenix-its eat fps because much more details. In normal you have flat airports.you installed Poland map? This mod has newest farp ,maybe this help.

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