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#4472155 - 04/28/19 08:16 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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Ooops, I'd tidied away the new file by mistake, it should work now.

#4473228 - 05/06/19 11:36 PM Re: ChiefWH's Mods [Re: Lythronax]  
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Originally Posted by Lythronax
Originally Posted by ChiefWH
I think that the difference is in the model of gunsight (see attached). I don't know where I got the idea from but I have a feeling the 109E used the B type, I may be wrong and would appreciate if anyone knows otherwise.

Horrido from 1944 shows the gap, so does suggest that it may be the version of later in the war.


The 109 E-4 specifically used the Revi C/12D, which is a much earlier variant of the sight, which would have used a reticle approximately the same as the Revi 16D.

https://www.youtube.com/watch?v=RIkLk7uZygg


Whilst in-game I suddenly had a thought... and look what I saw (attached). I'll make the change to my 109 sight at some point soon.

Attached Files sight.jpg
#4473311 - 05/07/19 07:27 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Updated the 109's gunsight in the collective mod.

#4473741 - 05/11/19 02:59 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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New version 2.0 of the collective mod:

- Gear extend and retract sounds (internal only) are much less audible, so now only muffled clanks and thumps of them being released, being in place, and when locked up. (These are timed to fit with the actual wheel momvements, currently the Hurricane locked up lights come on too early)

- Gun sounds (internal Hurricane, Spitfire and 109) are very much muffled

- Hurricane and Spitfire sights toggle between on and off rather than multiple brightnesses.

http://SimHQ.com/forum/ubbthreads.php/topics/4465858/re-chiefwhs-mods#Post4465858

Last edited by ChiefWH; 05/11/19 02:59 PM.
#4473754 - 05/11/19 04:08 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Got it. Will try it out this coming week ChiefWH. Thanks you.

S!Blade<><

#4473821 - 05/12/19 12:51 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Littleowl Offline
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Hi Chief.
I've been using your mods since the beginning and have enjoyed them all. Have just installed the Collective mod and found that my onscreen Hud txt has become blue and the Tac txt has become black.
Is there anyway i could get it back to white please.
Sorry to be a bit picky.

#4473827 - 05/12/19 01:34 PM Re: ChiefWH's Mods [Re: Littleowl]  
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Originally Posted by Littleowl
Hi Chief.
I've been using your mods since the beginning and have enjoyed them all. Have just installed the Collective mod and found that my onscreen Hud txt has become blue and the Tac txt has become black.
Is there anyway i could get it back to white please.
Sorry to be a bit picky.


No that's fine. That should all be controlled by the UI.xml file, I'd already put a note in the readme about deleting that aspect if you wish, but essentially if you've already got the collective mod installed:

- Disable the collective Mod in JSGME

- Then in the Mod folder find this file: ChiefWHs_collective_vx.x\OBDW WingsOverTheReich\ui.xml then delete it.

- Now re-enable the Mod

It should now have the default user interface colours again, but the rest of the mod.

Let me know if that doesn't do it.

Last edited by ChiefWH; 05/12/19 08:51 PM.
#4473948 - 05/13/19 05:54 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Adger Online smile
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Thanks Chief for V2. Also thank you for your image mod pal. Great work cheers


"Vis unita fortior"

"United Strength is Stronger"
#4474449 - 05/17/19 11:05 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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Thank you.

I'd like some feedback if possible please...

..I don't particularly like the colour of the 109's gunsight at the moment. But I've seen various different colours in videos and games and I don't know what is authentic.

Does anyone know, or, what do people prefer.

Personally I like the lighter shades, a bit like I used to have it, so I'm thinking of changing it to be something like in the link below.

https://youtu.be/n2iNhNK1xSg

What does anyone who uses my collective mod think?

#4474473 - 05/17/19 02:16 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Polovski Online content
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Interesting in that video it's limited to a round shape and cuts off well before the edge of the square glass. It's like that in videos I have seen.
Maybe try to match the brightness in that, at least it's a real image to match. That's what I tried to do with the new British sight.




Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4474602 - 05/18/19 07:21 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Thanks,

I've put a new version of the collective mod up that has a new 109 gunsight file in it.

#4476326 - 06/01/19 08:13 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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New version of collective is up (v2.2), main change is flap operation sounds have been customised.

#4476371 - 06/02/19 12:04 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Nice one cheers Chief


"Vis unita fortior"

"United Strength is Stronger"
#4476586 - 06/03/19 06:28 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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Made some tweaks to the Hurricane sounds, still v2.2 but has been updated as of now.

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