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#4471260 - 04/19/19 11:20 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Polovski Offline
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Originally Posted by ChiefWH
Flight models


Again, thanks to whoever did the original wok on these, my dabbling has educated me on how difficult it is.[color:#CC0000][/color]


That would be me wink. Yes endless hours of fun and when you have it just as you like it, all you have to do it get the AI to fly it too.


BTW the Gunsights in 1.14 I made to more closely resemble this
https://www.youtube.com/watch?v=Blem3FlkaMc
Note the long lines.

I wanted it to fade though so hence what is in there.

Last edited by Polovski; 04/19/19 11:24 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4471299 - 04/20/19 09:14 AM Re: ChiefWH's Mods [Re: Polovski]  
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ChiefWH Offline
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Originally Posted by Polovski
Originally Posted by ChiefWH
Flight models


Again, thanks to whoever did the original wok on these, my dabbling has educated me on how difficult it is.[color:#CC0000][/color]


That would be me wink. Yes endless hours of fun and when you have it just as you like it, all you have to do it get the AI to fly it too.


BTW the Gunsights in 1.14 I made to more closely resemble this
https://www.youtube.com/watch?v=Blem3FlkaMc
Note the long lines.

I wanted it to fade though so hence what is in there.


That's really intersting on the gunsight thanks, I will most probably strip out the clipped gunsight next time I update.

Your AI is most capable it seems in coping with a few changes to surface areas and some tuning settings, pretty awesome really!

#4471639 - 04/23/19 08:28 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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Inspired by Polovski's 'infinity' sight evidence, I'm revisiting my 109 sight, some images attached of what it looks like so far. (not in the mod yet)

Attached Files AxisRevi1.jpgAxisRevi2.jpgAxisRevi3.jpgAxisRevi4.jpgAxisRevi5.jpg300m.jpg200m.jpg100m.jpg
Last edited by ChiefWH; 04/23/19 09:59 PM.
#4471648 - 04/23/19 10:58 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Lythronax Offline
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Originally Posted by ChiefWH
Inspired by Polovski's 'infinity' sight evidence, I'm revisiting my 109 sight, some images attached of what it looks like so far. (not in the mod yet)


Although this is isn't the best image, a small feature that hasn't been portrayed is the gap in the centre of the sight.

[Linked Image]

#4471649 - 04/23/19 11:21 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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I think that the difference is in the model of gunsight (see attached). I don't know where I got the idea from but I have a feeling the 109E used the B type, I may be wrong and would appreciate if anyone knows otherwise.

Horrido from 1944 shows the gap, so does suggest that it may be the version of later in the war.

Attached Files Revi_16.JPG
#4471656 - 04/24/19 12:09 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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Lythronax Offline
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Originally Posted by ChiefWH
I think that the difference is in the model of gunsight (see attached). I don't know where I got the idea from but I have a feeling the 109E used the B type, I may be wrong and would appreciate if anyone knows otherwise.

Horrido from 1944 shows the gap, so does suggest that it may be the version of later in the war.


The 109 E-4 specifically used the Revi C/12D, which is a much earlier variant of the sight, which would have used a reticle approximately the same as the Revi 16D.

https://www.youtube.com/watch?v=RIkLk7uZygg

#4471676 - 04/24/19 08:37 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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Do you have a source for the specification please? The video doesn't indicate an 109E and the ammo counters and video description suggest a later model.

I'm happy to put the version with a gap but need to see some evidence for it. There's a website that is dedicated to the 109 somewhere, I'll check that out myself sometime when I have time.

#4471678 - 04/24/19 08:48 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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This site for example suggests it was the B:

https://www.reflexvisier.com/revi16b

(It lists the other as being in the 110)

#4472024 - 04/26/19 09:23 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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New version of the collective mod is up. New 109 gunsight, (and removed my mod on the Hurri/Spit one so it is back to the new default game one).

#4472036 - 04/26/19 10:42 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Blade_Meister Offline
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ChifWH
1. is the older "Toned Down Houses" mod included in the newer "Drab buildings" mod or in the "Airfields" mod?
2. What folders would I eliminate from the "Collective mod" to get rid of the "Fm Changes" ? I am changing versions a lot and need to use the default sim for a while and then I add back in mods after testing is done and i don't want to have to delete these files every time I change.
And of course, Thanks for all you do ChiefWH! salute
S!Blade<><

Last edited by Blade_Meister; 04/26/19 10:51 PM.
#4472078 - 04/27/19 08:36 AM Re: ChiefWH's Mods [Re: Blade_Meister]  
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ChiefWH Offline
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Originally Posted by Blade_Meister
ChifWH
1. is the older "Toned Down Houses" mod included in the newer "Drab buildings" mod or in the "Airfields" mod?
2. What folders would I eliminate from the "Collective mod" to get rid of the "Fm Changes" ? I am changing versions a lot and need to use the default sim for a while and then I add back in mods after testing is done and i don't want to have to delete these files every time I change.
And of course, Thanks for all you do ChiefWH! salute
S!Blade<><


Hi,

There are no FM changes in the collective mod, they are listed seperately in their own post with individual links and mods so they can be kept seperate from everything else. So if you don't have the FM specific mods installed it shouldn't be a problem.

f you mean damage model changes whcih are in the collective mod, these can't be trimmed out because they are tied in with the convergence distance and tracer rate changes (are on the same file), also they are meant to compliment the changes in weapon damage and are a big part of the mod for me.

For the buildings, I no longer update or have the 'toned down houses' mod listed, because for my personal use I have replaced it with the 'drab buildings' one. The drab buildings one does tone down white houses, but also all other buildings that are on the same file and I realise this might be too much for the the taste of others to be of use. As long as OBD don't change the texture file for these buildings there should be no problem in using the old 'toned down houses mod' if you still have it.

The 'aircraft buildings' mod just changes some of the buidlings that have their own individual textures, these are seen in airfields, targets and I guess farms maybe because some are named as farm buildings. The airfields mod is really subtle compared to the drab buildings and is completely seperate to it and doesn;t affect any ofthe buildigns in the old 'Toned down houses' mod.

Hope that helps.

Last edited by ChiefWH; 04/27/19 08:37 AM.
#4472100 - 04/27/19 02:45 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Blade_Meister Offline
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Got it. Thanks very much ChiefWH. salute

S!Blade<><

#4472111 - 04/27/19 05:02 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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Have just added a couple of small mods into the collective mod.

#4472152 - 04/28/19 05:33 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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Blade_Meister Offline
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Hey ChiefWH, the link for the collective mod is not working Sir. 404 error. winkngrin

S!Blade<><

#4472155 - 04/28/19 08:16 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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Ooops, I'd tidied away the new file by mistake, it should work now.

#4473228 - 05/06/19 11:36 PM Re: ChiefWH's Mods [Re: Lythronax]  
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ChiefWH Offline
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Originally Posted by Lythronax
Originally Posted by ChiefWH
I think that the difference is in the model of gunsight (see attached). I don't know where I got the idea from but I have a feeling the 109E used the B type, I may be wrong and would appreciate if anyone knows otherwise.

Horrido from 1944 shows the gap, so does suggest that it may be the version of later in the war.


The 109 E-4 specifically used the Revi C/12D, which is a much earlier variant of the sight, which would have used a reticle approximately the same as the Revi 16D.

https://www.youtube.com/watch?v=RIkLk7uZygg


Whilst in-game I suddenly had a thought... and look what I saw (attached). I'll make the change to my 109 sight at some point soon.

Attached Files sight.jpg
#4473311 - 05/07/19 07:27 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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Updated the 109's gunsight in the collective mod.

#4473741 - 05/11/19 02:59 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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New version 2.0 of the collective mod:

- Gear extend and retract sounds (internal only) are much less audible, so now only muffled clanks and thumps of them being released, being in place, and when locked up. (These are timed to fit with the actual wheel momvements, currently the Hurricane locked up lights come on too early)

- Gun sounds (internal Hurricane, Spitfire and 109) are very much muffled

- Hurricane and Spitfire sights toggle between on and off rather than multiple brightnesses.

http://SimHQ.com/forum/ubbthreads.php/topics/4465858/re-chiefwhs-mods#Post4465858

Last edited by ChiefWH; 05/11/19 02:59 PM.
#4473754 - 05/11/19 04:08 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Got it. Will try it out this coming week ChiefWH. Thanks you.

S!Blade<><

#4473821 - 05/12/19 12:51 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Littleowl Offline
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Hi Chief.
I've been using your mods since the beginning and have enjoyed them all. Have just installed the Collective mod and found that my onscreen Hud txt has become blue and the Tac txt has become black.
Is there anyway i could get it back to white please.
Sorry to be a bit picky.

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