Join us today for the first Monday ARMA 3 action of May.
In addition to our regular mods, we've added Global Mobilzation. I'm not sure if we have any missions for it today, but it will be needed in the future.
Joined: Apr 2001 Posts: 121,473PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,473
Miami, FL USA
I'll be there tonight for sure.
Concerning the new DLC, do we need to go into the launcher and enable it or is it enabled by default when you install it?
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
Joined: Apr 2001 Posts: 121,473PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,473
Miami, FL USA
Originally Posted by saghen
You need to manually activate it in the dlc tab in the launcher.
Ok thanks. Will do that tonight.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
Even that short test revealed some things. We fired an anti tank missile and it's more realistic now. You use the sights to "steer it" and it flies through the air for several seconds weaving like a real one would. Also the vehicle steering is much improved. It's less sensitive and faster inputs through the mouse so you don't weave around in a straight line. The Map is beautifully done !
Joined: Apr 2001 Posts: 121,473PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,473
Miami, FL USA
I had fun as always. I'm looking forward to trying new missions based on the Cold War DLC.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”