I think that the difference is in the model of gunsight (see attached). I don't know where I got the idea from but I have a feeling the 109E used the B type, I may be wrong and would appreciate if anyone knows otherwise.
Horrido from 1944 shows the gap, so does suggest that it may be the version of later in the war.
I think that the difference is in the model of gunsight (see attached). I don't know where I got the idea from but I have a feeling the 109E used the B type, I may be wrong and would appreciate if anyone knows otherwise.
Horrido from 1944 shows the gap, so does suggest that it may be the version of later in the war.
The 109 E-4 specifically used the Revi C/12D, which is a much earlier variant of the sight, which would have used a reticle approximately the same as the Revi 16D.
Do you have a source for the specification please? The video doesn't indicate an 109E and the ammo counters and video description suggest a later model.
I'm happy to put the version with a gap but need to see some evidence for it. There's a website that is dedicated to the 109 somewhere, I'll check that out myself sometime when I have time.
ChifWH 1. is the older "Toned Down Houses" mod included in the newer "Drab buildings" mod or in the "Airfields" mod? 2. What folders would I eliminate from the "Collective mod" to get rid of the "Fm Changes" ? I am changing versions a lot and need to use the default sim for a while and then I add back in mods after testing is done and i don't want to have to delete these files every time I change. And of course, Thanks for all you do ChiefWH! S!Blade<><
ChifWH 1. is the older "Toned Down Houses" mod included in the newer "Drab buildings" mod or in the "Airfields" mod? 2. What folders would I eliminate from the "Collective mod" to get rid of the "Fm Changes" ? I am changing versions a lot and need to use the default sim for a while and then I add back in mods after testing is done and i don't want to have to delete these files every time I change. And of course, Thanks for all you do ChiefWH! S!Blade<><
Hi,
There are no FM changes in the collective mod, they are listed seperately in their own post with individual links and mods so they can be kept seperate from everything else. So if you don't have the FM specific mods installed it shouldn't be a problem.
f you mean damage model changes whcih are in the collective mod, these can't be trimmed out because they are tied in with the convergence distance and tracer rate changes (are on the same file), also they are meant to compliment the changes in weapon damage and are a big part of the mod for me.
For the buildings, I no longer update or have the 'toned down houses' mod listed, because for my personal use I have replaced it with the 'drab buildings' one. The drab buildings one does tone down white houses, but also all other buildings that are on the same file and I realise this might be too much for the the taste of others to be of use. As long as OBD don't change the texture file for these buildings there should be no problem in using the old 'toned down houses mod' if you still have it.
The 'aircraft buildings' mod just changes some of the buidlings that have their own individual textures, these are seen in airfields, targets and I guess farms maybe because some are named as farm buildings. The airfields mod is really subtle compared to the drab buildings and is completely seperate to it and doesn;t affect any ofthe buildigns in the old 'Toned down houses' mod.
I think that the difference is in the model of gunsight (see attached). I don't know where I got the idea from but I have a feeling the 109E used the B type, I may be wrong and would appreciate if anyone knows otherwise.
Horrido from 1944 shows the gap, so does suggest that it may be the version of later in the war.
The 109 E-4 specifically used the Revi C/12D, which is a much earlier variant of the sight, which would have used a reticle approximately the same as the Revi 16D.
- Gear extend and retract sounds (internal only) are much less audible, so now only muffled clanks and thumps of them being released, being in place, and when locked up. (These are timed to fit with the actual wheel momvements, currently the Hurricane locked up lights come on too early)
- Gun sounds (internal Hurricane, Spitfire and 109) are very much muffled
- Hurricane and Spitfire sights toggle between on and off rather than multiple brightnesses.
Hi Chief. I've been using your mods since the beginning and have enjoyed them all. Have just installed the Collective mod and found that my onscreen Hud txt has become blue and the Tac txt has become black. Is there anyway i could get it back to white please. Sorry to be a bit picky.