The hit bubbles where reduced because of programming in convergence?
Doesn't that defeat the purpose?
No. With 1.2 versions the bullets fired from wing guns effectively fly parallel and are well spaced when they reached the target. Convergence was the first public request when we got the source code, so it has been in the 1.28 series from the beginning. It allows several bullets to hit the same point, creating much more damage than a single one. The original hit bubbles were large, giving the chance of more than one of the parallel moving bullets to hit. With convergence they allowed even more bullets to hit, and the game became a turkey shoot. That is why the sizes of the hit bubbles were reduced.
I'm still find the hit bubbles too small, like if i'm shooting at a wing, nothings coming off it. (I'm doing this with friendly bombers as im using the keyboard), but its clear the bullets are going in the same space as the wing portion of the target, just no particles or indication of a hit. This is outside of the engine locations.
Is there a diagram of the updated hit bubbles existing anywhere?
From what I can tell the level of difficulty maybe too highly set. Realistic Gunnery or whatever its called. In EAWv1.2 it changes the hit location bubbles to make it harder or more difficulty. in 160 (I take it 140 and earlier as well?) it seems the same.
This has always been a concern of mine for game play since I read about hit bubbles being changed or not being able to collide with another plane.
I can hit an engine or center mass, that's about it though. I'll play test more to see what the settings are doing....