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#4467508 - 03/26/19 03:12 AM Re: Can't kill a thing [Re: MrJelly]  
Joined: May 2015
Posts: 1,122
MarkEAW Offline
Member
MarkEAW  Offline
Member

Joined: May 2015
Posts: 1,122
Originally Posted by MrJelly
Quote
The hit bubbles where reduced because of programming in convergence?
Doesn't that defeat the purpose?


No. With 1.2 versions the bullets fired from wing guns effectively fly parallel and are well spaced when they reached the target. Convergence was the first public request when we got the source code, so it has been in the 1.28 series from the beginning. It allows several bullets to hit the same point, creating much more damage than a single one. The original hit bubbles were large, giving the chance of more than one of the parallel moving bullets to hit. With convergence they allowed even more bullets to hit, and the game became a turkey shoot. That is why the sizes of the hit bubbles were reduced.



I'm still find the hit bubbles too small, like if i'm shooting at a wing, nothings coming off it. (I'm doing this with friendly bombers as im using the keyboard), but its clear the bullets are going in the same space as the wing portion of the target, just no particles or indication of a hit. This is outside of the engine locations.

Is there a diagram of the updated hit bubbles existing anywhere?

From what I can tell the level of difficulty maybe too highly set. Realistic Gunnery or whatever its called. In EAWv1.2 it changes the hit location bubbles to make it harder or more difficulty. in 160 (I take it 140 and earlier as well?) it seems the same.
This has always been a concern of mine for game play since I read about hit bubbles being changed or not being able to collide with another plane.
I can hit an engine or center mass, that's about it though. I'll play test more to see what the settings are doing....

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#4467544 - 03/26/19 11:09 AM Re: Can't kill a thing [Re: brucesim2003]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
FWIW, I do a lot of in game testing when I'm building new planes for inclusion in the 1.6 inventory.

The testing includes shooting at my own side's planes to see how the new plane's damage model is performing as well as actual intercepts and dogfights against various enemy planes. So I can say with some confidence that the balance between gun power, hit bubble size and damage models are pretty darn good.

To tell the truth, we haven't had many complaints from either offline or online players when it comes to any facet of the flight models.

That said, I encourage players to come forward with any concerns or input they may have.


Heck, even paranoids have enemies.
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