...where the work seemed mainly to consist in ferrying about groups of bored-looking but heavily-armed people who seemed to speak only Spanish - Cubans, apparently...
I still have M1TP2 on the Vista HDD I moved from my last PC and when I run it, I get some psychadelic colours in menu text and in-game, on horizon textures, but I may be able to get it working again if I re-enable the Glide wrapper and apply some other fixes - there's a thread here somewhere about getting it to run, and getting past the end of mission CTD. I had it running in Vista, including the extra mission which sort-of enabled you to play OPFOR.
SABOW is a lot less expensive than SB Pro and the former has dynamic campaigns as well as single and training missions and considerably better visuals, the limited number of playables being SABOW's main limitation, and the theatres don't include the classic WARPAC- NATO one most players would likely prefer. Crew voices are not localised either so everybody speaks Russian (or is it Ukrainian?). No news broadcasts or other trimmings and the battle resolution mechanism is quirky, happily awarding you a defeat if you smash inferior forces for example. But SABOW's a very capable tank and all arms combat sim, considerably harder to learn than M1TP2, in part and not unlike SB, since you need to learn at least the basics of the very sophisticated wargame/combat team command interface, which is much the same as Graviteam Tactics Operation Star...
...but considerably more capable and more realistic than Microprose's classic...
I still have M1TP2 on the Vista HDD I moved from my last PC and when I run it, I get some psychadelic colours in menu text and in-game, on horizon textures, but I may be able to get it working again if I re-enable the Glide wrapper and apply some other fixes - there's a thread here somewhere about getting it to run, and getting past the end of mission CTD. I had it running in Vista, including the extra mission which sort-of enabled you to play OPFOR.
SABOW is a lot less expensive than SB Pro and the former has dynamic campaigns as well as single and training missions and considerably better visuals, the limited number of playables being SABOW's main limitation, and the theatres don't include the classic WARPAC- NATO one most players would likely prefer. Crew voices are not localised either so everybody speaks Russian (or is it Ukrainian?). No news broadcasts or other trimmings and the battle resolution mechanism is quirky, happily awarding you a defeat if you smash inferior forces for example. But SABOW's a very capable tank and all arms combat sim, considerably harder to learn than M1TP2, in part and not unlike SB, since you need to learn at least the basics of the very sophisticated wargame/combat team command interface, which is much the same as Graviteam Tactics Operation Star...
...but considerably more capable and more realistic than Microprose's classic...
Ahh, that M1A1 interface takes me back. I like a good NATO v WARSAW "speed bumps" scenario and also love the RTS element that comes with most ground combat sims.