Recently, there was some discussion about the great number of T-Mods contained in EAW2015, so I've been using it as my main theatre in 1.6. While trying out some of Ray's planes from his package, specifically the FW190A8 and the P-38H, I got the cockpit-view anomalies apparent in the attached screenshots. Now, they only happen when I changed plane using the 'J' key and only every second change, in the following sequence: Yes, No, Yes, No...
I tested further and it has nothing to do with Ray's new planeset. It happens with planes from other planesets and doesn't happen with any planeset in other theatres, so it does seem specific to ETO2015. Ray suggests it might be related to the exec. I use SagginB's High-Res textures in this theatre, but I can confirm the bug also with the default textures. I can also confirm that it remains even when I disable all extra mods that I use (I enable and disable using the JSGME).
Looks like the Germans have become so desperate and low on ordnance that they're now towing huge blocks of concrete to be dropped onto the enemy troops, lol.
Seen simmilar during earlier modding days, somehow the game was producing gigantic groundobjects in the sky when I introduced the extra terrain tiles in Pacific Tide III. It looked as if the anomaly happened when two of these new tiles were adjacent to eachother in the EAW.TM, so I spaced them out. It seemed to solve the problem as I didn't see it since, however I know now that there are a lot of things which can cause this anomaly and that it's pretty hard to figure out what the cause actually is.
A 3DZ pointer from a ground object is somehow inadvertently moved or changed in memory either by overwriting a memory area by something in the game or from an external program running in the background or when memory is low in recources. I've also seen it with improperly designed 3D models, any model in the game and not necessarily a plane part. There are a lot of such 3D models around, checking each one may give some result in solving the problem.
Particularly intriguing is that it only happens when one presses the 'J' key to change plane. It does this only with alternative planes, so my layman's guess is that this might be related to binary code, but I really wouldn't have a notion about this kind of thing.
One easy way out would be to decide to adopt a 'dead-is-dead' approach to all missions in this Theatre. In other words, when one is killed or has bailed out, one does not change plane, but simply accepts one's fate. I can't remember if the hardest in-game difficulty settings compel this or not.
Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.
I am now of an age at which I no longer need to suffer fools gladly
On lowest graphics settings, with all mods disabled, using the default EAW planeset, and using both old and new map exes, I get the bug, but in a slightly different appearance, being of a 'wooden' construction and either front or left or both, but not on the right.
If it's not a universal bug, and is peculiar to my pc setup, please don't waste your time on it. Maybe it's distinctive to my card or my drivers, could be a multitude of explanations. If it turns out to be a common problem, that'd be different.
Using various exes from last Sept. forward, I found that, in all examined exes before 29th Jan.(Old), there was a different anomaly, a 'white wing' one, as demonstrated in the attached screenshots. Peculiarly, this seemed to occur in a one-in-four ratio, rather than the previous one-in-two and did not occur in the first plane changed into.
From the 29th Jan.(Old) exe, I got the original bug that I first posted on.
How one can be misled. The 'white wing' anomaly is NOT connected to the ETO2015 bug. I just happened to be using the FW190A6 of the 13_ETO_Late planeset for testing and, in my install, this 'white wing' event occurs with that plane in all my terrains and with all exes. It is specific to that particular 190 of that particular planeset (Correction: also occurs in Ray's 1943 190A6, independently of other bug!-seems skin-related and is absolutely a separate, though possibly related, issue).
I tried various other planes and terrains and can say, reasonably confidently, that the original cockpit resurrection bug of ETO2015 Theatre occurs from the 26th Jan exe. It does not happen before that, in any of the planes.
Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.
I am now of an age at which I no longer need to suffer fools gladly
Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.
I am now of an age at which I no longer need to suffer fools gladly
The real problem is that a problem may be genuine, but it only shows on some people's systems and not ours. When this happens then we cannot fix it
The problem might then not be the fault of the game, but the specific system. You can't be all things to all men, nor can you be expected to account for every possible system incompatibility that can potentially occur. Not even the big game companies can manage that.
This is not a huge problem. It's only one terrain, and only occurs at 'resurrection'. I can easily live with it. The main thing is that it's not a problem common to all or most with an imperative to be fixed, which I had no way of knowing wasn't the case when I first posted.
Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.
I am now of an age at which I no longer need to suffer fools gladly