#4464449 - 03/07/19 08:16 PM
Re: Massive aircraft inventory upgrade package
[Re: Rotton50]
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Joined: Sep 2004
Posts: 718
SkyHigh
Member
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Member
Joined: Sep 2004
Posts: 718
Ireland
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Great collection, Ray. You must have been burning the midnight-oil for a long time compiling this. The cockpit gauges and gunsights are excellent. Now, I have a new way to crash or get shot down unawares-looking too long at my gauges.
With such a huge number of aircraft it's inevitable there will be an occasional mishap, and I certainly wasn't dedicated enough to find them all. The same might be the case with other planesets if we looked deeply enough.
Regarding the B-17E, in single-player escort missions, it doesn't appear at all, no CTD. In an intercept by Zero's of unescorted 17E's, the mission immediately ended with a return to base/mission accomplished message from ground-control and no sign of any 17E's.
What's this "NoDragStab", never heard of it?
Last edited by SkyHigh; 03/07/19 08:19 PM.
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#4464459 - 03/07/19 09:25 PM
Re: Massive aircraft inventory upgrade package
[Re: Rotton50]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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There are some very strange "calculations" for flight modelling in 1.2, a bit like multiplying length by width to calculate something that is a perimeter. The calculations were mainly connected with lift and drag if I remember correctly. Knegel came up with something more plausible so we ended up with two types of "*.flt" files, old and new. Knegel's new versions are all in the "Planes_ETO" folder, whereas the ones in the "Aircraft_Inventory" are the old type. They cannot be mixed in a planeset. If they are then you get a CTD. It s a bit of a PITA when it happens, so I made a botch in the code. If there is a file named "NoDragStab" in the root folder then the code generating the CTD does not run. However, in reality it is much more desirable to have all the planes in every planeset of the same type (either old or new) so that the problem does not occur in the first place. There is no data in the "NoDragStab" file, the exe just checks to see whether it is there or not. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4464469 - 03/07/19 10:16 PM
Re: Massive aircraft inventory upgrade package
[Re: Rotton50]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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I'll say.
Those are Japanese HK6's, not B17's. I'll check and get back.
Edit:
Yep, wrong file set in the skin folder. It's fixed and I'll upload a new SPAW set overnight.
Last edited by Rotton50; 03/07/19 10:22 PM.
Heck, even paranoids have enemies.
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#4464514 - 03/08/19 09:12 AM
Re: Massive aircraft inventory upgrade package
[Re: Rotton50]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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One thing guys can do if the B-17E is the only one causing problems is to delete all the files in the B17E folder EXCEPT the pnames.str file and and copy over the B17F or G flight data set EXCEPT for the pnames.str file. The differences in actual game play would be negligible. Problem You have given two options. Player 1 uses "B17F" and player 2 uses "B17G". They fly online together and get a "different aircraft data" error when the host tries to launch the game. When that happens nobody can play. A patch is needed so that everyone gets the same fix.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4464554 - 03/08/19 04:05 PM
Re: Massive aircraft inventory upgrade package
[Re: Rotton50]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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SkyHigh found another problem and I've fixed that too.
When I upgraded the gunsights with the ones I found on Talley-Ho I was having odd CTD's with some of the German planes.
Turns out, after much trial and error, that the late war REVI gunsight was corrupt. I replaced it with an earlier sight and all was well. I must have missed replacing it in the G10 folder.
I've replaced it which seems to have fixed the problem.
I'll add it to the new upload but I'll wait a couple of days to see what else shakes out.
Last edited by Rotton50; 03/10/19 04:45 PM.
Heck, even paranoids have enemies.
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#4465208 - 03/12/19 06:47 PM
Re: Massive aircraft inventory upgrade package
[Re: Rotton50]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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I'll take a look at the loadouts.
Edit - Only thing I noticed is that the torpedo is set for "Underwing" not "Fuselage". Same for the B5N.
Does the B5N have the same problem?
Last edited by Rotton50; 03/12/19 07:15 PM.
Heck, even paranoids have enemies.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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