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#4457194 - 01/13/19 10:36 PM Moderator - please delete thread  
Joined: Sep 2018
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ChiefWH Offline
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ChiefWH  Offline
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*** mod now defunct, developers have added coded sound ***

Here are very rough attempts to add startup sounds to the AI engines in your flight.

I haven't tested this in a full mission, just in take-off scenarios, so it will be interesting to see if you end up hearing AI starting their engines when you are, ahem, 1000s of metres above them or not.

You will hear whichever engine startup sound relates to the mod you have installed regardelss of aircraft selected, unfortunately it doesn't work to provide both engines under the same mod. So the idea is that you swap them over before a session depending on what side you are flying. Saying that, it might not be immersion breaking for you to use the 'wrong' mod if you forget, or just don't care so much.

It may not be compatible with some of my other mods, I'm going to have to start blending my mods together soon anyway, I'll definately look to include this if it works because it is something I think the game needs.

As always, I hope it is of use and any feedback is appreciated.






And thanks go to Polovski for the input on the thread I posted when stuck.


Last edited by ChiefWH; 06/16/19 05:05 PM.
#4457241 - 01/14/19 11:18 AM Re: AI engine startup noises [Re: ChiefWH]  
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Trooper117 Offline
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Good stuff.... this needs to be included in a patch, the sooner the better.

#4457311 - 01/14/19 09:29 PM Re: AI engine startup noises [Re: ChiefWH]  
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Adger Offline
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Your mods get better and better,cheers Chief


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4457322 - 01/14/19 10:41 PM Re: AI engine startup noises [Re: ChiefWH]  
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ChiefWH Offline
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ChiefWH  Offline
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Thank you.

This is a version that is compatible with the adjustable Hurricane gunsight, install the gunsight first, then one of these mods, and both gunsight and sound should work. (I put a 'c' after the v1.0 for 'compatible')

https://www.dropbox.com/s/k82l0cbd4dfm7gq/ChiefWHs_AI_engine_startup_DB_v1.0c.7z?dl=0

https://www.dropbox.com/s/za20g4nsbnirwuv/ChiefWHs_AI_engine_startup_Merlin_v1.0c.7z?dl=0


Last edited by ChiefWH; 01/14/19 10:42 PM.
#4457429 - 01/15/19 06:54 PM Re: AI engine startup noises [Re: ChiefWH]  
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Polovski Offline
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Just a heads up ChiefWH, always put changes to the effects file right at the top, so everyone knows what's changed. If you put it in the middle higher up effects can override.

Last edited by Polovski; 01/15/19 06:57 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4457449 - 01/15/19 08:38 PM Re: AI engine startup noises [Re: Polovski]  
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ChiefWH Offline
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Originally Posted by Polovski
Just a heads up ChiefWH, always put changes to the effects file right at the top, so everyone knows what's changed. If you put it in the middle higher up effects can override.


OK thanks, useful to know!

#4463049 - 02/26/19 10:08 AM Re: AI engine startup noises [Re: ChiefWH]  
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ChiefWH Offline
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ChiefWH  Offline
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Joined: Sep 2018
Posts: 317
I've now managed to get start up sounds working for both engine types, but I can't put a mod up yet as firstly it is tied in with other sound mods I use, and secondly when I tried putting things in the order requested I managed to break my previous mods so I need the time to present them properly.

But if anyone (cough cough) wants to add this in, here's what i did:


In Wings Over The Reich folder:

- add the relevant sound .wav files to the sound folder,( merlin startup and db601 startup)
- add seperate entries for these in the sound.cfg

In the WOTR scenery folder:

-add two new soundfx entries that refer to the sounds defined in the sound cfg, so one for Merlin, one for db601 startup

Add a line to the relevant aircraft xdp file in the effects section, that calls the relevant new engine start sound effect., the effects for the engine start smoke are already there. It needs to be the _AP aircraft to work for your flight, I figure _AI would need modifying if ever there are non-flight AI to have the effect for. To get the flight xdps to generate with the changes you need to delete the aircraft entries _01 to _09.

Getting the volume right is tricky and there's still the annoying immediate engine noise, I don't know if that is possible to fade in or delay, but I think the splutter being added is an improvement.

Last edited by ChiefWH; 02/26/19 10:09 AM.
#4463099 - 02/26/19 06:11 PM Re: AI engine startup noises [Re: ChiefWH]  
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Polovski Offline
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Chief, the next patch for WOTR will include new code to play new start up sounds for AI craft, so I'd leave it if I was you for now!


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4463102 - 02/26/19 06:19 PM Re: AI engine startup noises [Re: ChiefWH]  
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ChiefWH Offline
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ChiefWH  Offline
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Posts: 317
That's great to know. Thanks!


Moderated by  Polovski 

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