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#4460756 - 02/10/19 05:24 PM Activate Machine Guns After Engine Restart  
Joined: Jan 2014
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ARUP Offline
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ARUP  Offline
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Kentucky
I landed behind enemy lines and shut off engine to wait for bad guys to show up at their nearby field. When they appeared and circled to land I re-started engine, took off for the attack and found myself in a bad position because the guns wouldn't work! Anybody else try this? I tried this at home field, too. I would take off then circle back and land. Re-starting engine gave same results... no guns! Is there a 'fix'? Also, when you land in enemy territory AA still shoots at you!!!

#4460770 - 02/10/19 06:15 PM Re: Activate Machine Guns After Engine Restart [Re: ARUP]  
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Burning_Beard Offline
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Burning_Beard  Offline
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Red Bluff, CA
Did you try the select weapon button?

Beard


More Scotch and Stogies for my Wingman!
#4460772 - 02/10/19 06:35 PM Re: Activate Machine Guns After Engine Restart [Re: ARUP]  
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JJJ65 Offline
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JJJ65  Offline
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Originally Posted by ARUP
...Also, when you land in enemy territory AA still shoots at you!!!

Try WOFF_Multimod and toggle the radiobutton "Disable flak shooting on landed planes".

#4461098 - 02/13/19 02:50 AM Re: Activate Machine Guns After Engine Restart [Re: ARUP]  
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ARUP Offline
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ARUP  Offline
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Kentucky
Thanks for the info everyone! I tried landing in enemy territory again to test some gameplay actions. Flying Pfalz D-IIIa in Jasta 4. After landing in enemy territory I shut engine down. Propeller had appearance of spinning but engine definitely off. Couldn't re-start. I will have to go back and try again to see if this anomaly is repeated. Also, I took off for a mission, fired a few rounds then circled back to field and landed. After re-starting the guns worked just fine so maybe it is only after engaging enemy some of these quirks appear. I'll re-try this, too!

#4461120 - 02/13/19 06:34 AM Re: Activate Machine Guns After Engine Restart [Re: ARUP]  
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JJJ65 Offline
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I suppose it is the old CFS3 bug - if you land and shut down engine, you are not able to start it again. Try to change camera to outside/chase view, enable labels and check the color of your pilot's label. If it turns to black, that means, your pilot is considered out of sim - game over. That is why you are not able to continue.

#4461140 - 02/13/19 12:46 PM Re: Activate Machine Guns After Engine Restart [Re: ARUP]  
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MFair Offline
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MFair  Offline
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Arup, you could always leave the engine on but at idle a la “Aces High”.


Never approach a bull from the front, a horse from the rear or a fool from either end.
BOC Member since....I can't remember!
#4461270 - 02/14/19 12:15 AM Re: Activate Machine Guns After Engine Restart [Re: ARUP]  
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ARUP Offline
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ARUP  Offline
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Joined: Jan 2014
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Kentucky
JJJ65- I'll try those suggestions. Thanks!
MFair- I have done that but it seems the risk for 'system failure' is high for some reason.
All of this might not seem too realistic but it sure is fun to wait for the 'birds to come to roost'! I was able to get a 'Tail End Charlie' SPAD the other day! A lowly Pfalz clobbering a SPAD... whoopee! Just like Sgt. York picking off turkeys!

#4461622 - 02/16/19 12:37 AM Re: Activate Machine Guns After Engine Restart [Re: ARUP]  
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ARUP Offline
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ARUP  Offline
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Joined: Jan 2014
Posts: 415
Kentucky
I seem to be making a liar out of myself! I have tried landing my Jasta 4 Pfalz in enemy territory again, shutting the engine down then trying to restart. It won't. Maybe this problem occurred when I shut down on friendly field but I tried that and was able to restart AND the guns worked without having to do anything. I'll continue this investigation!


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