Joined: Jun 2017 Posts: 3,750RedOneAlpha
Senior Member
RedOneAlpha
Senior Member
Joined: Jun 2017
Posts: 3,750
LEGE
Is there a depiction of the "damage model" used in the various tank models? Hit boxes etc...
The game looks awesome, but for eyecandy there´s plenty of others, and less expensive, Post Scriptum etc. So my main concern is that, damage model and balistic simulation so it to be a true sim.
Red
Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0. AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
"We hope that now the basic damage model is adequate and we'll start working on more particular tasks in the tank systems and combat damage department next week."
So pretty pictures are supposed to sell another simgame. I find that armor penetration video very worrying and in my view, such things should be settled long before the first model is textured. Will probably pass this one sadly, I had high hopes.
Yeah, as some others might have mentioned, the 'Damage Effects' needs some major fixing...
I've been involved in many Tactical Miniature rules back in the day (HO & Micro), and most recently the 'Combat Mission' (Battlefront) PC Games.
Looking at the Tiger 1 vs. T-34/76...The Tiger 1 should be able to penetrate and KO that T-34 out to 1200 meters in front, and about 750 meters at 45 degree angle all in one-shot. The PZIVG-H should penetrate the front at about 750 meters with 50-75% KO in one shot...PZIIIL/M should penetrate the front at about 250 meters with 25-50% KO in one shot. Some other angle of impact variables (30-60 degrees) can change the above along with a + or - for hitting Hard or Soft points of Armor.
I think the main problem is that 1C is still using the same modeling Hit Points used in RO2, where it takes several rounds to KO a tank (rather then the more realistic almost All or Nothing effect)...Even thou, "Combat Mission" (which is not truly a dedicated Tank Sim) which is an overall Tactical Combat Simulation, is nearly Dead-On in relation to Penetration Details.
Joined: Jan 2006 Posts: 1,506Brit44 'Aldo'
Every Human is Unique
Brit44 'Aldo'
Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
Excuse me, I am bitter and and only return when drunk. One shot, one kill comparison is utter BS, unless you know the exact metal plate hit and the angle of impact.
"should" leads me to believe you are using scientific tables. These are only valid if you are considering a non moving target against a skilled gunner and mounted gun.
You did not mention "bullet bite", "metal hardness", "spalling", or "explosive filler". These all have a real world effect of perception.
You also have to consider the gun specs against the distance the shell has traveled AND shell Coefficient of Drag. Your "scientific" tables are only good to train tank crews.
The only rocket science here, is making a GAME playable as a sim.
Last edited by Brit44 'Aldo'; 03/11/1902:46 AM.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
Doing quite well, up to my usual standards of superior play. Out driving, getting used to that throaty roar of a Soviet diesel engine, I've gone and rolled my T-34 cleanly off a wooden bridge deck into a wonderfully wide Russian river, landing on its side. It was okay until I popped the drivers hatch...
Currently dabbling in; WOTR/BoF, Naval Action! also Run 8, IL2BOS/BOM
"Once again we have failed to die."-- old naval toast