#4457803 - 01/18/19 01:05 PM
Playing EEAH missions in EECH
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Joined: Jan 2019
Posts: 21
Tango_Sierra
Junior Member
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Junior Member
Joined: Jan 2019
Posts: 21
Ontario, Canada
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Hello, new guy here. I had posted this thread over on the GOG.com forums, but there's not much help to be found over there.
I have both games installed, I installed both games into their default directory. I ran EEAH first, then EECH. EECH recognized EEAH when first loaded, and I have access to the EEAH helicopter's. However, I don't have access to EEAH missions-Cuba, Georgia and Thailand. Is it enough to just copy over the map files from EEAH, into to the EECH directory, and make them available to me? Or do I have to uninstall both games and install EEAH first, then EECH over-top of EEAH?
This is what I wan't to do. Copy maps folder C:\GOG Games\Apache vs Havoc\common\maps to: C:\GOG Games\Comanche vs Hokum\common\maps
If that will work, should I chose not to overwrite any files with the same filename? EECH is suppose to overwrite the AH files, and not the other way around,correct?
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#4457852 - 01/18/19 06:53 PM
Re: Playing EEAH missions in EECH
[Re: Tango_Sierra]
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Joined: Apr 2018
Posts: 300
Javelin
Member
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Member
Joined: Apr 2018
Posts: 300
Idaho Falls, Idaho USA
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You might want to rethink the no-mods policy with EECH. Most of the mods are improved graphics, additional helicopters, working instruments, lots of additional maps and missions, and I added in a mod to fix the hovering controls. The terrain following and auto hover modes are broken in the original game. There is also a spreadsheet that loads on startup that alters some of the weapons capabilities, but it also adds in a ton of new enemy vehicles and scenery items. The missions are harder using the mods, but I personally think the mods really expand the game significantly. Just my opinion. Incidentally, Cuba, Thailand, and Georgia are included in the all-mods package, along with over a dozen additional new maps.
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#4457862 - 01/18/19 08:09 PM
Re: Playing EEAH missions in EECH
[Re: Tango_Sierra]
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Joined: Apr 2018
Posts: 300
Javelin
Member
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Member
Joined: Apr 2018
Posts: 300
Idaho Falls, Idaho USA
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No, I meant Altitude-Hold "ALT-H", skimming the treetops on auto Altitude Hold like it states in the manual. In the original sim however, the programmers couldn't get it to work right. I'm a mechanical engineer who understands feedback control systems among other things, I fixed it. It works like a real helicopter control system now. It's not quite as advanced as a real Comanche, but it does work like the control system in a Cobra, Apache, or Blackshark. The other thing I noticed after playing the original for a while was that all of the helicopter types felt the same. A big heavy mi-24 felt exactly the same as a light weight Viper. When I dug into the code I found that all the inertial values for all of the helicopters were exactly the same. The original developers had never quite completed implementing the physics. I found the numbers I needed online, calculated the proper inertial values, and fixed the sim. Now, if you don't mind that everything handles exactly like an Apache, that's fine. Don't bother with my mod, it's no skin off my nose. If it does interest you, the download link is in this thread: EECH Hover Mods Thread
Last edited by Javelin; 01/18/19 08:15 PM.
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#4457872 - 01/18/19 09:47 PM
Re: Playing EEAH missions in EECH
[Re: Tango_Sierra]
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Joined: Apr 2018
Posts: 300
Javelin
Member
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Member
Joined: Apr 2018
Posts: 300
Idaho Falls, Idaho USA
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Hi, I was just being cheeky. No offense intended. No, Altitude Hold is relative to the ground. It uses the RADAR altitude to maintain a height above the ground and adjusts as the ground rises and falls as you go over hills and drop into valleys. It flies nap-of-the-earth, skimming the ground at 50 ft or whatever height you engage it at. Yes, you can rise and dip the helo manually as you fly to skim the ground, but it's a heck of a lot of work. Sometimes you need to pay attention to the threat radar, or need to look at other displays full screen like the targeting camera in the Blackshark. It's nice to have the helo maintain your height above the ground so you don't inadvertently plow into the dirt while aiming or looking back over your shoulder at a pursuer. Real attack helicopters have this feature, so why not use it?
Yes, it does dramatically change the nature of the game. The standard way, your attacks are seat of the pants, no aiming or fiddling with targeting computers. Fly in hot and fast and shoot with little regard. You either do that, or you put the sim into autopilot because you can't aim the targeting systems without taking your eyes off your surroundings. Focusing on targeting and flying at the same time is a sure way to drift into a building or hit a hill. Alt-Hold was actually intended to work in the original game, but the developers screwed it up.
Anyway, Have fun!
Last edited by Javelin; 01/18/19 10:01 PM.
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#4457960 - 01/19/19 04:52 PM
Re: Playing EEAH missions in EECH
[Re: Javelin]
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Joined: Jan 2019
Posts: 21
Tango_Sierra
Junior Member
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Junior Member
Joined: Jan 2019
Posts: 21
Ontario, Canada
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Is there a mod that fixes just the hover hold issue and nothing else? Edit: Regarding the first post, I solved my own problem. I made a backup of the EECH directory to my secondary drive before attempting any changes. I then copied over the three map folders from EEAH over the ones in EECH like mentioned. The game said "Apache Hokum installed", or something similar, when I loading up the game. I now have the three missing campaigns to play with in 16:9, vs 640x480 (4:3). The files in the EEAH maps folders don't actually overwrite anything in the EECH map folders, they only add to them. I've been switching back and forth between IL-2 Sturmovik: 1946 and EECH lately.
Last edited by Tango_Sierra; 01/20/19 01:07 AM.
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#4458098 - 01/20/19 08:05 PM
Re: Playing EEAH missions in EECH
[Re: Javelin]
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Joined: Jan 2019
Posts: 21
Tango_Sierra
Junior Member
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Junior Member
Joined: Jan 2019
Posts: 21
Ontario, Canada
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I've been playing around with stable hover hold and seems to working fine. So does Altitude hold, it automatically keeps my gunship at the correct height, making corrections as needed with engine torque, based on the terrain I'm flying over. Adjusting the height with left Alt+J, or left Alt+K does what it's suppose too also.
EDIT: GOG.com's EECH is using EECH Community Release Version 1.11
What's NEW in EECH 1.11.0?
(since version 1.10.2)
Note that some of the changes require use of the new gwut1110.wut file. Change your eech.ini file to use it. Cockpit/avionics changes Added support for new Mi-24V 3D cockpit Added new in-cockpit 'paper map' for Mi-24 Made new HUD sight and backup sight for Mi-24 (use O to switch between main and backup sight) Added EO view for Mi-24, to simulate co-pilot using the sight. Enable with PgDn key. Fixed bug in Comanche's engine MFD page (bars were too short) Fixed bug in Ka-52's EO display when used with mouse. The movement rates were not adjusted for zoom Fixed bug where next/prev target command didn't work in Mi-24 and Mi-28 Fixed bug where laser would not activate itself in automatic radar/laser mode Added easter egg to Mi-24 cockpit Flight model changes Adjusted flight model for Mi-24. It gives feeling of more weight and inertia. Enable by setting flight_model=2 in eech.ini Added suspension modelling. Only animated in external view for Mi-24, but physics modelling is included for all main helicopters. Enable by setting flight_model=2 in eech.ini Adjusted start-up procedure for Mi-24 - timing, throttle response etc. Rotor brake must be off for engine to start Only one engine can be started at a time Enabled adjustment of governor RPM for Mi-24V between 70% and 97%. Use ALT + , and . to adjust. Adjusted power, weights, and fuel quantities to more real values Adjustment to trim function. It will now keep current cyclic/pedal values while trim button is held. This can be used to move cyclic/pedals to centre with button held to avoid sudden control input when centre position is moved. Weapon changes Changed weapons to use the rate of fire specified in used gwut file Added weight to Hind-specific weapons (YakB nose gun, Shturm missiles, S-5 rockets). They previously had no weight. Added capability for Mi-24 to carry UPK-23 gun pods (on two inner most pylons), and Sthurm missiles also on outer wing pylons in addition to wingtips Mi-24 now has just three rocket salvo settings. Short (2 rockets), medium (4 rockets) and large (10 rockets) Fixed bug where only one gun sound would be used even if several kind of guns were carried Added Mi-24's weapons to pilot log statistics Other changes Added support for noisemaps for terrain. Increases terrain texture detail. Enable with texture_colour=2 in eech.ini. Requires noisemap files to be installed EECH now supports custon scenes (created with Firebird's tool) in addition to custom 3D objects Enabled Mi-24V for free flight missions mfdexport with color conversion, works now with 32 bit colordepth too(by mue) Adjustment to AI flight model for a slightly more real look Added option for disabling text messages (radio message, pause/time acceleration, camera type etc.). disable_text_messages=1 in eech.ini to enable
Last edited by Tango_Sierra; 01/20/19 08:10 PM.
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