#4455405 - 12/30/18 06:10 PM
New Half Life 2 Mod, 9 years in the making
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Joined: Sep 2004
Posts: 8,703
WangoTango
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Joined: Sep 2004
Posts: 8,703
Ontario, Canada
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Thought this may interest some. Sounds interesting, reworks guns, enemy AI, and tons more, .......... PC Gamer HL2 Mod - Revised Gunplay - Enhanced Player Feedback - Hardened AI and AI's Abilities - Brand New Weapon Animations - Fixed, Revised Weapon Models - New Arsenal - Numerous Bugfixes - VFX Re-Design - Sound Re-Design - Weapon Foley Sounds - Restored HEV Voicelines - Enhanced Visuals - Optional In-Game Graphical Enhancements - Nearly Everything is Optional - Lore Friendly
Last edited by WangoTango; 12/30/18 06:24 PM.
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#4455418 - 12/30/18 08:27 PM
Re: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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Some of that looked like it was a real improvement, but I was thrilled to see that in the video settings one could turn off the bloom. I have learned to really hate bloom in games, and in this trailer it's really distracting.
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#4455453 - 12/31/18 02:08 AM
Re: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
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Joined: Aug 2005
Posts: 11,242
Coot
Pilgrim
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Pilgrim
Veteran
Joined: Aug 2005
Posts: 11,242
These United States of America
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Thanks for sharing. I had been playing something called Half-Life 2 Update that seemed pretty nice and did some things with lighting and depth of field as well as other bug fixes. Haven't played in awhile so I'd be interested in this as this looks more in depth. Its amazing how small a download it is too going by what's being advertised.
Last edited by Coot; 12/31/18 02:08 AM.
John 10:1-30 Romans 10:1-13
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#4455764 - 01/02/19 12:36 PM
Re: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
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Joined: Feb 2002
Posts: 3,296
Mark Aisthorpe
Crazy Courier
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Crazy Courier
Senior Member
Joined: Feb 2002
Posts: 3,296
London UK
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I couldn't get it working at first but figured it out eventually so here's a tip if you run into the same problem as me. The HOW TO INSTALL.txt says "Put HL2MMod folder into SourceMods folder" The problem I had was in the zip file is a folder called HL2MMod, but inside that is another folder also called HL2MMod. Its the second one you want to put in the SourceMods folder not the first one
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#4455819 - 01/02/19 08:11 PM
Re: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
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Joined: Sep 2004
Posts: 8,703
WangoTango
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Posts: 8,703
Ontario, Canada
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How to switch games in Half-Life 2 MMod. First of all HL2MMod runs off Half-Life 2 Update ( https://store.steampowered.com/app/290930/HalfLife_2_Update/ ), make sure you have it installed if you want to play Half-Life 2 campaign. Make sure you have ALL 3 games ( HL2, EP1, EP2 ) installed, as well as HL2 Update. Also make sure they're on the same hard drive as your sourcemods folder. To switch games you simply need to copy selected game files out of Switch Games folder into Half-Life 2 MMod's folder ( HL2MMod ), replace all asked files, restart steam ( ! ) and you're ready to go. Have fun!
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