#4454000 - 12/20/18 11:58 AM
Stretching the memory in 160
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
I am reasonably sure that there are occasions when the memory is stretched too far and a CTD occurs. When this happens must relate to the available memory of the users' PCs, so I would expect it to vary. Recently Ray reported a CTD when he was intercepting a large flight of B17s with a lot of multiskins loaded. I was able to get the same, so I have been investigating. My system was maxed out in terms of graphics quality settings. B-17s are four-engined bombers so each plane generates four contrails. With up to 16 different multiskins for each plane type, and large flight numbers there will be a large demand on memory which could easily be excessive and cause a CTD. On my PC I was able to avoid the CTD with the latest exe. If there is a "MaxSet.mpf" file in the root folder the exe reads it and gets the maximum numbers of friendly primary, friendly secondary, enemy primary and enemy secondary planes for a single mission. If it is not present the default value of 72 is used for each. I tried a "MaxSet.mpf" file with low values 10, 10, 10 and 10, and the CTD did not occur. Another strategy that I tried was to set the SPECIAL EFFECTS value to "low" using the config graphics screen. This turns off contrails. I would appreciate any feedback from users so that we might get a clearer picture, and develop further strategies Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454007 - 12/20/18 12:46 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
The "MaxSet.mpf" possibility seems promising. It is a matter of trying different values. In the recent tests I have190A, B17-G, 109G-2 a,d P38J all wearing multi-skins, and no CTD with the contrails visible and the 10,10,10,10 setting.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454009 - 12/20/18 01:29 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Have a chance this morning to try out "Dec18thOldMap(M.3dz)" with all the MPF files you sent me.
Edit - I set up an intercept with all multiskins, Me110G's and Me109G's vs B-17G's and P-38J's.
Large formations, all graphics set to medium except special effects which was set to high.
With MaxSet.mpf set to 10, 10, 10 ,10 I get a CTD at the same place as before, just as the main model comes into view.
With Max set.mpf set to 5, 5, 5, 5 the game runs fine.
However, the planes are still not showing up at middle and long distance views. ( Yes, I'm using the new exec.)
I see the furthest distance dot up until about 14000 ft, then the planes disappear and reappear at about 4500 feet.
I'll try upping each of the graphics settings one by one and run the same mission to see when I hit the memory wall.
Edit - With all settings on high and the MaxSet.mpf at 5,5,5,5 the game runs. I will try upping the MaxSet numbers.
Edit - With all settings on high and the MaxSet.mpf at 7,7,7,7 the game CTD's after about 1/3 of the main models appear.
Heck, even paranoids have enemies.
|
|
#4454018 - 12/20/18 02:14 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
I suspect that he key value is the third one which is the number of B17s. Try 5, 5, 7, 5. Also try with SPECIAL EFFECTS set to low.
I may be worth adding that I have suspected for years that EAW routines are stored in the "Windows Swapfile", and that once the CTD occurs it continues to because the routine in the "Swapfile" runs. I have no definite proof, but in the early days of EAW I had routine in DOS that deleted the swapfile during boot-up when it ran my edited "config.sys". This seemed to avoid repeated problems.
Actually the more people that are able to try this and give feedback the better, with differing operating systems and memory. What works on my PC may not on someone else's.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454023 - 12/20/18 03:10 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Back with more data:
I took out all the multiskins and ran the same mission with all the graphics set to high and the MaxSet.mpf set to 10,10,10,10.
No CTD's.
I'm going to say something that might not sit well with some folks but just remember that this is my own personal opinion, not a refection on anyone's work.
Critically speaking after today's tests, I don't think multiskins, as they are presently set up, are viable in EAW. In addition, I think we're chasing a dead end by adding in the MaxSet.mpf.
I say that because it adds another level of complexity that most players are not going to fiddle with. For most casual players the game either runs or it doesn't. To expect them to run 5 to 10 missions with all sorts of different graphic settings, both the ones in the game and now a text file with more settings, to find their own personal sweet spot is asking too much.
I must stress that this is my opinion and not demeaning of any contributor's work. I hope that's coming through loud and clear.
Having said that, I do have an idea that would allow SOME variability in the graphics without adding too much of a memory load.
It is the approach I took with the B-26 multiskins that I just finished.
I used an add-on section, in this case, the B.3dz. This B is composed of only a few elements and the texture is a hi-res BMP with nothing in it but some nose art. (We could probably get away with a lo-res pcx texture because the picture can take up the entire landscape. This might reduce the memory load a bit more.)
This B.3dz is attached to the nose section with a hardpoint and in the game it looks great.
So all the modder would need to do is add one 3dz section to each side of the main fuselage with the squadron ID numbers and optionally, some nose art attached to the nose section. At most there would be three 3dz's and three textures.for each of the 15 secondary planes.
What would be lost is the varied camo skins that the Brits and Germans used but the multiskin modification might run OK if this approach was adopted.
Lastly, I'd be happy to help get functional multiskins working in EAW. I happen to like the variety they add to the game.
Heck, even paranoids have enemies.
|
|
#4454034 - 12/20/18 04:18 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
In terms of simplification the multiskin problem has emerged due to large numbers of four engined bombers and their contrails. Otherwise there seems to be no problem. It is a PITA to fly them as level bombers at 17000 feet, so they should really only be AI planes to be escorted, without the need for cockpit 3dz files. Having them with basically the same patterns but different squad markings added at hardpoints could seriously reduce the number of files needed to be loaded.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454035 - 12/20/18 04:19 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
It is good when a problem produces some creative investigations and we find better ways of doing things. A big YES to that sentiment. Now to spread it forum wide. We all want EAW to work at peak performance and the only way to do that is with critical thinking. BTW, can you check out the problem with the distance models not showing up?
Last edited by Rotton50; 12/20/18 04:23 PM.
Heck, even paranoids have enemies.
|
|
#4454057 - 12/20/18 06:19 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
To me it is the skin colours . Yeah but if a player can't run the game or has to jump through hoops to the point that they don't bother playing at all then the multipoint mod is useless If I intercept the default B-17s I see them clearly. I do not have a gap.
What do you mean by default? Skyhigh, The problem is the way EAW handles memory, not how much you have in your system. As to your suggestion to have different levels of graphics depending on a players system, that is easily done with the file set up program that comes with EAW 1.6 I can make a basic plane folder and multiskin folder of the same plane, that's not too difficult. In fact, with a short learning curve the average player can do the same thing. However, the problem of how EAW handles memory remains the same. I am working on a way to have some of the variety that multiskins offer without the memory load. This is a prototype: Notice the plane in the foreground has the designation RJ A and the one in the background is RJ B. This proves that my idea will work with only two extra files per plane, one for each side, plus one for the nose art if desired. As stated it doesn't allow for different colored skins, just varied squadron ID's and nose art. But................it will run with a lot less stress on a PC avoiding the need for the added complexity of an external graphics set up file. FWIW, I plan to go ahead with this idea with the B-26 in the new plane package I'm almost done with and I'm going to take out the other multiskins just to avoid the CTD issue. I'll lose a couple of week's worth of work but I think it's important to keep the complexity and chance for CTD's to a minimum.
Heck, even paranoids have enemies.
|
|
#4454065 - 12/20/18 06:32 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
Ray. I think you misunderstood me The default ETO planeset has the original EAW B17 skin. If I load that planeset and fly a B17 intercept in a 190A I see them as black dots which get bigger as I approach from head-on. Eventually they become recognisable planes and never disappear like your multiskin B17s do. I think it is due to the colours used in your multiskins that are making them invisible against the sky background, and not a bug in the exe. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454078 - 12/20/18 07:28 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454106 - 12/20/18 10:02 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Sep 2004
Posts: 718
SkyHigh
Member
|
Member
Joined: Sep 2004
Posts: 718
Ireland
|
I've been trying the new exes with graphics maxed out and extra squads=3. I tried an intercept mission of B-17's and escort in a 109k4, with all squadrons maxed out. With all four new exes, I get ctd's very quickly (I can never remember getting a ctd in EAW before). In contrast, using the October exe, the same mission remained stable both of the times I tried it. The game did ctd both times when I exited the mission. I used the ETO Late plane-set. In all cases, framerates remained acceptable and never lower than the mid-twenties, but averaging about forty.
I tried the same mission, with the same conditions, in 1.29 without problems.
I cannot really see any noticeable visual difference with the new exe's. In none of these cases did the bombers disappear and I was able to see them right up to either the ctd or, in the other case, when battle commenced.
What exactly does the MaxSet.mpf file do? Does it limit the number of planes or reduce their graphic imprint? If the former, I think it a pity to limit the number of planes in EAW.
|
|
#4454185 - 12/21/18 11:34 AM
Re: Stretching the memory in 160
[Re: iron mike]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Mike could you try something? Run an intercept mission in 1.28 just like the one I described above using all multiskin planes and see if it functions OK. I ask because when setting up the multiskins for 1.6 I didn't have any problem with the brief entries into the game to observe my efforts. The CTD problem didn't arise until I started running missions.
Heck, even paranoids have enemies.
|
|
#4454194 - 12/21/18 12:35 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
Fixed A file I had changed on December 8th was the culprit. I put the previous version of that file in the code for the latest exe and had zillions of planes and contrails and tracers with no problem. It was not a memory issue.
Last edited by MrJelly; 12/21/18 12:40 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454207 - 12/21/18 02:09 PM
Re: Stretching the memory in 160
[Re: SkyHigh]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
In contrast, using the October exe, the same mission remained stable both of the times I tried it. This was the big clue I needed, and it highlights one of the best features of a co-operative forum. Many thanks SkyHigh I tested a late October version, and there were no problems. I then tested more recent ones until I found the last stable one, and checked the date. I collected the files that had been added since that date, and added them one by one, compiling them and testing the new version. The ninth file I added gave a version with the "B-17 CTD". I replaced the dodgy file with the previous version, and the exe worked fine. Then I took a punt and went to the very latest version, and replaced the dodgy file. BINGO
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454215 - 12/21/18 02:39 PM
Re: Stretching the memory in 160
[Re: SkyHigh]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
I only did the donkey-work of experiment and observation, it was your expertise and diligence that found the important clue. It's true, though (and excuse me if that phrase reminds you of that absurd Canadian Prime Minister), that many hands make lighter work. Man, don't underestimate your contribution and the willingness to get involved. Say, ever heard of rendering sequence calculations? Just askin'....................no particular reason.
Heck, even paranoids have enemies.
|
|
#4454218 - 12/21/18 02:56 PM
Re: Stretching the memory in 160
[Re: Rotton50]
|
Joined: Sep 2004
Posts: 718
SkyHigh
Member
|
Member
Joined: Sep 2004
Posts: 718
Ireland
|
I only did the donkey-work of experiment and observation, it was your expertise and diligence that found the important clue. It's true, though (and excuse me if that phrase reminds you of that absurd Canadian Prime Minister), that many hands make lighter work. Man, don't underestimate your contribution and the willingness to get involved. Say, ever heard of rendering sequence calculations? Just askin'....................no particular reason. Your little man can stay running away!
|
|
#4454232 - 12/21/18 04:54 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Ah, well. These screenshots are with the new execs. Green P-38's escorting silver B-17's vs 110G's - This is the P-38 escort at 6100 ft - Same plane at 5500 ft - You have to look close but you can see the dark just above the distance readout: The B17's at 5000 ft - Same group at 4700 ft - You can see the planes just in front of the contrails, I caught this shot just as they came into view so some are still invisible: So, it's not ME missing the silver planes in the glare or anything. They are popping into view just like before.
Heck, even paranoids have enemies.
|
|
#4454244 - 12/21/18 05:54 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
It must be a file problem somewhere Ray. In my tests I think I had IronMike's B17-G multiskins, and they never disappeared. In other tests the default single skin bombers did not disappear then reappear. This includes B17s, B24s, B26s, Mossies, Ju88as and Betties. Try intercepting some of these and see what happens on your PC.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454258 - 12/21/18 06:53 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
Ray I believe you, because I get the same problem with the B26s Disappeared: Reappeared: However, you keep using your own files and do not appear to have tried the exe with the ETO default files that I used. There was no problem with those files, or IM's multiskin B17Gs. If it were a problem with the exe then I would have expected the same thing to happen every time.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454274 - 12/21/18 08:38 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Well, seeing as how I've now used 10 different sets of files, some going back 5 years, I'd say something else is out of wack but I'll give the defaults a try.
Edit - I no longer have the default planes, can you put the appropriate aircraft in a zip for me and load it up to the GEN?
Last edited by Rotton50; 12/21/18 08:41 PM.
Heck, even paranoids have enemies.
|
|
#4454276 - 12/21/18 08:59 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
I just tried this. The DAW Whitley also does the disappearing act, but the DAW B25C does not. I copied the "PlaneT.3dz" file from the DAW B25C files and put the copy in the root folder for a test. When the Whitleys were intercepted they stayed in view. Edit: As the default folder is "GameData" I moved the "PlaneT.3dz" file into it and the Whitleys still stayed in view. With that good result I switched planesets and intercepted your multiskin B26s. Sure enough they remained in view. We need that "PlaneT.3dz" file, but as it is a stick model the one in "GameData" may well be good enough to cover for every skin folder that does not have one, and saves a heap of work For further confirmation I have just intercepted your multiskin B17Gs and they did not disappear
Last edited by MrJelly; 12/21/18 09:21 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454362 - 12/22/18 02:54 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Actually you should do the "S" not the "M" to keep the sequence in proper order.
First the Dot, Then "T", Then "S" Then "M" Then Main model.
The "S" would work fine at the distances we now use. No point using processor resources when you don't have to. You can't see any real detail that far out, plus the "S" uses the same texture as the "M" so you wouldn't have to worry about a visual conflict.
FWIW, the original producers got it right, visually. You can't see enough detail at 2500 ft to worry about the accuracy of the textures on the plane, out about 6000 ft to see the specific shape of the plane, out about 9000 ft to see the general size of the plane and out about 12000 ft to see any more than a dot.
Heck, even paranoids have enemies.
|
|
#4454385 - 12/22/18 05:25 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
I have a version running in a copy of my 160 folder which has had all of the "PlaneM.3dz" and "PlaneT.3dz" files deleted. I am using an exe compiled from code the exe I edited with just one extra line. The distant planes do not disappear, and so far there have been no problems AFAIK. Can you think of any potential ones? Ray there is a "EEAWVersions.zip" in your folder with the old and new map versions that do not need or read the "PlaneM.3dz" or the "PlaneT.3dz".
Last edited by MrJelly; 12/22/18 06:28 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4454542 - 12/23/18 01:41 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Thank you for the thoughts.
And yes, it was truly a blessing. She was 97 in full blown dementia.
I don't know if you recall but I lost my deceased wife to MS about 9 years ago after caring for her for 10 long years. My present wife lost her husband to Parkinson's around the same time after caring for him for 25 years.
We're veterans of the caregiver wars which is why we took this woman under our wings. Both of us can attest there are way worse things than death.
As you can imagine we're both aficionados of black humor. Sometimes it was all that got us through the bleak times. So you might understand that the title of this thread kinda rings that bell for me after taking care of an Alzheimer's sufferer.
Ok, anyhow, I did get to run some missions with the new execs and I can say that it is without a doubt this modification is a nice improvement in graphics. I ran one mission in SPAW, one in BOB, one in the ETO and one in DAW and they all look good. That's all I had time.
The funny thing is, the first mission I ran was an intercept of my new silver B-26's and I though the mod wasn't working until I realized the silver planes were hard to spot against the cloudy background.
One thing though. I forgot to take MaxSet.mpf out of the folder so there weren't quite as many planes in the air. Still a lot though as the settings in MaxSet were 7,7,7,7.
If I get a chance I'll run a multiskin mission with maxed details and no MaxSet.mpf just to see how the framerates hold up
If that doesn't present a problem I can't think of a reason not to go forward with it.
One question.
I'm packing up the new aircraft_inventory project, cleaning up extraneous files and leftover pcx's that have been hanging out in the folders.
Can I go ahead and remove the "T's" and "M's" at the same time?
Heck, even paranoids have enemies.
|
|
#4454543 - 12/23/18 01:51 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Nov 2001
Posts: 24,074
oldgrognard
Administrator
|
Administrator
Lifer
Joined: Nov 2001
Posts: 24,074
USA
|
Being a caretaker is a difficult role. Death, even when expected, is a sorrowful thing. As a caretaker you will find yourself torn between feelings of sorrow and relief.
My respects and condolences.
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
|
|
#4454558 - 12/23/18 03:40 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Nov 2001
Posts: 24,074
oldgrognard
Administrator
|
Administrator
Lifer
Joined: Nov 2001
Posts: 24,074
USA
|
Been there twice now myself. Harder than most people think.
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
|
|
#4457143 - 01/13/19 03:54 PM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Nothing to forgive, Sky, just a simple exchange of ideas with no angst or offense taken.
The whole CTD issue is pretty complex. Could be anything from mixed up single mission data, to hardpoint mis-assignment to well, a whole host of problems including these multiskin issues that are presently bedeviling us.
Anyhow, I hope we go forward in 2019 with a motto of "No angst, no offense, only an exchange of data for the betterment of the EAW flying experience".
As to your question, I'm pretty sure the various fixes haven't been released yet but we'll need to have Mr. Jelly chime in on that and I think he's on real world sabbatical from EAW at the moment.
Questions do abound -
Do you have the full 1.6 install?
Can you select other scenarios, different execs and different plane sets?
If so, try a planeset from SPAW or DAW with the default EAW scenario and see if the CTD's still occur. Then try the planset that is giving you trouble but select the SPAW theater.
Heck, even paranoids have enemies.
|
|
#4457166 - 01/13/19 07:46 PM
Re: Stretching the memory in 160
[Re: Rotton50]
|
Joined: Sep 2004
Posts: 718
SkyHigh
Member
|
Member
Joined: Sep 2004
Posts: 718
Ireland
|
Nothing to forgive, Sky, just a simple exchange of ideas with no angst or offense taken.
The whole CTD issue is pretty complex. Could be anything from mixed up single mission data, to hardpoint mis-assignment to well, a whole host of problems including these multiskin issues that are presently bedeviling us.
Anyhow, I hope we go forward in 2019 with a motto of "No angst, no offense, only an exchange of data for the betterment of the EAW flying experience".
As to your question, I'm pretty sure the various fixes haven't been released yet but we'll need to have Mr. Jelly chime in on that and I think he's on real world sabbatical from EAW at the moment.
Questions do abound -
Do you have the full 1.6 install?
Can you select other scenarios, different execs and different plane sets?
If so, try a planeset from SPAW or DAW with the default EAW scenario and see if the CTD's still occur. Then try the planset that is giving you trouble but select the SPAW theater. I have a full 1.60 install. Some observations. The problem occurs in the form of a freeze as often as a ctd. It also happens with the Emil ETO Mordred (set 60) planeset. It does not happen with the ETO Late set, with Emil ETO 2 or 3 or with the ZZZZZ set. It happens in other scenarios with both your set and Emil/Mordred. It seems to happen only with B-17's, in both cases. It doesn't happen with Lanc's, B-26's, B-24's and so on. Although your B-17 set is a multiskin, the Emil/Mordred one appears not to be, but is a HR set. I have no difficulty in 1.29, 1.28E or 1.40 with almost exactly similar missions, scenarios and set-ups and using HR B-17's in most cases and multiskin ones in the case of 1.40.
Last edited by SkyHigh; 01/13/19 07:48 PM.
|
|
#4457212 - 01/14/19 01:10 AM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
I don't do the blame thing, Sky, so don't be concerned. I was just clarifying the who, what, where of the issue.
If you go to a subfolder of your 1.6 install named Aircraft_Inventory you'll see a bunch more subfolders with names like ETOplanes, Malta140_planes, SPAWplanes and probably others as well.
Drill down through the ETOPlanes folder, then the Skins folder, then the USA folder until you see the B17F(multi) and B17G(multi) folders. Make a copy of each of these folders just for safety's sake. You can delete them once the experiment is concluded. The copied folders can remain in place, they won't confuse the game.
Open each of the two original folders and find the files PLANEM.3dz and PLANES.3dz. Rename these two with something like PLANEMorig.3dz and PLANESorig.3dz.
Now try running the game. If it runs, you will notice that the planes disappear at long distances and then pop into view at about 5000 feet. That's because the game hasn't got a mid and long distance model to display. Obviously this will only affect the B-17's so you will still see all the other planes at a distance.
You will have to accept that for right now until we get other exec problems sorted but eventually they will be issued.
Let me know how it goes.
Heck, even paranoids have enemies.
|
|
#4457235 - 01/14/19 08:42 AM
Re: Stretching the memory in 160
[Re: Rotton50]
|
Joined: Sep 2004
Posts: 718
SkyHigh
Member
|
Member
Joined: Sep 2004
Posts: 718
Ireland
|
I'll get on to that tonight.
Actually got around to it sooner. I went a step further and replaced the two relevant files from the corresponding ones in the B-24. Preliminary results, but I will need more time on this, indicate that the freezes\ctd's are eliminated, but I retain a distant view of the bombers. I will report in more detail later, but it's looking promising.
Last edited by SkyHigh; 01/14/19 09:01 AM.
|
|
#4457243 - 01/14/19 11:46 AM
Re: Stretching the memory in 160
[Re: MrJelly]
|
Joined: Sep 2004
Posts: 718
SkyHigh
Member
|
Member
Joined: Sep 2004
Posts: 718
Ireland
|
Thanks. I can confirm that my solution seems to be continuing to work with your eponymous planeset. I also did the same with the Emil\Mordred planeset and all seems to be working ok. As you say, I can see no difference between the distant images of the B-24 and the B-17. This workaround will certainly do for now.
Edit:
To obviate any differences in the images, I used the PlaneM and PlaneS 3dz files from the Planes_ETO B-17 skin-folders, which are also working quite satisfactorily.
Last edited by SkyHigh; 01/14/19 12:14 PM.
|
|
#4457289 - 01/14/19 07:08 PM
Re: Stretching the memory in 160
[Re: Rotton50]
|
Joined: Sep 2004
Posts: 718
SkyHigh
Member
|
Member
Joined: Sep 2004
Posts: 718
Ireland
|
Don't you mean integument? That indubitably signifies my elucidatory tendency.
|
|
#4457472 - 01/15/19 11:13 PM
Re: Stretching the memory in 160
[Re: Rotton50]
|
Joined: Feb 2007
Posts: 4,267
iron mike
Senior Member
|
Senior Member
Joined: Feb 2007
Posts: 4,267
Maryland, USA
|
"...Ah Life, the tiny little pill you take every day..."
or, as my Mom used to say...
That's Life, What's that? A magazine, Where do you get it? At the corner drug. How much does it cost? 25 cents, I've only got a dime, Well, that's Life...
I feel ya Ray, positive thoughts do help.
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|