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#4454319 - 12/22/18 04:02 AM Re: Stretching the memory in 160 [Re: MrJelly]  
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iron mike Offline
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The jpgs are of a full intercept mission involving Bf109Ks, FW190D-9, P-851D and B17G. All video at max settings and everything comes out fine (1.29 is being used).

Is it possible that the mid-distance model M.3dz being eliminated might have something to so with the planes winking in and out? The B-17s Jell is using still have these if he didn't modify the unit files. Does the T.3dz take the place of the M.3dz?

Just asking mind you.

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#4454325 - 12/22/18 05:26 AM Re: Stretching the memory in 160 [Re: iron mike]  
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MrJelly Offline
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The problem is solved Mike as per my last post. It was in the planets LOL smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4454344 - 12/22/18 11:33 AM Re: Stretching the memory in 160 [Re: MrJelly]  
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Rotton50 Offline
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What is it they say? Great minds think alike.

I haven't had a lot of time but I did some digging around and I also found missing "T's" randomly throughout the various planesets. No idea why but to fix it I've dug out the old original "T's" from EAW 1.2.

There are four different ones that will suffice:

1 - Four engine
2 - Twin engine
3 - Single engine
4 - Twin boom

I will take the time to add the proper ones to the appropriate folders as I finish up this aircraft_inventory package.


Heck, even paranoids have enemies.
#4454347 - 12/22/18 12:01 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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Well at least the stop-gap is already there in "GameData" and that will take the pressure off wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4454354 - 12/22/18 02:06 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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Rotton50 Offline
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Well, if the stopgap works to everyone's approval should I bother adding the correct "T's" to all the folders?

The only difference in the first three "T's" I listed is the size and from what I've seen so far the twin boom doesn't even show up at that distance. In fact, a many of the twin engine planes that do have a "T" are using the twin boom even though they are normal layouts.

If we go with the stopgap as the default I could go the other direction and delete the "T's" that are presently in some of the folders. Each one is 350 bytes but this new plane package will have upwards of 500 folders so.............



Heck, even paranoids have enemies.
#4454359 - 12/22/18 02:28 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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MrJelly Offline
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I will get back to my programming disk shortly (I am testing W7 right now). It should be possible to program the M to kick in where the T does by adding a line to the "plane.dat" loading. That way we would not even need the T.
I will do it just to make sure I can, and if it works it should be interesting to see the images.


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4454362 - 12/22/18 02:54 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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Rotton50 Offline
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Actually you should do the "S" not the "M" to keep the sequence in proper order.

First the Dot,
Then "T",
Then "S"
Then "M"
Then Main model.

The "S" would work fine at the distances we now use. No point using processor resources when you don't have to. You can't see any real detail that far out, plus the "S" uses the same texture as the "M" so you wouldn't have to worry about a visual conflict.

FWIW, the original producers got it right, visually. You can't see enough detail at 2500 ft to worry about the accuracy of the textures on the plane, out about 6000 ft to see the specific shape of the plane, out about 9000 ft to see the general size of the plane and out about 12000 ft to see any more than a dot.


Heck, even paranoids have enemies.
#4454385 - 12/22/18 05:25 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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MrJelly Offline
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I have a version running in a copy of my 160 folder which has had all of the "PlaneM.3dz" and "PlaneT.3dz" files deleted. I am using an exe compiled from code the exe I edited with just one extra line.
The distant planes do not disappear, and so far there have been no problems AFAIK. Can you think of any potential ones?

Ray there is a "EEAWVersions.zip" in your folder with the old and new map versions that do not need or read the "PlaneM.3dz" or the "PlaneT.3dz".

wink

Last edited by MrJelly; 12/22/18 06:28 PM.

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4454420 - 12/22/18 07:39 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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Rotton50 Offline
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So we would then have the distance dot, the "S.3dz" and the main model?

I can't think of a problem, we'd just have a lot of extraneous files floating around.

I probably won't get to the execs. today. Wife's 97 year old aunty who we were caring for died this morning.

Maybe if I get a quiet moment tomorrow morning I can give them a go.


Heck, even paranoids have enemies.
#4454523 - 12/23/18 10:33 AM Re: Stretching the memory in 160 [Re: MrJelly]  
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SkyHigh Offline
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My sympathies, Ray.

#4454526 - 12/23/18 11:19 AM Re: Stretching the memory in 160 [Re: MrJelly]  
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Moggy Offline
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A slit trench at RAF Gravesend
Condolences Ray, I know well the mixtures of feelings.

#4454528 - 12/23/18 11:36 AM Re: Stretching the memory in 160 [Re: MrJelly]  
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rwatson Offline
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My Condolences Ray sorry for your loss


Russ
Semper Fi
#4454529 - 12/23/18 11:51 AM Re: Stretching the memory in 160 [Re: MrJelly]  
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MrJelly Offline
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Condolences from me too. From what you told me earlier it may well be a blessed relief.


Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4454542 - 12/23/18 01:41 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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Rotton50 Offline
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Cape Charles, Virginia, USA
Thank you for the thoughts.

And yes, it was truly a blessing. She was 97 in full blown dementia.

I don't know if you recall but I lost my deceased wife to MS about 9 years ago after caring for her for 10 long years. My present wife lost her husband to Parkinson's around the same time after caring for him for 25 years.

We're veterans of the caregiver wars which is why we took this woman under our wings. Both of us can attest there are way worse things than death.

As you can imagine we're both aficionados of black humor. Sometimes it was all that got us through the bleak times.
So you might understand that the title of this thread kinda rings that bell for me after taking care of an Alzheimer's sufferer.







Ok, anyhow, I did get to run some missions with the new execs and I can say that it is without a doubt this modification is a nice improvement in graphics. I ran one mission in SPAW, one in BOB, one in the ETO and one in DAW and they all look good. That's all I had time.

The funny thing is, the first mission I ran was an intercept of my new silver B-26's and I though the mod wasn't working until I realized the silver planes were hard to spot against the cloudy background.

One thing though. I forgot to take MaxSet.mpf out of the folder so there weren't quite as many planes in the air. Still a lot though as the settings in MaxSet were 7,7,7,7.

If I get a chance I'll run a multiskin mission with maxed details and no MaxSet.mpf just to see how the framerates hold up

If that doesn't present a problem I can't think of a reason not to go forward with it.

One question.

I'm packing up the new aircraft_inventory project, cleaning up extraneous files and leftover pcx's that have been hanging out in the folders.

Can I go ahead and remove the "T's" and "M's" at the same time?






Heck, even paranoids have enemies.
#4454543 - 12/23/18 01:51 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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oldgrognard Online content
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Lifer

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Being a caretaker is a difficult role. Death, even when expected, is a sorrowful thing. As a caretaker you will find yourself torn between feelings of sorrow and relief.

My respects and condolences.


Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

Someday your life will flash in front of your eyes. Make sure it is worth watching.
#4454548 - 12/23/18 02:10 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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Rotton50 Offline
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Thanks OG.


Heck, even paranoids have enemies.
#4454558 - 12/23/18 03:40 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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oldgrognard Online content
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Lifer

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Been there twice now myself. Harder than most people think.


Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

Someday your life will flash in front of your eyes. Make sure it is worth watching.
#4457085 - 01/13/19 01:36 AM Re: Stretching the memory in 160 [Re: MrJelly]  
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SkyHigh Offline
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I hate having to revive this thread, but I am getting the CTD's with Ray's multiskins again in a P-51D Escort Mission with B-17's. This is happening in EAW 1.60 with no extra mods whatsoever, although I am using Extra Squads=3. On the other hand, my 1.29 install, with the same conditions and some extra mods is totally stable. Any ideas?

#4457120 - 01/13/19 01:25 PM Re: Stretching the memory in 160 [Re: MrJelly]  
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Rotton50 Offline
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Cape Charles, Virginia, USA
Sky, I haven't made a P-51 multiskin set and I'm not even sure Jel has released a revised B-17 set that addresses the problem.

Also, what are the Axis aircraft in your mission?

FWIW, as I finish up a much improved aircraft package, everything is running OK with the new execs.


Heck, even paranoids have enemies.
#4457126 - 01/13/19 02:43 PM Re: Stretching the memory in 160 [Re: Rotton50]  
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SkyHigh Offline
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Ray, I had the Axis set to Random, but the problem repeats itself continually.

I'm a bit confused on this. Perhaps we are still awaiting your upcoming solution. I had the impression that the problem had already been solved, but as you are working on a new set and which happens to be working ok, please forgive me for jumping the gun. I look forward to the release of your package.

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