#4452806 - 12/11/18 08:43 AM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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I managed to fix it First plane Second plane I made a BMP file of the plane01y.tpc and brushed green paint on it I copied the "plane01y.3dz" and re-named the copy "planeY.3dz" which replaced the original I re-pointed the header back to "planeY.PCX" Jeez I love being able to make a quick BMP file to edit with MSPaint Edit I just set up Plane02 Jel
Last edited by MrJelly; 12/11/18 09:20 AM. Reason: Extra pic added
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4452814 - 12/11/18 11:22 AM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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I have fixed up your He-111 multiskins that you posted at the Gen. For planes 03-15 I referenced the G.3dz headers to the corresponding P.TPCs, and re-named the M.TPCs to "P.TPC", as there were no "P.TPC" files for plane03-15. It worked.
I still need the extended B-26 folder with some coloured wings. Otherwise I cannot investigate the "four engined" appearance properly and adjust the source code to fix the problem. Not sure why you did that. I purposely pointed some of the slots to M and some to P so you could see that the PRA file is working but the MRA file is not. I did not finish the B-26 pack last night but I will this morning and then get it up to the GEN. Note that only the first eight planes have corresponding files so the last 8 will look like the primary.
Heck, even paranoids have enemies.
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#4452815 - 12/11/18 11:36 AM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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From the other thread Thanks Allen. I will get back to the source code once I have finalised the mapping files. Copied from the other thread: It is not a code difference. The code just makes the exe read the mapping files and loads the transparencies listed. The difference is in the mapping files. The 160 versions have additional mappings based on Ray's suggestions This is an extract from the 1.28 mapping files.
#1 pp38hpex.tpc pp38hsex.tpc pp38htex.tpc pp38hv.tpc pp38hy.tpc pp38h01mx.tpc pp38h01tx.tpc pp38h01vx.tpc pp38h02mx.tpc pp38h02tx.tpc pp38h02vx.tpc
#2 pp38hpra.tpc pp38hsra.tpc pp38htra.tpc pp38hvtr.tpc pp38hytr.tpc pp38h01mra.tpc pp38h01tra.tpc pp38h01vra.tpc pp38h02mra.tpc pp38h02tra.tpc pp38h02vra.tpc
These files were originally made from an extract of a hard coded tables in the 1.2x exe. Then multiskin links were added, and It is the same for each one of the 30 planes. Only three of the multiskin files are mapped, (01mx->01mra, 01tx->01tra, 01vx->01vra) It is interesting that there is no mapping for pp38hmex.tpc,
In the slot free version "pp38h"..."pv1v1" all became "plane" so there was just one set and not 30.
I am going to go back to the original version of the 1.60 mapping files, and then add any additional mapping needed to get Ray's B-26 working.Update:I have it working by mapping the "plane01-15sx.tpc" to the "plane01-15sra.tpc" I made and edited BMP files for plane01 to test that the BMPs were working. You can see the transparent turrets. What is not mapped is the "planemex.tpc" to the "planemra.tpc" because it never was originally. This fixes the file not found error which occurred when they were mapped and a skin had a "mex" but no "mra". As a test, and because they were never used, even though they were present, I have removed all of the "planemra.tpc" files from my working folder. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4452823 - 12/11/18 12:27 PM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Read the bold text at the end of that post. At your suggestion I had mapped them in an experimental pair of files a few weeks ago and it caused all sorts of "file not found" CTDs. They were never mapped before One possibility would be to have "MMX" mapped to "MRA" and re-naming the "MEX". Nobody has used "MMX" in older skins, so there would be no "file not found" CTDs.
Last edited by MrJelly; 12/11/18 12:31 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4452849 - 12/11/18 02:23 PM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Further thought which I am about to implement If the modder wanted "PlaneMEX.TPC" => "PlaneMRA.TPC" we invent "PlaneMR.TPC" => "PlaneMRA.TPC" and rename the "PlaneMEX.TPC" as "PlaneMR.TPC". The header in the 3dz would need to be edited Then we could have "Plane01MR.TPC" => "PlaneMRA.TPC" etc for the multiskins. If the modder used "PlaneMEX.TPC" without the "PlaneMRA.TPC", and then we stick with "PlaneMEX.TPC" This would avoid the "File not found" CTD, but allow the "PlaneMRA.TPC" to be used for new skins Updating old skins made on the belief that "PlaneMEX.TPC" was mapped to "PlaneMRA.TPC" would be a matter of finding folders with the "PlaneMRA.TPC", re-naming the "PlaneMEX.TPC", and editing the header in the relevant 3dz.
Last edited by MrJelly; 12/11/18 02:30 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4452852 - 12/11/18 02:41 PM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Read the bold text at the end of that post. At your suggestion I had mapped them in an experimental pair of files a few weeks ago and it caused all sorts of "file not found" CTDs. They were never mapped before One possibility would be to have "MMX" mapped to "MRA" and re-naming the "MEX". Nobody has used "MMX" in older skins, so there would be no "file not found" CTDs. Of course I read the post. It was not clear to me what you were doing, which is why I asked for further clarification. Which you've now provided. FWIW, as I recall, the MEX texture was to be used for the middle and far distance models, replacing the old TES texture from the original game. It never really needed the MRA link..........and I have NO idea why the SEX/SRA link was considered appropriate. What would have been much more productive would have been to add transparency links to A through G so that skinners would have been able to keep a more logical naming standard. Instead, for instance, on the B-26, I have the A.3dz pointed to the SEX texture set, the C.3dz and P.3dz pointed to the TEX set and the D.3dz and I.3dz pointed to the PEX set all so I can have transparent elements on each of the sections. In addition, while building this model I avoided using the MEX/MRA set because i thought it was needed for the middle distance model. Now it turns out that one was never mapped so it wouldn't have worked anyhow if I'd chosen to use it for the main model. Generally speaking, keeping it all straight is getting harder the older I get. With that in mind, I don't think we need to add this MMX link as it just adds another layer, unless you think it's needed to avoid CTD's. Other members may have a different opinion.
Heck, even paranoids have enemies.
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#4452898 - 12/11/18 09:16 PM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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I put a completed B-26 package in your folder.
It includes medium and long distance models for each slot that doesn't use the same color as the primary plane, which is silver. These planes point to either of only TWO textures, one green and one brown. No sense duplicating the textures when they can point to a common file. in addition, there are no MRA files.
It also includes green and brown wingview textures for the same plane slots. I checked them all and they show up as they're supposed to, except of course for the extra set of engines. These do have their own textures since I wasn't sure if you needed them for your testing. (BTW, these secondary engines DO NOT point to the correct textures but rather they display the primary plane wingview witch is silver.)
Before producing the final package I'll also point the green and brown wingviews to two common texture files for the same reason as the middle distance models.
Also included are modified flight files with the view distances pushed back by about 20%. thus alleviating the problem with middle distance models flashing silver to green.
Good luck with figuring out the wingview issue.
Heck, even paranoids have enemies.
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#4452977 - 12/12/18 01:18 PM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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We'll call this "All's well that ends well" 'cuz though I'm not sure what the heck happened the problem is gone. I used the textures you sent but an improved wingview that I THOUGHT was in the package but maybe wasn't. Now that we've solved this complex problem what say we take on something simple..................like world peace.
Heck, even paranoids have enemies.
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#4453015 - 12/12/18 04:30 PM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Final decision Just checking Iron Mike's skins There are many with "Plane01mx.tpc" and a corresponding "Plane01mra.tpc" The slot skin mapping did have "pp38h01mx.tpc" mapped to "pp38h01mra.tpc" etc. There are no cases with "pp38hmex.tpc" and a corresponding "pp38hmra.tpc" (etc), which corresponds to the "pp38hmex.tpc" having never been mapped to "pp38hmra.tpc". So, as a test I will add the "Plane01-15mx.tpc" and "Plane01-15mra.tpc" mappings to "TextMap1.str" and "TextMap2.str" files.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4453035 - 12/12/18 06:49 PM
Re: 160 Transparency link files
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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From an earlier post of the original mapping with multiskins included: TextMap1.str:pp38hpex.tpc pp38hsex.tpc pp38htex.tpc pp38hv.tpc pp38hy.tpc pp38h01mx.tpc pp38h01tx.tpc pp38h01vx.tpc pp38h02mx.tpc pp38h02tx.tpc pp38h02vx.tpc TextMap2.str:pp38hpra.tpc pp38hsra.tpc pp38htra.tpc pp38hvtr.tpc pp38hytr.tpc pp38h01mra.tpc pp38h01tra.tpc pp38h01vra.tpc pp38h02mra.tpc pp38h02tra.tpc pp38h02vra.tpc There is no "pp38hmex.tpc" or "pp38mra.tpc" in these lists so in the basic skin they are not mapped and never were. However, you can see "pp38h01mx.tpc" mapped to "pp38h01mra.tpc". So in the 160 version I made just an hour ago I have added the "plane01mx.tpc" mapped to the "plane01mra.tpc", and the same for planes 02 to 15. I will put the two new files in your folder on the server. Put the pair of files in both the root folder and the "EAWTM2" folder. There are there now as two individual files
Last edited by MrJelly; 12/12/18 06:54 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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