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#4451987 - 12/05/18 08:44 PM TFS Developer Update – Nov/Dec 2018  
Joined: Oct 2018
Posts: 3
Bonkin Offline
Junior Member
Bonkin  Offline
Junior Member

Joined: Oct 2018
Posts: 3
Beverley
Hello everybody,

Yes I know... its now December and I missed getting you all an update last month. For this I of course offer sincere apologies. I won't trouble you with the details suffice just to say that real work life has been unexpectedly frantic and family comes before anything else, i.e. getting the balance right is key. Contrary to what some may postulate, I am still alive and no, I didn't drop my phone down the toilet again.

For the reasons stated above, this is a shorter update than normal but I will continue to answer questions etc. in later updates when things have settled down. Let's start straight away then with a video:



As you can see, a lot of work has been done on object modelling for the environment. The new ships we hope to include in TF 5.0 are as follows:

German:
S-28 E Boat
Type VII U-Boat
1936 Type Destroyer
Leipzig Class Light Cruiser: KMS Nurnberg Admiral Hipper Class Heavy Cruiser: KMS Prinz Eugen Deutschland Class Heavy Cruiser: KMS Admiral Scheer Scharnhorst Class Battlecruiser: KMS Scharnhorst

Italian:
Spica Class Patrol/Destroyer Escort: RM Spica Zara Class Heavy Cruiser: RM Gorizia San Giorgio Class Armoured Cruiser/Tobruk Harbour Defense ship: RM San Giorgio

British:
Vosper Class MTB
Tribal Class Destroyer: HMS Cossack
Leander Class Light Cruiser: HMS Ajax
Renown Class Battlecruiser: HMS Repulse Revenge Class Battleship: HMS Ramillies Queen Elizabeth Class Battleship: HMS Warspite

Merchant Ships:
Large Freighter
Older Freighter
Medium size Coastal Freighter
Small Coastal Freighter

Hopefully you watched the video before reading to this point because I didn't want to spoil the surprise content. It is very important to stress that the map textures are all in alpha form at the moment. Neither do they include vegetation, grass, shrubs or rock formations - or dust effects for low flight. This is all work in progress and hopefully you can now see that we have solid foundations - all created with the map tool I mentioned in earlier updates. Don't forget either that we are always looking for new members who are interested in working on map development. Coding skills are not necessary, but Photoshop would be helpful. Please get in touch if you think you could help.

Other work that is underway right now is the beta testing of the AI changes that have been made. The team is getting valuable feedback from the testers and this is being used to make further refinements.

A big thank-you to all who supported the server test. Changes have now been made and we would like to repeat the exercise - so once again we call on your support to help us stress the server. This time it will be on ATAG Server 1 on Saturday December 8th at 1900 GMT for approximately 1 hour.

Thank you for your continued support, patience and understanding.

For and on behalf of Team Fusion Simulations,

Bonkin.

Last edited by Bonkin; 12/06/18 07:23 PM. Reason: Server test changed from 1800 to 1900 GMT.
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#4452039 - 12/06/18 04:56 AM Re: TFS Developer Update – Nov/Dec 2018 [Re: Bonkin]  
Joined: Apr 2013
Posts: 791
Blade_Meister Online biggrin
Member
Blade_Meister  Online Biggrin
Member

Joined: Apr 2013
Posts: 791
Atlanta, GA, USA
Keep up the great work TFS. Great to see the new Naval Models and cockpits. Just want to give you some honest feedback for future updates. IMHO don't show anymore map footage until things are much further along. I UNDERSTAND THIS IS ALPHA AND A WORK IN PROGRESS, but it is just so rough right now that people are going to be stupid about their comments on it. It is great to see that TFS is making progress and I know everyone wants to see the new map, and I surely understand that TFS is hard at work using the new tool and all of this is awesome, but that map is just not ready for the likes of those people that don't understand or heed the words "Work In Progress". I cannot wait to throw money at TFS for 5.0 and the release cannot come soon enough! Keep up the GREAT WORK and hearing that TFS is working hard on the AI/SP element of 5.0 is very promising. Thanks to all the Testers who are helping this AI revamp process along also. Being a mostly SP myself I am really looking forward to an immersive SP experience. I have just started trying out the Enlightened Florsit's DCG and I am quite impressed and after 3 missions I keep coming back for more. I really like the AI skill level adjustment in the original setup of TEF DCG and I hope something like this makes it into 5.0. Again, Keep Up The Great Work TFS. KEEP PUSHING ON!!! Of Course this is IMHO only and may not the majority of public opinon. I am only trying to give honest feedback and in no way am I disappointed with how far 5.0 has come. Awesome Guys!!!


S!Blade<>< CT salute

Last edited by Blade_Meister; 12/06/18 04:56 AM.
#4452065 - 12/06/18 11:11 AM Re: TFS Developer Update – Nov/Dec 2018 [Re: Bonkin]  
Joined: Jun 2005
Posts: 6,670
Trooper117 Offline
Hotshot
Trooper117  Offline
Hotshot

Joined: Jun 2005
Posts: 6,670
UK
Looking forward to the eventual release... Keep up the good work smile

#4452126 - 12/06/18 05:54 PM Re: TFS Developer Update – Nov/Dec 2018 [Re: Bonkin]  
Joined: Mar 2001
Posts: 12,463
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,463
Manitoba, Canada
Yes updates are good, Sometimes I forget about this game and the potential it has. Updates remind me of this

smile


1 adam 12, 1 adam 12. 2 - 11 in progress. 1 adam 12 handle code 3

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