In moded EECH there are separate folders in cohokum/3d/objects as on the attached below shot.
They contain ees and eeo files for folder subjects (which are lws and lwo files before conversion ...that I know.)
What I do not know and this is my questions: A. do those folders contain new and added 3D stuff than to that which is in the main 3dobjects.bin and textures.bin? B. why items in those folders are named with plain English names and not hex ID numbers as it is the case for main original lws and lwo files? C. are those files supersede the originals from 3dobjects.bin? D. when lws files from those folders (after conversion) are run in Lightwave Layout they indicate few missing lwo files in the scenes (I canno locate them among original lwos) ? E. any idea why the vehicle 3d files open and convert fine but the FARP and Airport and Industrial scenes seems to be empty?
Sorry for this rather detailed and lengthy inquiry....Thanks.
#4448567 - 11/13/1811:25 PMRe: What is the reason for separate folders.
[Re: Polak]
one of the best modder returned to eech, great news
catalogs are simply for the convenience not to look for hundreds of files.but the new directory must be saved in the code.if you make a new directory yourself and save the file - it will not work. all files that are not in other directories must be in the main objects directory. a yes b for convenience, I think so c yes d if some file can not find - skip it, it happens sometimes. e what you mean empty?completely nothing?
#4448575 - 11/14/1812:24 AMRe: What is the reason for separate folders.
[Re: brian_b]
Thank you brian_b for the prompt reply and such nice words of welcome. I wished I had more time to play with all of those wonderful simulations from the past. I must admit that despite the relentless passage of time some of them remain timeless.
#4448685 - 11/14/1804:11 PMRe: What is the reason for separate folders.
[Re: Polak]
Just going back to my last question about scenes. Vehicles and even large static objects are showing up ok but any FARPS and airports not. Here what i get for FARP. BTW anybody knows how to switch those blue labels on/off ?
Last edited by Polak; 11/14/1806:18 PM.
#4448718 - 11/14/1806:29 PMRe: What is the reason for separate folders.
[Re: Polak]
Just going back to my last question about scenes. Vehicles and even large static objects are showing up ok but any FARPS and airports not. Here what i get for FARP. BTW anybody knows how to switch those blue labels on/off ?
Just use [ and ] , labels will be smaller.
#4449052 - 11/16/1804:28 PMRe: What is the reason for separate folders.
[Re: Polak]
............. catalogs are simply for the convenience not to look for hundreds of files.but the new directory must be saved in the code.if you make a new directory yourself and save the file - it will not work. all files that are not in other directories must be in the main objects directory. ..................
It's not true. To start make mods you don't need to touch code. You can simply make new catalogue for example lets check my trees_fix 1.0 mod. I choosed name for it without any code work. Inside it looks like this:
*.ees files are just in game objects scenes. Example TAIWAN_CULTURAL_FC_COPSE_01 is just originally scene with few trees models inside. I just made few new models that is named FC_copse_tree.eeo and stored it inside this mod folder. I reworked scene, added animation for trees and it looks like this: I saved this scene as TAIWAN_CULTURAL_FC_COPSE_01.ees in this folder. After you start game it will automatically find this TAIWAN_CULTURAL_FC_COPSE_01.ees scene in Trees_fix 1.0 folder and use it instead of original one that is packed somewhere inside 3dobjs.bin archive. All models that are included in this new scene need to be inside this folder! Otherwise it will not work or models will be seen as wodden crates in game. I hope it will help to understand how mods work.
#4450919 - 11/28/1809:41 PMRe: What is the reason for separate folders.
[Re: Polak]
Polak-I have never see such a error. Soczkien- ok, but why this not work for cockpits?;) i tried make folder for ka52, and nothing work.
What you want to do exactly with ka52 cockpit? It was working properly when i was making new cockpits like OH58d or blackhawk - I based on comanche's cockpit scene.
I mean - if you want replace existing scenes you don't need change any code. If you want new cockpit / objects you need change code.
#4450921 - 11/28/1810:10 PMRe: What is the reason for separate folders.
[Re: Polak]
Sorry, but Bump on my previous message! When trying to convert .eeo to .lwo file using eeo2lwo.exe I am getting this error (only with some of the eeos!) Error: Invalid format version 1297239878 I am getting this in Mi24 Hind few files (7 files out of 40) and also AH-1T Seacobra the entire folder. All other models eeo and ees worked without a hitch. Is there any way to overcome this problem? Is this only happening to me?
Last edited by Polak; 11/30/1803:05 PM.
#4451187 - 11/30/1804:51 PMRe: What is the reason for separate folders.
[Re: Polak]
To help verify if this is something which is affecting only my setup and no other, here is bat file which in conjunction with executable EEO2LWO from package EECHUTIL can be tested by anyone.
That is strange! Anyway, at least that is good news that it was working for you. Let me check other folders and after that, I may need your help in sending me files I could not convert. thanks
#4451357 - 12/01/1806:40 PMRe: What is the reason for separate folders.
[Re: Polak]
Brian_b here is the link to my dropbox with zip file containing all problematic eeo and ees files in folders, which I cannot open with my eeo2lwo and ees2lws. If you can open them put them back into the same folders and send me back. Since you do not accept PM please then PM me first so we can agree on the logistics of final file exchange. Thanks for your help. https://www.dropbox.com/s/wfioau3p6v43m9a/EEO2LWOEES2LWS.zip?dl=0
#4451364 - 12/01/1807:27 PMRe: What is the reason for separate folders.
[Re: Polak]
Good find. That appear to be a case in this folder. Please check other folders as well. I took eeo files straight from unzipped eech-allmods-1.16.0FIX1-installer . Actually let me go through all files and rename extensions where they are not working.
Last edited by Polak; 12/01/1807:41 PM.
#4451367 - 12/01/1807:44 PMRe: What is the reason for separate folders.
[Re: Polak]
ch3 and farp also wrong names. But I saw in mi24 you have wrong files size \MI24_FUSELAGE.eeo than mine.and this is not a wrong converted file. You have different versions files than me.Really dont know wtf?
edit in mi24 you have jumbled files, some converted with wrong eeo lwo name, but also other file versions than me
edit you do not have the latest version of the game. my files are half a year newer than yours.
Last edited by brian_b; 12/01/1807:56 PM.
#4451383 - 12/01/1809:21 PMRe: What is the reason for separate folders.
[Re: Polak]
Thank you, I am sure we will untangle all this. I am going to comb through those stubborn files and your posts. In the next step, I am planning to reinstall EECH completely anew in the new drive. Despite some of the problems mentioned in this thread most of the other files and folders worked fine, so overall it is a success.
#4451384 - 12/01/1809:36 PMRe: What is the reason for separate folders.
[Re: Polak]