#4446276 - 10/31/18 02:20 AM
Yet another Glide to OpenGL Wrapper
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Joined: May 2015
Posts: 1,122
MarkEAW
Member
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Member
Joined: May 2015
Posts: 1,122
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GLIDE3-to-OpenGL-Wrapper by Sven Labusch http://www.svenswrapper.de/english/index.htmlAnyone see this one? it seems light weight. I haven't had time to test it but figured while I'm waiting too, I'll post a ink. EDIT: This translates glide into OpenGL , I used another wrapper that does the same thing, but it also had a setting which got rid of the shimmer in the terrain, just like the standard video card settings did back in the day. Anyhow I should note that this wrapper was basicly tested and programmed with one game in mind. I think its glide 3.0 but he also had a glide2x.dll on his web site. I still have no time to properly test and document my findings yet. Let me know if you do! EDIT2: Early tests, show i only can get to the first main screen, then it CTD on launching into the flight screen , but theres a bunch of settings yet to try.
Last edited by MarkEAW; 11/01/18 12:20 AM.
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#4447044 - 11/05/18 03:36 PM
Re: Yet another Glide to OpenGL Wrapper
[Re: MarkEAW]
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Joined: Apr 2018
Posts: 516
RIBob
Member
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Member
Joined: Apr 2018
Posts: 516
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GLIDE3-to-OpenGL-Wrapper by Sven Labusch http://www.svenswrapper.de/english/index.htmlAnyone see this one? it seems light weight. I haven't had time to test it but figured while I'm waiting too, I'll post a ink. EDIT: This translates glide into OpenGL , I used another wrapper that does the same thing, but it also had a setting which got rid of the shimmer in the terrain, just like the standard video card settings did back in the day. Anyhow I should note that this wrapper was basicly tested and programmed with one game in mind. I think its glide 3.0 but he also had a glide2x.dll on his web site. I still have no time to properly test and document my findings yet. Let me know if you do! EDIT2: Early tests, show i only can get to the first main screen, then it CTD on launching into the flight screen , but theres a bunch of settings yet to try. As the owner of an upgraded, but still far modern computer, I applaud your searching for lightweight, effective wrapper programs for EAW, and possibly other older games. As to the wrapper mentioned above, here is another link to same, with configuration instructions for Windows (and perhaps Linux). https://www.thelinuxrain.com/articles/how-to-run-diablo-2-glide-opengl-wrapper
Last edited by RIBob; 11/05/18 03:45 PM.
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#4447991 - 11/10/18 11:19 PM
Re: Yet another Glide to OpenGL Wrapper
[Re: rwatson]
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Joined: Apr 2018
Posts: 516
RIBob
Member
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Member
Joined: Apr 2018
Posts: 516
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Well Bob nglide gas never given me any worries And quit using a wrapper to straighten the screens out and as far as I know nglide only fires up in glide games..If I was to start worrying about programs that run without my knowledge I'd get an x-box I've never seen it start unless I choose glide in EAW or Red Baron 3d and Gunship ! D3d dosen't look good and runs slow on my gear !! I am coming around to your way of thinking, at least as far as wrappers and EAW go. I find the game plays better/faster frame rates without the Wrapper, and I have come to like that on my old computer. I certainly will make an exception for nGlide, as the enhanced realism, while in the game, is worth the slight FPS burden, at least to me.
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#4448984 - 11/16/18 02:58 AM
Re: Yet another Glide to OpenGL Wrapper
[Re: MarkEAW]
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Joined: May 2015
Posts: 1,122
MarkEAW
Member
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Member
Joined: May 2015
Posts: 1,122
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Hi RIBob and others...... Yes nGlide is all you need for a Wrapper on Win7 (I think still) since the horizon fog is not present in nvidia card displays. Remember that the Menu Screens in EAW are DirectDraw regarless of the Glide wrapper. Glide does not kick in until the loading of the flight screen. But back to the topic; I could not get the wrapper to work with EAW. It apparently it was designed for a game but was thought to work with some others, but doesn't seem to work with EAW on Win10 (unless someone can prove me wrong) I won't be adding it to the list of wrapper programs that work, on my Troubleshoot Help document.
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#4449026 - 11/16/18 12:08 PM
Re: Yet another Glide to OpenGL Wrapper
[Re: RIBob]
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Joined: Sep 2004
Posts: 718
SkyHigh
Member
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Member
Joined: Sep 2004
Posts: 718
Ireland
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I am coming around to your way of thinking, at least as far as wrappers and EAW go. I find the game plays better/faster frame rates without the Wrapper, and I have come to like that on my old computer. I certainly will make an exception for nGlide, as the enhanced realism, while in the game, is worth the slight FPS burden, at least to me. With Glide, on my system, EAW presents as an entire terrain environment shrouded in fog and not just on the horizon, and this even on a clear day. I prefer to go with the widescreen of D3D and I'm lucky that it runs well for me. Some terrains are constructed skillfully to mask the harsh ground to sky interface, with judiciously placed hills-VBH's FXEXE terrain is a fine example of this. Admittedly this is not possible in all situations. It would cost me a couple of hundred euro to upgrade to a Radion card that would also lend me an increase in performance and I think the price too high, unless I win the lotto!
Last edited by SkyHigh; 11/18/18 08:00 PM.
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#4449028 - 11/16/18 12:37 PM
Re: Yet another Glide to OpenGL Wrapper
[Re: MarkEAW]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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We still have a Glide problem that remains unresolved.
You may experience inverted elements on the aircraft models. That is, an element that is assigned to the top side of a wing or horizontal element shows through the bottom side.
It can be avoided by making the top of the wing a separate section from the bottom of the wing via the added hardpoints available in the 1.6 development line.
In fact, as a proof of concept, I did this with the F2A Buffalo and it worked perfectly.
Problem is, there are a ZILLION models that would need to be converted. Way beyond what I'd be willing to do alone.
It would be much better to solve the problem through programming but I don't think that's going to happen as the programming guys tell me it's very involved.
FWIW, it doesn't affect game play in any way.
Heck, even paranoids have enemies.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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