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#4446276 - 10/31/18 02:20 AM Yet another Glide to OpenGL Wrapper  
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MarkEAW Offline
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GLIDE3-to-OpenGL-Wrapper
by Sven Labusch


http://www.svenswrapper.de/english/index.html


Anyone see this one?
it seems light weight. I haven't had time to test it but figured while I'm waiting too, I'll post a ink.


EDIT:
This translates glide into OpenGL , I used another wrapper that does the same thing, but it also had a setting which got rid of the shimmer in the terrain, just like the standard video card settings did back in the day.
Anyhow I should note that this wrapper was basicly tested and programmed with one game in mind.
I think its glide 3.0 but he also had a glide2x.dll on his web site.

I still have no time to properly test and document my findings yet. Let me know if you do!



EDIT2:
Early tests, show i only can get to the first main screen, then it CTD on launching into the flight screen , but theres a bunch of settings yet to try.




Last edited by MarkEAW; 11/01/18 12:20 AM.
Inline advert (2nd and 3rd post)

#4447044 - 11/05/18 03:36 PM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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RIBob Offline
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Originally Posted by MarkEAW
GLIDE3-to-OpenGL-Wrapper
by Sven Labusch


http://www.svenswrapper.de/english/index.html


Anyone see this one?
it seems light weight. I haven't had time to test it but figured while I'm waiting too, I'll post a ink.


EDIT:
This translates glide into OpenGL , I used another wrapper that does the same thing, but it also had a setting which got rid of the shimmer in the terrain, just like the standard video card settings did back in the day.
Anyhow I should note that this wrapper was basicly tested and programmed with one game in mind.
I think its glide 3.0 but he also had a glide2x.dll on his web site.

I still have no time to properly test and document my findings yet. Let me know if you do!



EDIT2:
Early tests, show i only can get to the first main screen, then it CTD on launching into the flight screen , but theres a bunch of settings yet to try.




As the owner of an upgraded, but still far modern computer, I applaud your searching for lightweight, effective wrapper programs for EAW, and possibly other older games.

As to the wrapper mentioned above, here is another link to same, with configuration instructions for Windows (and perhaps Linux). https://www.thelinuxrain.com/articles/how-to-run-diablo-2-glide-opengl-wrapper

Last edited by RIBob; 11/05/18 03:45 PM.
#4447053 - 11/05/18 03:59 PM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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rwatson Offline
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I use nglide and no issues EAW runs just fine and looks great in all versions


Russ
Semper Fi
#4447890 - 11/10/18 12:30 PM Re: Yet another Glide to OpenGL Wrapper [Re: rwatson]  
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RIBob Offline
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I use nGlide and D3DWindower for EAW games. nGlide for the horizon haze, and D3W to fix the menu screens. If I install a version of EAW, and it runs OK without D3W, I don't include the wrapper in that version. From what I'm told, nGlide intrudes wherever it can, so that may sometimes be operating without my direct knowledge.

#4447894 - 11/10/18 12:48 PM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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Well Bob nglide gas never given me any worries And quit using a wrapper to straighten the screens out and as far as I know nglide only fires up in glide games..If I was to start worrying about programs that run without my knowledge I'd get an x-box I've never seen it start unless I choose glide in EAW or Red Baron 3d and Gunship ! D3d dosen't look good and runs slow on my gear !!


Russ
Semper Fi
#4447907 - 11/10/18 02:03 PM Re: Yet another Glide to OpenGL Wrapper [Re: rwatson]  
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SkyHigh Offline
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I find D3D runs better for me without the windower, giving me frame-rates in the high forties to low fifties and dipping to the thirties with dense action. I know the horizon fog is a huge, ugly loss, but the true widescreen more than compensates for me, but it is a pity that nVidia cards have this deficiency.

#4447908 - 11/10/18 02:07 PM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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Sky High I've got an nvidia 1050 and in D3D I can't get above 25--30 FPS..No matter what settings I try. but glide gives me a steady 55--60.Think it's time to head to Marks help page and read some..


Russ
Semper Fi
#4447969 - 11/10/18 09:58 PM Re: Yet another Glide to OpenGL Wrapper [Re: rwatson]  
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SkyHigh Offline
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I've only got a 660ti, but my pc is overclocked to 4 GHz. Perhaps EAW is more CPU-dependent? My EAW graphics settings are all maxed out. Mark would be a good source, I'd think, for advice on nVidia settings.

#4447972 - 11/10/18 10:09 PM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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Sky high it just swwmss crazy I'm geeting an average of 55 FPS in IL-2 Bat ,,CLOD and IL-2 Stalingrad...Ive been looking at something called Nvidia Inspector and it has more options to tune a card upbut those sims don't handle D3D very well..Of course I think the newest drivers for a 1050 might not be optimized for older sims..But I can at least run EAW at an acceptable rate


Russ
Semper Fi
#4447990 - 11/10/18 11:16 PM Re: Yet another Glide to OpenGL Wrapper [Re: rwatson]  
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RIBob Offline
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I'm told by MarkEAW that EAW is very CPU-dependent. So, a CPU upgrade is probably the way to go, assuming the rest of the computer is GTG. That is, if possible.

#4447991 - 11/10/18 11:19 PM Re: Yet another Glide to OpenGL Wrapper [Re: rwatson]  
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Originally Posted by rwatson
Well Bob nglide gas never given me any worries And quit using a wrapper to straighten the screens out and as far as I know nglide only fires up in glide games..If I was to start worrying about programs that run without my knowledge I'd get an x-box I've never seen it start unless I choose glide in EAW or Red Baron 3d and Gunship ! D3d dosen't look good and runs slow on my gear !!


I am coming around to your way of thinking, at least as far as wrappers and EAW go. I find the game plays better/faster frame rates without the Wrapper, and I have come to like that on my old computer. I certainly will make an exception for nGlide, as the enhanced realism, while in the game, is worth the slight FPS burden, at least to me.

#4448984 - 11/16/18 02:58 AM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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Hi RIBob and others......
Yes nGlide is all you need for a Wrapper on Win7 (I think still) since the horizon fog is not present in nvidia card displays. Remember that the Menu Screens in EAW are DirectDraw regarless of the Glide wrapper. Glide does not kick in until the loading of the flight screen. smile

But back to the topic;
I could not get the wrapper to work with EAW. It apparently it was designed for a game but was thought to work with some others, but doesn't seem to work with EAW on Win10 (unless someone can prove me wrong) I won't be adding it to the list of wrapper programs that work, on my Troubleshoot Help document.

#4449026 - 11/16/18 12:08 PM Re: Yet another Glide to OpenGL Wrapper [Re: RIBob]  
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SkyHigh Offline
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Originally Posted by RIBob
I am coming around to your way of thinking, at least as far as wrappers and EAW go. I find the game plays better/faster frame rates without the Wrapper, and I have come to like that on my old computer. I certainly will make an exception for nGlide, as the enhanced realism, while in the game, is worth the slight FPS burden, at least to me.


With Glide, on my system, EAW presents as an entire terrain environment shrouded in fog and not just on the horizon, and this even on a clear day. I prefer to go with the widescreen of D3D and I'm lucky that it runs well for me. Some terrains are constructed skillfully to mask the harsh ground to sky interface, with judiciously placed hills-VBH's FXEXE terrain is a fine example of this. Admittedly this is not possible in all situations. It would cost me a couple of hundred euro to upgrade to a Radion card that would also lend me an increase in performance and I think the price too high, unless I win the lotto!



Last edited by SkyHigh; 11/18/18 08:00 PM.
#4449028 - 11/16/18 12:37 PM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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Rotton50 Offline
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We still have a Glide problem that remains unresolved.

You may experience inverted elements on the aircraft models. That is, an element that is assigned to the top side of a wing or horizontal element shows through the bottom side.

It can be avoided by making the top of the wing a separate section from the bottom of the wing via the added hardpoints available in the 1.6 development line.

In fact, as a proof of concept, I did this with the F2A Buffalo and it worked perfectly.

Problem is, there are a ZILLION models that would need to be converted. Way beyond what I'd be willing to do alone.

It would be much better to solve the problem through programming but I don't think that's going to happen as the programming guys tell me it's very involved.

FWIW, it doesn't affect game play in any way.


Heck, even paranoids have enemies.
#4449034 - 11/16/18 01:33 PM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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MarkEAW Offline
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SkyHigh,
Where you using a Glide Wrapper?
Which one?
Make sure your DirectX is in working order as its required by nGlide and other Glide wrappers.

What is your Video card and window OS again?

#4449339 - 11/18/18 08:04 PM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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SkyHigh Offline
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I used nGlide, Mark. I have an nVidia 660ti on Win 7.

I'm happy enough with the d3d. It's good to have true widescreen on a flight simulator.

#4449357 - 11/18/18 10:07 PM Re: Yet another Glide to OpenGL Wrapper [Re: MarkEAW]  
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MarkEAW Offline
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Okay, thanks. If your happy no need for me to rack my brain or send you onto steps to try to fix it.


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