#4447296 - 11/06/18 10:16 PM
Re: EAWPRO's multicolored tracers
[Re: Brit44 'Aldo']
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Joined: Apr 2018
Posts: 516
RIBob
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RiBob, You are a rivet counter. it can be a good thing. I believe that one should do the best job possible, given current knowledge, materials, and tools. Is there any good reason for not doing so? Yes, there are many. EAW is a game and not a scientific simulation. This takes a long time for a rivet counter to lean. Man hours is the primary factor. An opinion from a known rivet counter. Heaven knows I have cussed out people who mis-repaired "my" vintage cars and used wrong parts/methods whilst doing so. You have to weigh the cost and use of the vehicle in question. If the owner needs there 69 jag as a daily driver, time spent adding factory inspection paint is wasted time and cost. VBH, I am not sure about sub caliber but shells have the luminescent in the base of the shell. This prevents the tracing being seen for other directions but the rear. I admit to a tendency to "rivet-count" as you put it, but I don't think I am as fanatical as some. I realize 100% true historical accuracy is a goal, but an almost impossible one to achieve. That said, if getting it "right" involves a few hours of research, as opposed to dozens of hours, or more, then I seems to me that putting the little extra effort would be worthwhile. Opinions vary, naturally. As far as bullet tracers go, and depending on the type of tracer and the ambient light, they can, indeed, be seen by the enemy (target), especially in dim light. The old saying is "Tracers work both ways". This article on tracers might prove to be of interest: https://en.wikipedia.org/wiki/Tracer_ammunition. Cannon shells found on aircraft may or may not exhibit the same properties as bullet tracers exhibit. Note the section of the article where it discussed the deliberate non-use of tracers by Night-Fighters. This is an instance where the playability of the game would presumably be affected by the Night-Fighter pilot/gunner using/not using tracer bullets. I reckon the hit ratio would drop quite a bit without tracers, and most would want to use them. Perhaps, for historical accuracy, the user might be able to toggle on/off tracer bullets when flying a Night fighter. To make it even more realistic--and fair--, the AI for the gunners in the target aircraft could have their aiming improved, or otherwise have their hit ratio increased if the night fighter uses tracers.
Last edited by RIBob; 11/06/18 10:20 PM.
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#4447298 - 11/06/18 10:21 PM
Re: EAWPRO's multicolored tracers
[Re: VonBeerhofen]
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Joined: Nov 2001
Posts: 24,074
oldgrognard
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Lifer
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USA
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I will vouch that tracers can be seen from more than the rear. You can see them coming at you especially in low-light.
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
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#4447319 - 11/07/18 12:39 AM
Re: EAWPRO's multicolored tracers
[Re: oldgrognard]
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Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
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Zandvoort, N-H, Netherlands
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I will vouch that tracers can be seen from more than the rear. You can see them coming at you especially in low-light. That's good to hear and exactly how the new tracers behave. They're less visible when they're coming headon but the bullets themselves were programmed to be illuminated by default in stock EAW and I kept that behaviour. It can easily be changed though. The tracers can be programmed to be behind a none luminous bullet, which means that you will not see the tracers at all when coming headon. Still the bullets have always been illuminated and my deteriorating eyesight needs them or I won't even hit a B17. VonBeerhofen
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#4447338 - 11/07/18 04:18 AM
Re: EAWPRO's multicolored tracers
[Re: RIBob]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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An opinion from a known rivet counter. If it did not read clearly, I was referring to myself. That said, if getting it "right" involves a few hours of research, as opposed to dozens of hours, or more, then I seems to me that putting the little extra effort would be worthwhile. I agree. As far as bullet tracers go My comment was not about bullet (sub-caliber) tracers. Most of us have all seen video of AA and MG ammunition glowing, if not lived the experience.. Keep counting the rivets, but temper your expectations.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4447438 - 11/07/18 07:09 PM
Re: EAWPRO's multicolored tracers
[Re: VonBeerhofen]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
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Montagnac, L'Herault, France
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Happy to I am away in Lyon with my laptop which has a nvidia card so, like Russ, I have to run in Glide to get horizon fog. Turning the "effects detail" setting to "medium" or "low" simply stops the contrail from being displayed, which is not a complete solution. Turning it to "low" also stops the rocket trail smoke from appearing. My original post was made because I have been noting the effect of the different settings on tracer colour display in 160.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4447443 - 11/07/18 07:48 PM
Re: EAWPRO's multicolored tracers
[Re: VonBeerhofen]
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Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
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Joined: Oct 2002
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Zandvoort, N-H, Netherlands
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It's not the latest version as it's very likely incompattible with your version and the new release isn't finished yet, so instead I patched the version at Mark's website and gave it a test run. It'll have to do untill the next release. The EXE is available here: https://rabartel.home.xs4all.nl/EAWPRO_FIX.zipjust overwrite the old EXE and it should be fine, VonBeerhofen
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#4447448 - 11/07/18 07:59 PM
Re: EAWPRO's multicolored tracers
[Re: VonBeerhofen]
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Joined: Nov 2001
Posts: 24,074
oldgrognard
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Lifer
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Comment about tracers. They have too long of a tail. Can the tail be reduced by about 75% ?
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
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#4447455 - 11/07/18 08:20 PM
Re: EAWPRO's multicolored tracers
[Re: oldgrognard]
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Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
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Zandvoort, N-H, Netherlands
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Comment about tracers. They have too long of a tail. Can the tail be reduced by about 75% ? Anything is possible Old Grognard but this also depends on finding the right parameters to modify the tracer length and what the Launchpad group thinks about it. Possibly it can become a user selection by changing some value in the EAW.INI but I can't promise anything, it's just a hobby and consumes a lot of time already. I'll make a note of it and see what I can do. VonBeerhofen
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#4447458 - 11/07/18 08:29 PM
Re: EAWPRO's multicolored tracers
[Re: VonBeerhofen]
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Joined: Nov 2001
Posts: 24,074
oldgrognard
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Lifer
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It is a small matter. I certainly put no demand on it, was just making an observation.
You all do marvelous work and I’m sorry if I sounded demanding.
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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