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#4443744 - 10/15/18 02:25 AM Any way to get the AI to actually... fight back?  
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I was using Team Fusion mods up to 4.xxx, but never found the AI worth a darn, ever. Seems whenever I tried to engage the AI would often simply run away, and it got really boring. I love CLoD, and feel it gives the best feeling of flight I've ever experienced in any sim short of maybe Rise of Flight, and want to play but find the AI a session of chase the carrot.

Any ideas?

Last edited by Mr_Blastman; 10/15/18 02:25 AM.
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#4443752 - 10/15/18 04:56 AM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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Well, don't take this wrong, but that is the way it is supposed to be. I am assuming you are flying a Spit or Hurricane? The 109s are energy fighters pretty much and SOMETIMES CLOD does a pretty good job of using the aircraft how they should be used. Don't get me wrong, the AI have plenty of screwed up quirks that I am hoping TF re-designs, but as of late I have been flying the Huri and having fun 1 vs 1 against the Bf109e1(?) . In my experience I have to lure them in and get down low and try to entice them to make a turn or 2 and slow them down before they can climb away again. Snap shots are a must for me to get a few hits in and damage them and then pounce on them once they are hurt. If you just try to climb chase them it draws out the times between fights and does get boring. In my experience until you get some hits in you just can't chase them much. I am sure i have told you nothing new, but CLOD can be fun once you figure out how to entice the AI to turn a time or 2 for you. yep IMHO.

S!Blade<><

Last edited by Blade_Meister; 10/15/18 04:57 AM.
#4443783 - 10/15/18 02:27 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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Maybe I'm looking at the sim wrong, and you're right, the Germans would use whatever tactics were appropriate for their airframes and their mission--which was to drop bombs on Britain. Short of release, any other engagement was a nuisance and being over enemy territory, their only goal was to get in and out as fast as they could.

Still, sometimes I'd like a good old fashioned dogfight, and even in the skirmish mission they run away. I mostly fly spits, not hurricanes.

#4444202 - 10/18/18 02:06 AM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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bisher Offline
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If I recall correctly the AI skill settings have to be tweaked to get more aggressive behavior

You piqued my curiosity Mr_Blastman so I created a simple mission just for fun

I left all the ai skills at expert except for 'discipline' which I tweaked back to novice. I flew the lead of six 109s

[Linked Image]


Me and the boys hunting

[Linked Image]


Contact! 5 Wellingtons spotted, the boys pounce in an undisciplined display of discipline!

[Linked Image]


A Wellington is knocked out of the sky on our first pass. I'm just observing. Impressive defensive firepower coming from the Wellingtons

[Linked Image]

[Linked Image]


After several passes 3 Wellingtons remain

[Linked Image]


This was my final pass as I"d lost part of my wingtip and aileron, and looking at my buddy, (background) as he leaks fluid, it was probably his last pass as well. The rest of our flight have been shot down. Two Wellingtons are still in the air

[Linked Image]


I know it's not the same scenerio you described Mr_Blastman though I find 109 will engage if you harass them, otherwise they seem focused on their waypoint. smile


I managed to get several 109s to chase me in this mission, though it took some work.

[Linked Image]

#4444540 - 10/20/18 02:10 AM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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Yes the ai is odd

Here I managed to sneak up on a pair of 109s. I ran out of ammo so I could not harass them

[Linked Image]

#4444550 - 10/20/18 04:02 AM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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Are you using the latest Team Fusion mod--Blitz, Bisher?

#4444616 - 10/20/18 07:27 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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Yes indeed I have Blitz installed smile

I chased these guys for a while, after an initial furball, and suddenly the all rolled over and engaged in evasive maneuvers. I pursued one bandit for a 3 or 4 minutes, he kept climbing and then diving. Seemed like appropriate defense

[Linked Image]


And yet here is an earlier mission, this 109 snuck up on my 6 but did not shoot. Maybe out of ammo, but I doubt it

[Linked Image]

The pattern for ai seems to be engage upon initial contact, disengage, withdraw. Then you have to chase them down and get within a certain distance and they will engage, at least in defensive maneuvers. Low or no ammo may explain this but this does not seem to fit


#4444687 - 10/21/18 12:30 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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I can't wait for the AI to get a revamp for the next patch... as a mainly SP chap it's all that's stopping me play it at the moment.

#4444689 - 10/21/18 12:57 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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I agree Trooper, lovely sim and the aircraft are a joy to fly, my favorite era for figher aircraft

Again the ai seems odd. When tasked to engage ai bombers they will maintain a sustained attack, but when tasked to engage my flight of spitfires the engagement is short and the ai quickly line up and head for home.

I set up a mission with me leading ai spitfires and tasked a flight of 109s to engage a flight of ai bombers which we were escorting. I'd hoped the ai would engage for a longer period but this did not seem to be the case. I think I will try that again

#4444695 - 10/21/18 01:51 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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Whatever happened to the dynamic campaign generator Team Fusion used to have in subsequent versions that's no longer present in Blitz?

#4444698 - 10/21/18 02:08 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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The thread below talks about the ai and how once they reach patrol waypoint the ai head for home as there is no 'patrol loop pattern'. The author states he has solved that problem by adding a patrol loop

So TheEnlightenedFlorist Dynamic Campaign for Blitz/COD may be the answer to your original question Mr_Blastman

#4444718 - 10/21/18 05:22 PM Re: Any way to get the AI to actually... fight back? [Re: bisher]  
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Originally Posted by bisher

I left all the ai skills at expert except for 'discipline' which I tweaked back to novice.


The "Advanced Flight" skill set to maximum make CloD planes fly like "Tie Fighters" and roll like a i-16 or F-16, better tune this down a bit.

#4444720 - 10/21/18 05:29 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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Originally Posted by Mr_Blastman
Whatever happened to the dynamic campaign generator Team Fusion used to have in subsequent versions that's no longer present in Blitz?


"Team Fusion Dynamic Campaing Generator" present in 4.13 was just "TheEnlightenedFlorist Dynamic Campaign Generator".

When releasing 4.50 Blitz - now a official version of game and no more "hacker MOD" TF fail in contact "TheEnlightenedFlorist" and get an formal authorization for include their code and due 1C legal restriction have the leave this out.

But you can just install "TheEnlightenedFlorist Dynamic Campaign Generator" - available for download in ATAG forum, and have the same again. After install go to the folder an right click over the used DLL and "unblock" then.


#4444801 - 10/22/18 04:30 AM Re: Any way to get the AI to actually... fight back? [Re: Sokol1]  
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Originally Posted by Sokol1
Originally Posted by bisher

I left all the ai skills at expert except for 'discipline' which I tweaked back to novice.


The "Advanced Flight" skill set to maximum make CloD planes fly like "Tie Fighters" and roll like a i-16 or F-16, better tune this down a bit.


Yes! I thought there were two skills to set back but I could not recall what the second one was, thanks Sokol, I'll give that a go as well smile

I was able to chase a Tie Fighter for several minutes, but rarely had a valid firing solution, he was using the vertical, jinking up and down, and difficult to track smile


Tie Fighters inbound!

[Linked Image]


#4444834 - 10/22/18 02:03 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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That's an awesome screenshot!

How are you editing skills?

I always fly Brits, but last night I took out a 109 and took out planes faster than I ever had before in spits. Was bizarre. The 20 mm is a beast.

#4444882 - 10/22/18 07:54 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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I've done a bit of editing with screenshots for quite some time so I have some basic skills Mr_Blastman

Yes I agree about the 109 the whole aircraft shakes when you're firing the 20 mils and it kicks butt

#4444901 - 10/22/18 10:16 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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No, I mean editing pilot skills. =)

#4444902 - 10/22/18 10:22 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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lol. Oh

I've tinkered with the 8 sliders that make up the pilots skills, but that's it smile

#4444909 - 10/22/18 11:02 PM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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How do you do that? Is that something I can do with a tool?

#4444932 - 10/23/18 01:06 AM Re: Any way to get the AI to actually... fight back? [Re: Mr_Blastman]  
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I know of no tool Mr_Blastman. I've been tweaking the ai skills in the Full Mission Builder. My screenshots are simple missions I've made using the FMB

If you could open the mission file in the Full Mission Builder you could tweak the ai, but this could be a bit of work, not sure smile


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