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#4440299 - 09/22/18 08:13 PM New version of TheEnlightenedFlorist Dynamic Campaign for Blitz/COD  
Joined: Oct 2001
Posts: 329
ataribaby Offline
Member
ataribaby  Offline
Member

Joined: Oct 2001
Posts: 329
Liberec, Czech Republic
New version of TheEnlightenedFlorist Dynamic Campaign
Hello fellow simmers!
Eons ago I asked TheEnlightenedFlorist over 1cpublishing forum for source code to his dynamic campaign. For long time I forgot about it as I had problems with original COD version. Now with Blitz released, game works way better and also dynamic campaign code was released to public so I decided to give it a spin. Original code is work of art. Very simple yet powerful use of mission templating.

Just I always has problem with missions like patrol sector (FreeHunt mission type in dynamic campaign code) as AI leader or player always forced to ho back to base in monent he reached patrol waypoint. Now I discovered cause. There is no patrol loop pattern so I added it and it works like charm! I was able to meet enemy! Some more minor features are added to this first new version.

As Blitz still has problems with AI to follow player leader I added option to fly as leaders wingman. Currently just at start after leader annouce ready to take off, activate and deactivate quickly autopilot with A key. It will cause autopilot AI announce you are prepared for take-off and AI leader stats rolling. Using comms menu option for take-off doesn't work so you need use this workaround.

Thanks to TheEnlightenedFlorist for awesome generator and source code and SadoMarxist
for TEFCampaignUpdateV3 data update.

Enjoy!

Download:

http://www.prekladytextu.eu/blitz/TEFCampaignV3.zip

Changelog:

v3.0

* Changed RAF fighter flights with VIC3 formation to have 3 aircrafts per flight.
* Rounded briefing altitude to thousands and use feet for RAF and meters for Luftwaffe.
* Set BOB starting/ending dates as default.
* Fixed FreeHunt mission has only one patrol waypoint, now it has several loops. AI no more returns immediately home after reaching patrol area.
* Added option to fly as leader/wingman.

Last edited by ataribaby; 09/22/18 08:16 PM.
Inline advert (2nd and 3rd post)

#4442316 - 10/05/18 02:14 PM Re: New version of TheEnlightenedFlorist Dynamic Campaign for Blitz/COD [Re: ataribaby]  
Joined: Aug 2012
Posts: 14
Vooper Offline
Junior Member
Vooper  Offline
Junior Member

Joined: Aug 2012
Posts: 14
Hi, and thanks for the good work. I'll give it a try as soon as I find the time!

You know the old problem with the wingmen not following the human pilot even if one is the flight lead? After some experimenting, it turned out that this will be happening if the player's plane is set to spawn with engine off. Then, the AI wingmen will follow the human lead unless one gets shot and killed, in which case they wan't be following in the subsequent mission of the same campaign. I've been experimenting with this, but got sidetracked by Falcon BMS and haven't finished the testing. The necessary files could apear in the relevant thread of the banana forums shortly wink.

#4442670 - 10/08/18 05:07 AM Re: New version of TheEnlightenedFlorist Dynamic Campaign for Blitz/COD [Re: ataribaby]  
Joined: Mar 2008
Posts: 779
Bumfluff Offline
Member
Bumfluff  Offline
Member

Joined: Mar 2008
Posts: 779
Detailed list here of where they are at.

https://theairtacticalassaultgroup.com/forum/showthread.php?t=29814&p=321743#post321743

If even half of this is correct it’s very exciting.

Still holding out hope I might get to fly that martlet off a carrier.

#4442803 - 10/08/18 10:32 PM Re: New version of TheEnlightenedFlorist Dynamic Campaign for Blitz/COD [Re: Bumfluff]  
Joined: Feb 2002
Posts: 152
Cloyd Offline
Member
Cloyd  Offline
Member

Joined: Feb 2002
Posts: 152
Cape Cod
Originally Posted by Bumfluff

..Still holding out hope I might get to fly that martlet ...


That will be enough for me. wink
Cloyd

#4442938 - 10/09/18 09:05 AM Re: New version of TheEnlightenedFlorist Dynamic Campaign for Blitz/COD [Re: ataribaby]  
Joined: Dec 2010
Posts: 2,654
trindade Offline
Mach2 Club
trindade  Offline
Mach2 Club
Senior Member

Joined: Dec 2010
Posts: 2,654
Portugal
Originally Posted by ataribaby
New version of TheEnlightenedFlorist Dynamic Campaign
Hello fellow simmers!
Eons ago I asked TheEnlightenedFlorist over 1cpublishing forum for source code to his dynamic campaign. For long time I forgot about it as I had problems with original COD version. Now with Blitz released, game works way better and also dynamic campaign code was released to public so I decided to give it a spin. Original code is work of art. Very simple yet powerful use of mission templating.

Just I always has problem with missions like patrol sector (FreeHunt mission type in dynamic campaign code) as AI leader or player always forced to ho back to base in monent he reached patrol waypoint. Now I discovered cause. There is no patrol loop pattern so I added it and it works like charm! I was able to meet enemy! Some more minor features are added to this first new version.

As Blitz still has problems with AI to follow player leader I added option to fly as leaders wingman. Currently just at start after leader annouce ready to take off, activate and deactivate quickly autopilot with A key. It will cause autopilot AI announce you are prepared for take-off and AI leader stats rolling. Using comms menu option for take-off doesn't work so you need use this workaround.

Thanks to TheEnlightenedFlorist for awesome generator and source code and SadoMarxist
for TEFCampaignUpdateV3 data update.

Enjoy!

Download:

http://www.prekladytextu.eu/blitz/TEFCampaignV3.zip

Changelog:

v3.0

* Changed RAF fighter flights with VIC3 formation to have 3 aircrafts per flight.
* Rounded briefing altitude to thousands and use feet for RAF and meters for Luftwaffe.
* Set BOB starting/ending dates as default.
* Fixed FreeHunt mission has only one patrol waypoint, now it has several loops. AI no more returns immediately home after reaching patrol area.
* Added option to fly as leader/wingman.



Thank you for your efforts Attaribaby. One question: would be possible to create a Multiplayer/Coop version?

Thanks


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