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#4440957 - 09/26/18 07:45 PM MiG Alley Spring Offensive reports (19 years ago)  
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DBond Offline
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NooJoyzee
On a whim I Googled to see if any of my old posts were still about. I haven't flown this awesome sim in ages, but I was happy to find this still floating about the intraweb. It's a piece I did for Combatsim many moons ago. I thought I'd post the links for nostalgia. What a great sim this was.

Spring Offensive Part One

Spring Offensive Part Two

Spring Offensive Part Three

Man I loved MiG Alley smile


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4441102 - 09/27/18 03:00 PM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: DBond]  
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Nice article!

It's a pity nobody has modernised the Mig Alley code. The source code was released and the EECH people here have determined that nobody owns Empire Interctive's IP anymore.
It would take a fair bit of effort though.

#4441111 - 09/27/18 03:53 PM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: DBond]  
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Yeah, it would be great, but I don't see it happening. I think it was Viking at the time that was running Combatsim and he asked me to do a write up on the Spring Offensive so I did. The MYard that I keep referring to is Marshalling Yard as it's not obvious what I meant. That was the lingo at the time for MiG Alley folks as I recall, so it didn't need to be written out in full.

The Spring Offensive and the dogfighting in that sim were fantastic for the time. I wonder how I'd feel about it now if I were to play it again. Aside from Falcon 4 which had come out the previous winter, MiG Alley probably had the next best campaign in any flight sim, at least in my view.

One thing I really liked about it was how the MiG squadrons were handled. Each had a different paint scheme and skill level. Over time you'd get to know them and once identified you'd have an idea of how dangerous they were.There were bare-metal MiGs that were flown by novices, who literally had trouble controlling their aircraft, and would bail out if tracers flew past, all the way to the Red Tail squadron (pictured in the article) who were highly skilled and deadly.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4441235 - 09/28/18 08:27 AM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: DBond]  
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Interrestingly, modern OS itself is not a big problem for MiG Alley - it runs OK under Win7 with BDG patch. But the modern videocard is - it doesn't run at all at AMD (anything younger than Catalyst 13.1) and shows graphical artefacts on NVidia (GTX1060 in my case). On NV it still runs in software mode, but I as yet haven't found a solution to run it properly. Would appreciate any ideas.

Last edited by Dornil; 09/28/18 08:27 AM.
#4441286 - 09/28/18 03:14 PM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: DBond]  
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It would be great to see it get a redux version, I'd buy that if it were updated to today's standards and could recognize my HOTAS.

Another comment about those MiG squadrons, particularly the novice ones. You could actually maneuver kill them. If you could get one of these novices in to a knife fight you could cause them to spin out and they'd crash. They'd be fishtailing with PIO, or at least it gave this appearance. That was cool, and I can't recall a sim since that had this. Maybe there has been and it's escaping me. But the sheer variety in the skill of the enemy aircraft was quite amazing for the time, and maybe even compared to today.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4441560 - 09/30/18 10:18 AM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: DBond]  
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Dornil, I just tried running the game with a GTX1060 but it failed with a DirectDraw error. I had it running OK-ish with a GTX590 on the same Win7 machine, but that was 6 years ago.
Unfortunately, Mig Alley has fallen into the 'black hole of graphics compatibility' of the post-Glide and pre-DirectX9 era (roughly 1999-2002). GPU support of these games is a matter of luck and the situation will only get worse over time.

Apart from rewriting the game, the best bet would be a DirectX wrapper like DxWnd or running the game under Wine on Linux. Neither of them would likely work straight away, but both have logging facilities to find out exactly what is going wrong. It's always good if someone else has already done the legwork though. smile

DBond, what do you mean by 'updated to today's standards'? The same game running perfectly on modern hardware? or with DCS level graphics/flight modelling/load times as well?
I missed out on Mig Alley in its day and was still playing F22TAW, whose (frankly ridiculous) campaigns managed to engage with my brain in a way no other combat flight sim has done since, despite its 1997 graphics engine. Night missions were the best as I'd have to render the world largely in my imagination.
While I admire the technical achievement of engines like DCS and IL2 series, they utterly fail at creating a compelling 'world' that I can engage with.
This is all very subjective though. smile

#4441686 - 10/01/18 02:16 PM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: mikew]  
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Originally Posted by mikew

DBond, what do you mean by 'updated to today's standards'? The same game running perfectly on modern hardware?



Essentially yes. Modern resolutions, graphics, sound. The ability to recognize my stick/throttle correctly. I don't think the core gameplay needs a rework, though I might have a different opinion if I were to play it today. The tendency to view old favorites through nostalgia-colored glasses isn't lost on me. It could even be part of it's charm.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4441785 - 10/02/18 12:50 AM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: DBond]  
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One of the very best sims. I loved the simplicity: Guns , cannons , and jets. Early straight and swept-wings jet-combat in the dawn of the jet age. Love those Sabres. Ground pounding , interdictions, bridge busting with the F51, F80 and the awesome F84 . To me the AI opponent was very good because it was believable . In the SO campaign you never knew who would show. You could come across a Chinese recruit who would panic and spin out -Or Remember the early red nosed mig buggers with funny wings--Honchos. . When You saw them, and were dead. Remember " Dentist", T-6 FAC/TAC and the infamous RTB bug-a-boo.
Dbond: Remember your "Tip of the Day" and your SO AAR on Frugalsworld ? They were always a fun read and they help me complete the awesome SO campaign a number of times. I archived a bunch of posts and tips for when i return to Korea. Ah. .. Good times

#4441848 - 10/02/18 11:47 AM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: DBond]  
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Hey Vox, nice post, you summed up the good stuff well. thumbsup

Vox, eh? I like your amps and I have one of your pedalboards too (of course your username may have nothing to do with guitars haha)


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4441954 - 10/02/18 11:36 PM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: DBond]  
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Vox Offline
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Sorry. unrelated to audio equipment. Vox=voice in latin

#4442023 - 10/03/18 01:41 PM Re: MiG Alley Spring Offensive reports (19 years ago) [Re: DBond]  
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Yes, indeed. And I knew that actually. Just thinking I might have met another guitar player.

Anyhoo, back to the scheduled programming.....


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure

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