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#4441452 - 09/29/18 04:41 PM Re: Free Weekend [Re: theOden]  
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Hey! That's some news right there! I had no idea it was in development, let alone heavy development.

There could be hope for this series yet. wink


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#4441465 - 09/29/18 05:52 PM Re: Free Weekend [Re: theOden]  
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Sounds very good.
Sadly I've heard good stuff so many times I've stopped caring.

When I see it I will believe it and until then my modules remains collecting dust now that i uninstalled DCS beginning this month.
When AI Viggen cannot hit a major size factory with rockets and neither the test-validation Su-25's in my evaluation mission I ran 3 minutes each time a new update arrived over the last year, enough is enough and I now consider all my modules a major mistake on my part.

Even my blood-sweat-and-tears smile created scripted dynamic missions went tits-up some updates ago due to core changes to airfields spawn points, hours of LUA coding down the drain - thank you so fekking much Wags.

#4441474 - 09/29/18 06:27 PM Re: Free Weekend [Re: theOden]  
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Originally Posted by theOden


Even my blood-sweat-and-tears smile created scripted dynamic missions went tits-up some updates ago due to core changes to airfields spawn points, hours of LUA coding down the drain - thank you so fekking much Wags.


That's a major issue and why we haven't seen a lot of user made missions/campaigns over the years. Without a stable version it's just a moving target and not worth the time for many.


Asus Z87 Sabertooth motherboard
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______________________________________________________

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#4441478 - 09/29/18 06:43 PM Re: Free Weekend [Re: theOden]  
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Interesting about the dynamic campaign. Hopefully it turns out good. I have little to no interest in it.

Really want air to air missiles reworked, ground vehicle hit probability for air targets fixed, some editor changes and those new clouds to be implemented. Ban boxing in the mission editor would be great. Also, something about the load time for the PG map. Right now it is horrific.

On topic the Hornet feels great to fly. The cockpit looks wonderful too. Looks like there is no tutorial for weapon employment in game yet? I could only figure out how to use the AIM-9X in my limited time. Not sure how to switch to weapons to enable slaving for the radar on the right MFD.

#4441484 - 09/29/18 07:14 PM Re: Free Weekend [Re: theOden]  
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Like Oden I'd believe it when I see it read about how awesome it. For a company known for their hype-machine I find it odd that such a major addition, one that has been clamored for by the masses, would be announced in response to an internet question. Or had they announced it officially prior?

Despite that, there remains the issue that the term 'dynamic campaign' is one that leaves a great deal of latitude. IL-2 and Strike Fighters were also marketed to include dynamic campaigns and I think many would agree that they fell short of expectations, or at least short of what one might envision when hearing the term. Longbow 2 has a 'dynamic campaign', but there is little dynamic about it. The front line moves?

I think many jetheads think of Falcon when dynamic campaign is uttered. And it's easy to see Wags' post and picture DCS jets and graphics in Falcon's campaign. I mean, that's what we really want right? Would we be satisfied if damage wasn't persistent, or squadrons and weapons stocks couldn't be depleted, or supply couldn't be affected, or if it were non-existent in the first place?

Would we be happy if it just means the front could move and either side could 'win'? That's a personal thing with no single answer. For me, a 'dynamic mission generator' isn't enough. But if ED pulled off something even approaching F4's level I'd start snapping up modules. Unless I missed it, there's no detail released on the scope of what this campaign might entail. If I lay Durandals down a runway I want the squadrons there shut down until it's repaired. And that requires engineers, who might have to be sent there, or who may have eaten a stick of CBU two days ago and can no longer answer that call. If I drop a bridge, the enemy needs to find another place to cross, not just go over the bridge on the next mission flown. If a radar is taken out there should be a gap until it's replaced. The logic that frags missions should be agile enough to react to ever-changing events as they unfold.

Creating a campaign with some dynamic elements, and creating a dynamic campaign are not the same thing in my view. I guess we'll just need to wait and see. I remain skeptical, but that isn't the same as hoping it doesn't come to be.


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#4441503 - 09/29/18 09:54 PM Re: Free Weekend [Re: theOden]  
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Good points DBond, but you are THE campaign master after all smile

For me, it would be OK with a fairly simple A to B campaign machinery for a starter - it is alot of coding needed and I'd say almost impossible to get all aspects in at a first try.
When I wrote my dynMis for IL2Dover I started off with having bombers reach a target and go back along with some escorts and a number of RAF CAP flights.
From there on one can add features often realised during testing the individual flights.
Rather long into development I arranged for win/lose triggers and thereafter specific effects for different missions such as RAF losing 100 octane fuel a few days if LW managed to sink a convoy, less planes in reinfocement for hitting a factory area, much later RAF reaction if a radar site was bombed (i.e. when bomber formation crossed the coast line and observer corps noticed the planes) and so on.

Start small and let it build up as testflying gives you the ideas of what to improve or add.

Now Dover missions are coded in C# and sadly DCS is in Lua code which is very very prone for runtime errors due to "free variables" and it is very easy to misinterpret variables and crap hits the fan.
After 15 years coding CTI missions in arma1, 2 and 3 I'd say even that environment is far more stable then this sad excuse lua represents.
Hopefully the future DCS campaign is off lua (c++ I'd assume) but that would most surely make it unaccessible for modders to expand and/or improve as they see fit, but if it grants us a more stable result it must surely be considered the better approach.

#4441564 - 09/30/18 11:40 AM Re: Free Weekend [Re: theOden]  
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out of curiosity, the Su-33 is the FC3 add on or is it a new version ?

#4441569 - 09/30/18 01:04 PM Re: Free Weekend [Re: Tom_Weiss]  
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Originally Posted by Tom_Weiss
out of curiosity, the Su-33 is the FC3 add on or is it a new version ?


same

#4441571 - 09/30/18 01:49 PM Re: Free Weekend [Re: theOden]  
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OK.

#4441582 - 09/30/18 03:45 PM Re: Free Weekend [Re: theOden]  
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Free period extended until 2nd oct.
I guess not many pilots showed interest.
Will they ever understand they are running in the wrong direction?
No, how would they when complaints are blocked and banned.
Will ED need to replace Wags or will Wags start visiting other forums to figure out what's missing in DCS?

#4441592 - 09/30/18 04:59 PM Re: Free Weekend [Re: theOden]  
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I don't think dynamic campaign is strictly necessary for a good experience. Better AI interactions are. Better weather and ATC/other services would help too. AWACS is worse than Movie Phone. The editor could be a lot easier to use. Easy editor = more and better mission content. If most multiplayer users had 1-3 wingman (that actually helped them in the mission!) typically you'd see an entire different dynamic.

#4441612 - 09/30/18 07:09 PM Re: Free Weekend [Re: theOden]  
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Agreed Frederf, and my point wasn't to say it's necessary (but some sort of realistic combat environment is I'd reckon). But Wags himself, according to this thread, said they are heavy in development of one, and I think caution is advised before anyone gets too excited imagining the possibilities.


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#4441653 - 10/01/18 04:15 AM Re: Free Weekend [Re: theOden]  
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Originally Posted by theOden
Free period extended until 2nd oct.


Really?

I spent a few hours downloading and installing (ok I didn't, the PC did it on its own) and then an other hour or so getting axis/keys assigned so I could just fly about and maybe fire a weapon or two. That was friday night / saturday. I was intending to spend some time flying the F-18 around the Persian Gulf today but when I tried to log in at around 1630 Eastern no joy. Then I go read the announcement and see that the free period ended at 1600 Eastern. They couldn't let it go until midnight?

Anyway, I uninstalled after that.

It was sort of fun once I got a minimum HOTAS setup functioning but it's just not worth the hours I would have to spend getting full HOTAS support set up for multiple aircraft. One would think that it would at least correctly detect proper axis assignments for CH Products, but no I had throttles assign to rudder pedals etc. by default.

Getting DCS setup has always been too much like work instead of play/enjoyment.


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#4441667 - 10/01/18 10:47 AM Re: Free Weekend [Re: theOden]  
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I re-downloaded the new 2017 MegaScenery Arizona and Nevada I bought a couple of years ago , 125+ GB, took me the whole weekend , the Hormuz Map must be somewhat smaller, how big is it ?

#4441788 - 10/02/18 01:16 AM Re: Free Weekend [Re: theOden]  
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I guess it really goes to show how much my interest in DCS has vanished. I used to be enthusiastic about DCS. At some point I even thought that it might be my new platform for ww2 VR combat flight sim. But then things devolved into a hopeless mess during the long period of split between 1.5 and with 2.5 performance got worse and flying VR on the Normandy map wasn't really possible anymore (and from what I see nothing has been done to improve performance on that map in VR so far), and then going back to other modules like the Huey I started to discover that things worked worse instead of better (door gunners not doing anything anymore). In fact about everything I tried seemed worse rather than better, and the prospect of actually playing interesting missions and campaigns seemed just as distant as ever.

Anyway, the result of all that is that I couldn't find the motivation to spend time trying the new map or the f18 during the free weekend. I'd have jumped on that a few year ago, but now I'm just expecting to be disappointed. ED has a lot of work to make me hyped again, and this time around promises are not going to do it - good reviews and good word of mouth for FINISHED products might bring me back, so it's going to take a while before that's the case

#4441840 - 10/02/18 10:50 AM Re: Free Weekend [Re: theOden]  
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for me is just lack of motivation and time - it actually works fine now with high FPS, its that I end always spending my time with another sim every time.

the Hormuz map - does anyone know how big it is ?

Last edited by Tom_Weiss; 10/02/18 10:51 AM.
#4441847 - 10/02/18 11:46 AM Re: Free Weekend [Re: theOden]  
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Hormuz is about 31G unpacked , so at a guess 20G to download it



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#4441883 - 10/02/18 02:52 PM Re: Free Weekend [Re: theOden]  
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so it is not a photo-real but a map like the Black Sea or Nevada

#4441895 - 10/02/18 03:53 PM Re: Free Weekend [Re: theOden]  
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Very well said Flying Monkey!


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Samsung 840 1TB SSD
Onboard Realtek sound
______________________________________________________

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#4447540 - 11/08/18 09:38 AM Re: Free Weekend [Re: theOden]  
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I remember the free weekend,
I don't own the hornet....neither did my interest and the various youtube video's made upon release convince me to download it and test it for myself.
When the bug fixes die down to the A-10C level of one or 2 every 6 months, I might invest but it is currently a long way off before that happens

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