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#4435586 - 08/24/18 01:57 PM Disable head bob/shake  
Joined: Sep 2014
Posts: 98
Space_Ghost Offline
Junior Member
Space_Ghost  Offline
Junior Member

Joined: Sep 2014
Posts: 98
Hey all,

Sorry if this has been asked - the forum search function didn't provide me with any clear results. Is there a way to disable the exaggerated head bob/shake in the cockpit?

I had read that you could do this with Jara's multi mod but I didn't see any check boxes or options that would indicate it.

Thanks,

#4435602 - 08/24/18 02:31 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
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Lindsay, Ontario, Canada
Yes it can be disabled but I don't have the time at the moment to explain. I will reply here later tonight.

Best Regards


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4435633 - 08/24/18 03:47 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Sep 2014
Posts: 98
Space_Ghost Offline
Junior Member
Space_Ghost  Offline
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Joined: Sep 2014
Posts: 98
Looking forward to it!

#4435661 - 08/24/18 05:44 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Sep 2015
Posts: 799
Stache Offline
Member
Stache  Offline
Member

Joined: Sep 2015
Posts: 799
Michigan, USA

I cannot answer about the multi editor.
This is one thread that discusses it.
http://SimHQ.com/forum/ubbthreads.php/topics/4427660/1


With WOFF not running, edit the file D3D8.ini file at "C:\OBDSoftware\WOFF\WOFFScenery\Shaders\d3d8.ini" .

Set HeadShake=0

Note: Edit the d3d8.ini file in the location specified above, there is more than one.

Last edited by Stache; 08/24/18 05:45 PM.

Insanity: doing the same thing over and over again and expecting different results. A. Einstein

(System Specs:)

I7-6700k OC 4.4GHZ, 16GB DDR4 3200Mhz; Gigabyte Gaming 7 MB, G1 OC'ed GTX980ti; Three-Acer XB271HU WQHD Gsync 144Mhz; Samsung 950-512GB NVMe SSD; WD 2TB-7200rpm; Cooler Master HAF XB EVO, Nepton 240M cooler, V1000 PS; Windows 10 PRO; VKB GunfighterPro Stick; Thrustmaster TPR Pedals; Saitek Throttle; Dual TM MFD panels; TrackIR 5; Windows 10 v1909
#4435662 - 08/24/18 06:04 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
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Adger  Offline
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Joined: Jul 2012
Posts: 2,808
Just got in Space Ghost and it looks like Stache beat me to it here,s a copy of my settings I use Trackir so disable mouse look as well pal..I have,nt seen anything in Triple J,s editor

d3d8.ini

[D3D8]
; Change to NoMultisampling=1 for SweetFX compatibility, but it will disable ingame antialiasing.
NoMultisampling=1

; Aircraft shadows. 0 - No Shadows; 1 - Low; 2 - Medium; 3 - Good; 4 - High; 5 - Best
ShadowQuality=5

; Terrain shadows. 0 - Disabled; 1 - Low Quality; 2 - Medium; 3 - High
TerrainShadows=3

; 0 - Disabled; 1 - Enabled
TerrainBumpMapping=1

; 0 - No shadows; 1 - 10%; 2 - 20%; ...; 10 - 100%. Doesn't make much sense to go below 50%.
CloudShadowScale=9

; 0 - No shadows; 1 - 10%; 2 - 20%; ...; 10 - 100%. Smaller values cause brighter shadows.
CloudShadowDensity=8

; -1 - Off; 0 - Default; 1 - VSync On
VSyncMode=0

; 0 - Use default (which is 60 degrees); 1...180 - override FOV for external views.
ExternalFOV=35

; Sun glare and lens flares. 0 - Off. 1 - On.
SunGlare=1

;Offset and Rotation Spring controls how much the view resists the acceleration, lower values make the view deviate from forward/center more and return slower, default is 12/24.
OffsetSpring=14
RotationSpring=26

;Sort of "anti-damping". Higher values will make the view shake more and respond to smaller changes in speed, default is 6.
OffsetResponse=4

;Controls zoom increment/decrement steps. Valid values from 1 to 50 - 20 is the default value for WOFF.
ZoomInStep=20
ZoomOutStep=20

;Smooth zoom speed. Zoom still changes step-wise, but transition between steps is smooth. Range of values 0 to 10. Set to 0 to disable smooth zoom, default is 5.
ZoomSpeed=7

;Range 0 to 10. Value of 0 disables mouse look entirely, default is 5.
MouseLookSpeed=0


; Set to 0 to disable acceleration effects, default is 1.
HeadShake=0

; Time in seconds before mouse look automatically returns to centered view.
MouseLookResetDelay=5

; Weather tuning (might be overwritten by WOFF)
; Range 0...100 as percentage of sunlight reduction.
CloudShadowOvercast=10
CloudShadowHeavy=90

; Tweaks strength of environment reflection. 0 - off. 1 minimum, 9 maximum.
EnvReflection=4

; Tweak sharpness of sun and environment reflections. 1 dullest, 9 sharpest.
Glossiness=4

; Enable dynamic lights (gun flashes, etc) for scenery objects. 0 - Off. 1 - On.
SceneryDynamicLighting=1

; Adjust sprite (smoke, dust, etc) brightness according to time of day. 0 - Off (always bright). 1 - On.
SpriteLighting=1

; Ambient+sun light amount when night sprites are enabled
NightLightThreshold=0.35

; Troubleshooting options
Enabled=1
ForceHardwareVertexProcessing=1
ForceRenderTargetTextures=1
EnumAllDisplayModes=1
AutoGenMipMaps=1
WriteLog=1


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4435663 - 08/24/18 06:12 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Sep 2014
Posts: 98
Space_Ghost Offline
Junior Member
Space_Ghost  Offline
Junior Member

Joined: Sep 2014
Posts: 98
Thanks a bunch guys!

#4435678 - 08/24/18 08:56 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Dec 2013
Posts: 466
hoongadoonga Offline
Member
hoongadoonga  Offline
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Joined: Dec 2013
Posts: 466
The best way to do this is to use Robert Wiggins' "WOFF UE custom settings for the d3d8.dll file" mod. It's on Sandbagger's mods site under the "tools" button.

The advantage of using the mod is that you edit the desired settings just once and then they're saved in the mod. When the time comes to reinstall or update the game you can just disable the mod with JSGME and then re-enable it again afterwards. If you make the changes directly in the game files you'll need to remember to edit those settings again after the reinstallation.

#4435694 - 08/24/18 11:04 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Hoongadoonga...thanks for that! Now I don't need to explain biggrin


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4435735 - 08/25/18 07:25 AM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
While to me it appears, so many dislike this new feature in WoFF, maybe it is better for the next update to reconsider the need of this headshaking or use it just as an checkbox in the game adjustment, "default off".

#4435808 - 08/25/18 09:20 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
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Posts: 7,532
High over the Front
I like the concept of the “head bob” but do disable it as it reminds me of stutters.
When first introduced I goofed with my graphics settings mightily till I figured out what it was!

#4435878 - 08/26/18 03:22 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: May 2003
Posts: 823
CaptSopwith Offline
Barmy WingNut
CaptSopwith  Offline
Barmy WingNut
Member

Joined: May 2003
Posts: 823
United States
For me, disabling the head movement was a matter of improving frame rate. I tended to find that I was more likely to encounter stutters in busy scenes as the camera is yawing and therefore having to rapidly draw in more scenery - especially once you get into a turning fight. So disabling it seems to help further stabilize the frame rate, especially when used in conjunction with the Blue Triangle mod.

#4435999 - 08/27/18 03:19 PM Re: Disable head bob/shake [Re: CaptSopwith]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by CaptSopwith
So disabling it seems to help further stabilize the frame rate, especially when used in conjunction with the Blue Triangle mod.


There were also times in "fly by" camera mode when it would stutter like hell and I never understood why. Turning off Head Shake has resolved the issue for me. It was a great idea and I am greatful to AnKor for all of his time and efforts in bringing it to life. It just happens to be one of those rare times where the net result adds more challenges than immersion to the sim.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4436003 - 08/27/18 03:53 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Sep 2012
Posts: 418
AnKor Offline
Member
AnKor  Offline
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Posts: 418
Russia
Hellshade, no problem.
I agree that the implementation of this effect is far from perfect, there are a lot of factors contributing to this.
After all, if you are playing with TrackIR you don't really need any additional head movement simulated by the game, you can already move your head as needed.

However, I want to note that occasional terrible stutter in fly by view was there from the beginning. It is not related to my code smile It just doesn't happen all the time.



#4436009 - 08/27/18 04:40 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
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Joined: Mar 2009
Posts: 7,532
High over the Front
Anyone here really not have a TrackIR?
Can’t imagine life without it.

#4436056 - 08/27/18 08:55 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
Everybody seems to forget that this is an original 2002 game, and a LOT of items have been piled on top of the original code.

So no wonder there are pauses, and stutters occasionally.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4436061 - 08/27/18 09:30 PM Re: Disable head bob/shake [Re: Space_Ghost]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
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Posts: 7,532
High over the Front
I don’t think folks forget but everyone hopes for the best around here.

#4436076 - 08/27/18 11:04 PM Re: Disable head bob/shake [Re: AnKor]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by AnKor
Hellshade, no problem.
I agree that the implementation of this effect is far from perfect, there are a lot of factors contributing to this.
After all, if you are playing with TrackIR you don't really need any additional head movement simulated by the game, you can already move your head as needed.

However, I want to note that occasional terrible stutter in fly by view was there from the beginning. It is not related to my code smile It just doesn't happen all the time.




I have only noticed it since the head shake got added, but I also always fly with TrackIR so it could very well be a thing where they don't work and play well together 100% of the time.

In either case, I'm too excited about the potential of those 3D clouds! smile


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4436146 - 08/28/18 12:55 PM Re: Disable head bob/shake [Re: Panama Red]  
Joined: Jan 2016
Posts: 945
kksnowbear Offline
Member
kksnowbear  Offline
Member

Joined: Jan 2016
Posts: 945
Originally Posted by Panama Red
Everybody seems to forget that this is an original 2002 game, and a LOT of items have been piled on top of the original code.

So no wonder there are pauses, and stutters occasionally.


Indeed.


Moderated by  Polovski 

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